Anubis
Summary: You are a set of supernatural trials that are aimed to test the greed and the avarice of anyone.
Stats:
Attack: Unstoppable
Defense: Basic
Priority: 5 (Attacking)
Roleblock Immune
Control Immune
Unique
Alignment: Neutral Chaos
Goal: Maledict 2 victims.
Abilities: During the day, choose someone as your first target, then choose three people - one of your choice being Trapped, the other 2 not - as your second targets. Once night falls, begin the Trial with you and your first target.
Trial System:
- You cannot select the first target or a revealed Mayor to be a second target.
- You and your first target are brought to a one-to-one session akin to the Jailor or Pirate. Similarly, your first target is also Super-Roleblocked.
- Your Trials take precedence and overrule a Pirate's day target but not the Jailor.
- You and your first target can communicate to each other during this period. You are referred to as ANUBIS in this chat and forcibly speak all caps when you say anything.
- No one else can visit your first target, similar to being jailed.
- Your first target is given a User Interface informing them that they may choose any of the 3 targets you selected to reveal, but will die if they select the Trapped target.
- You may see who your first target selects during the Trial at all times.
- If your first target picks a non-Trapped second target, you will reveal your second target's exact role to your first target and you Roleblock the second target, this is a direct visit. It ignores frames, douses, and hexes.
- If your first target picks the Trapped second target, you will deal a Astral Unstoppable Attack to the first target and Maledict them. Doing this twice in one game is your goal.
- If your first target is a Werewolf or Serial Killer not on Cautious mode who survives, or is the Pestilence, they will counterattack (the Serial Killer and any other Basic Attack counterattacker will pierce your Basic Defence exclusively for this)
- If your first target makes no selection, you kill and Maledict them.
Attributes:
- You may not Trial the same person twice in a row.
- You Clean anyone you kill. They show up as (Anathemd) in the graveyard, and their role plus will cannot be discovered by a Janitor or you.
Win Conditions:
- Wins with: Town
- Wins with: Mafia
- Wins with: Witch
- Wins with: Coven
- Wins with: Survivor
- Wins with: Arsonist
- Wins with: Serial Killer
- Wins with: Vampire
- Wins with: Werewolf
- Wins with: Plaguebearer
- Wins with: Pestilence
- Wins with: Juggernaut
- Wins with: Guardian Angel
- Wins with: Pirate
Investigative Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target is innocent or great at hiding secrets!
- Investigator: Your target keeps to themselves. They must be a Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, or Anubis.
- Consigilere: Your target pushes people's morality to their limits. They must be a Anubis.
The Anubis is what I'd imagine a better Pirate to be. You choose a person, they have 3 guesses of your choosing to reveal their role, and the game of wits begins there. As an Anubis, you'll need to be able to read your opponents and predict how you can lead them into certain death. Will curiosity get the better of someone who'd like to know if someone suspicious is worth investigating with perfect accuracy? Or will they go for the second best option, anticipating that you've trapped the best person. Additionally, the ability to communicate with them whilst they're playing this mindgame allows you to be a reverse Jailor, inwhich you can bargain or manipulate them into executing themselves. You're playing a very dangerous game in this cp_egypt based town, and if you want to survive, you must pass with integrity, honor, and morality, one from a heart of good and not one predicted by chaos. ENTER THE TOMB AND SOLVE MY RIDDLES; IF YOU DARE . . .
Achievements:
- Ankh-Shay!: Win 1 game as a Anubis.
- Dallas!: Win 5 games as a Anubis.
- Tomb of the Boom: Win 10 games as a Anubis.
- Walk like an Egyptian: Win 25 games as a Anubis
- Curse of Knowledge: Maledict a Town Investigative.
- Here kitty, kitty: Maledict a Werewolf.
- Undying Soldier: Maledict two players in a row without fail.
- Old Fart: Maledict five players in a single game.
- Sugar Mountain: Maledict ten players. (Does not have to be a single game)
CHANGELOG:
THE PHARAOH HAS SPOKEN. 2022-11-28
- ▲ Ability Change: During a day that will precede a Full Moon night → During the day (of any night).
- ▼ Trial System Change: Anyone is eligible for being selected as one of the second targets, including yourself and/or your first target → You cannot select the first target or a revealed Mayor to be a second target.
- ▼ Trial System Change: Your Trials take precedence and overrule a Jailor or Pirate's day target → Your Trials take precedence and overrule a Pirate's day target but not the Jailor unless you Trial him and he doesn't decide to jail you.
- ■ Trial System Change: You will deal a Direct Powerful Attack to the second target and Clean them → You will reveal your second target's exact role to your first target and you Roleblock the second target, this is a direct visit. It ignores frames, douses, and hexes.
- ■ Attributes Change: Removed Atathemd resurrection mechanics. You no longer Clean anyone who passed the trial, you now Clean those who failed it.
- ▲ Attributes Removal: When there are no eligible targets left to select for a Trial, you NO LONGER commit suicide at night, akin to the Vigilante.
- ▲ Attributes Change: You may not Trial the same person twice in one game → You may not Trial the same person twice in a row.
In the comments, thoughts?