The Guardian Angel is a role that doesn't live up to what it should be. Because the Guardian Angel has self-confirming potential due to their ability and also the attribute to turn into a Survivor when they would have lost, the most common way they win is by just becoming a different role instead. However, playing as the Guardian Angel can be frustrating due to a lack of night abilities to make plays or having some input besides sidelining votes. There are also some other gripes like how Guardian Angels really should be hidden until necessary instead of outing themselves to their target D2, to make it more inline with the character. This rework page aims to give the Guardian Angel more power for defending their target
Guardian Angel changes:
▲ Your win condition is now changed, alongside requiring your target to be alive, they must also have won the game at the end.
▲ A free Protect is used on your target night 1.
▲ Your priority has been upgraded from 3 to 1. (Due to the Roleblock and Control Immunity this role can now provide, but it does not make you Roleblock or Control Immune)
▲ Your Protects have been upgraded! They now grant your target an Invincible Defence instead of Powerful Defence, additionally grants them Roleblock and Control Immunity, prevents them from being blackmailed or hypnotised, purges and prevents frames and hexes, prevents a Sheriff from seeing them as suspicious, and prevents a Psychic from selecting you as the evil target of an odd-night vision. In short; they are the ultimate form of protection against most night abilities oriented towards a negative effect.
▲ If your target is protected from any of the actions above, they are alerted of which ones that were prevented against them. Whoever did the action is not alerted except for attackers.
▼ Your Protects are no longer self-confirming. They don't automatically alert the target if one was used on them unless it actually protects against something it prevents. Additionally, they do not announce to the town the next day that a Guardian Angel is watching over the target, so the ability to vote them up is re-enabled, however if they are voted up, they are acquitted at the end of the trial if found guilty, only then does it confirm the Protect.
▲ You have a new infinite-use ability: Shield!
- At night, you may select another person other than your target to use it. This grants your target a Powerful Defence only against them, and prevents that person from seeing them as suspicious if they are a Sheriff. It also purges poison or douse if you selected the Poisoner or Arsonist that afflicted them.
- The Shield is also not self-confirming and don't automatically alert the target unless it actually prevented something.
- The Shield cannot be used while dead.
▼ When your target dies, you no longer become a Survivor, you straight up die the first possible instance you can at night.
That's really about it. Buffs the Guardian Angel so their protections affect a lot more negative effects against the target, and grants a weak but occasionally helpful secondary infinite-use ability to keep their game constantly rolling, however now you actually have to work towards keeping your target and their faction working, and you have no backup plan of becoming the Survivor to cheese out playing this role.