Summary: You are a former member of organized crime, betraying them has forced you to steal for survival.
Attack: None
Defense: None
Abilities:
May choose a player during the day then attempt to steal from them at night.
If visiting a person who owns Consumable Items, you will steal one and gain that ability for the night
If visiting a person who does not own Consumable Items you will instead roleblock them.
Consumable Items:
Spoiler:
Attributes:
If you steal an Consumable Item, your target will be notified at the end of the night but will not know who has stolen it.
If you steal from a role that must target another player, you will be able to choose a target at night.
You will be able to use your stolen Item on either yourself or another target depending on what it is.
You will not know what you have stolen.
Investigative Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target is innocent or great at hiding secrets!
Investigator: Your target may be a Doctor, Disguiser, Serial Killer, Potion Master or Stowaway.
Consigliere: Your target betrayed you in the past. They must be a Stowaway!
Goal: Survive to see the Mafia lose the game.
Victory Conditions:
Must kill the Mafia.
Wins with everybody else.
Notifications:
Stowaway
Spoiler:
Target
Spoiler:
Achievements:
Rat: Win 1 game as Stowaway
Sellout: Win 5 games as Stowaway
Whistleblower: Win 10 games as Stowaway
Atoned: Win 25 games as Stowaway
We Shall Start With Revenge: Use a stolen item to kill a Mafia member.
Return to Your Roots: Attempt to steal from all Mafia members in one game.
Unbiased Thievery: Steal 3 different Consumable Items in one game.
Lore:
The Stowaway was once a member of the Mafia, but saw the evils of their work and could not take it anymore. They left the business and are very aware they are being hunted by their former employers, so they are left with no choice but to run, hide and steal for survival. They will work with whoever they can to expose and be rid of them. (in progress)
Notes:
-If the Veteran/Medusa you steal from decides to Alert/Gaze that night, you will die to them and their Alert/Gaze won't be stolen.
-Your target must have at least 1 of their Consumable Items to be stolen
-If your target has used all their Consumable Items prior to being visited, they will not be notified.
-In the event that a Potion Master does not use a potion on the night they are stolen from, a random available potion will be used.