MysticMismagius wrote:This feels like a more consistent Trapper without the ability to protect
Soulshade55r wrote:While I'd prefer this over current spy, I can clearly see the issues with how a lot of meta's form, this would confirm too many roles too fast.
I made a similar version to this where you'd learn the factions of who visited (not how much)
Lets say 2 town 3 mafia and 1 coven visit the same target (who you bugged)
You'd learn on your bugged target which faction members visited
A member of the Town visited! [X], A member of the Mafia visited [X], a member of the coven visited [X]
bug results would also give you the same feedback such as role blocks, blackmailing witching ect. like it currently does, this would also include neutral roles, so spy has a niche aganist learning who nk visits act and can catch attacks on roles such as GF if lucky.
Even this version would be pretty strong if played right.
I agree with the idea of reworking spy, it's not a fun role to combat it feels awful being Consigliere or framer but spy learning your visits either ruining your fake claim ability or ruining your entire role, spy is rewarded too much for too little effort, I want Ti roles to actually work for results.
WaveAqualei wrote:Soulshade55r wrote:While I'd prefer this over current spy, I can clearly see the issues with how a lot of meta's form, this would confirm too many roles too fast.
I made a similar version to this where you'd learn the factions of who visited (not how much)
Lets say 2 town 3 mafia and 1 coven visit the same target (who you bugged)
You'd learn on your bugged target which faction members visited
A member of the Town visited! [X], A member of the Mafia visited [X], a member of the coven visited [X]
bug results would also give you the same feedback such as role blocks, blackmailing witching ect. like it currently does, this would also include neutral roles, so spy has a niche aganist learning who nk visits act and can catch attacks on roles such as GF if lucky.
Even this version would be pretty strong if played right.
I agree with the idea of reworking spy, it's not a fun role to combat it feels awful being Consigliere or framer but spy learning your visits either ruining your fake claim ability or ruining your entire role, spy is rewarded too much for too little effort, I want Ti roles to actually work for results.
Would it be better to see the faction only? Meaning you'd see how many Town/Mafia/Coven/Neutrals visit your target.
I think that might be too weak but I'm not really sure.
Soulshade55r wrote:WaveAqualei wrote:Soulshade55r wrote:While I'd prefer this over current spy, I can clearly see the issues with how a lot of meta's form, this would confirm too many roles too fast.
I made a similar version to this where you'd learn the factions of who visited (not how much)
Lets say 2 town 3 mafia and 1 coven visit the same target (who you bugged)
You'd learn on your bugged target which faction members visited
A member of the Town visited! [X], A member of the Mafia visited [X], a member of the coven visited [X]
bug results would also give you the same feedback such as role blocks, blackmailing witching ect. like it currently does, this would also include neutral roles, so spy has a niche aganist learning who nk visits act and can catch attacks on roles such as GF if lucky.
Even this version would be pretty strong if played right.
I agree with the idea of reworking spy, it's not a fun role to combat it feels awful being Consigliere or framer but spy learning your visits either ruining your fake claim ability or ruining your entire role, spy is rewarded too much for too little effort, I want Ti roles to actually work for results.
Would it be better to see the faction only? Meaning you'd see how many Town/Mafia/Coven/Neutrals visit your target.
I think that might be too weak but I'm not really sure.
Generally you can still easily confirm players, lets say you learn that 4x Town visited the jailor last night, This would bassically confirm 4 players once whisperd to the jailor
This would be too strong imo, Reminds me of "noble" from TOL where it would hear exact feedback (such as sheriff results) where it was just meta for the role sit on a player and confirm like 3-5 people it was ridiculously broken.
This would work pretty similar but likely even more stronger, So I think the issue stems from learning how much town visit, at least with LO RM can visit a target with this it can't, so the best solution would be to make sure it couldn't get too much information in one night.
Soulshade55r wrote:WaveAqualei wrote:Soulshade55r wrote:While I'd prefer this over current spy, I can clearly see the issues with how a lot of meta's form, this would confirm too many roles too fast.
I made a similar version to this where you'd learn the factions of who visited (not how much)
Lets say 2 town 3 mafia and 1 coven visit the same target (who you bugged)
You'd learn on your bugged target which faction members visited
A member of the Town visited! [X], A member of the Mafia visited [X], a member of the coven visited [X]
bug results would also give you the same feedback such as role blocks, blackmailing witching ect. like it currently does, this would also include neutral roles, so spy has a niche aganist learning who nk visits act and can catch attacks on roles such as GF if lucky.
Even this version would be pretty strong if played right.
I agree with the idea of reworking spy, it's not a fun role to combat it feels awful being Consigliere or framer but spy learning your visits either ruining your fake claim ability or ruining your entire role, spy is rewarded too much for too little effort, I want Ti roles to actually work for results.
Would it be better to see the faction only? Meaning you'd see how many Town/Mafia/Coven/Neutrals visit your target.
I think that might be too weak but I'm not really sure.
Generally you can still easily confirm players, lets say you learn that 4x Town visited the jailor last night, This would bassically confirm 4 players once whisperd to the jailor
This would be too strong imo, Reminds me of "noble" from TOL where it would hear exact feedback (such as sheriff results) where it was just meta for the role sit on a player and confirm like 3-5 people it was ridiculously broken.
This would work pretty similar but likely even more stronger, So I think the issue stems from learning how much town visit, at least with LO RM can visit a target with this it can't, so the best solution would be to make sure it couldn't get too much information in one night.
WaveAqualei wrote:Soulshade55r wrote:WaveAqualei wrote:Soulshade55r wrote:While I'd prefer this over current spy, I can clearly see the issues with how a lot of meta's form, this would confirm too many roles too fast.
I made a similar version to this where you'd learn the factions of who visited (not how much)
Lets say 2 town 3 mafia and 1 coven visit the same target (who you bugged)
You'd learn on your bugged target which faction members visited
A member of the Town visited! [X], A member of the Mafia visited [X], a member of the coven visited [X]
bug results would also give you the same feedback such as role blocks, blackmailing witching ect. like it currently does, this would also include neutral roles, so spy has a niche aganist learning who nk visits act and can catch attacks on roles such as GF if lucky.
Even this version would be pretty strong if played right.
I agree with the idea of reworking spy, it's not a fun role to combat it feels awful being Consigliere or framer but spy learning your visits either ruining your fake claim ability or ruining your entire role, spy is rewarded too much for too little effort, I want Ti roles to actually work for results.
Would it be better to see the faction only? Meaning you'd see how many Town/Mafia/Coven/Neutrals visit your target.
I think that might be too weak but I'm not really sure.
Generally you can still easily confirm players, lets say you learn that 4x Town visited the jailor last night, This would bassically confirm 4 players once whisperd to the jailor
This would be too strong imo, Reminds me of "noble" from TOL where it would hear exact feedback (such as sheriff results) where it was just meta for the role sit on a player and confirm like 3-5 people it was ridiculously broken.
This would work pretty similar but likely even more stronger, So I think the issue stems from learning how much town visit, at least with LO RM can visit a target with this it can't, so the best solution would be to make sure it couldn't get too much information in one night.
I did want to make it where it would learn who the Mafia and Coven visited, but it would only reach out to:
- Spy's target
- People who visit or are visited by Spy's target
- People who visit the Spy
Similar to how PB spreads infection. I don't know if it would be too strong?
LordDrakyle wrote:WaveAqualei wrote:Soulshade55r wrote:WaveAqualei wrote:Soulshade55r wrote:While I'd prefer this over current spy, I can clearly see the issues with how a lot of meta's form, this would confirm too many roles too fast.
I made a similar version to this where you'd learn the factions of who visited (not how much)
Lets say 2 town 3 mafia and 1 coven visit the same target (who you bugged)
You'd learn on your bugged target which faction members visited
A member of the Town visited! [X], A member of the Mafia visited [X], a member of the coven visited [X]
bug results would also give you the same feedback such as role blocks, blackmailing witching ect. like it currently does, this would also include neutral roles, so spy has a niche aganist learning who nk visits act and can catch attacks on roles such as GF if lucky.
Even this version would be pretty strong if played right.
I agree with the idea of reworking spy, it's not a fun role to combat it feels awful being Consigliere or framer but spy learning your visits either ruining your fake claim ability or ruining your entire role, spy is rewarded too much for too little effort, I want Ti roles to actually work for results.
Would it be better to see the faction only? Meaning you'd see how many Town/Mafia/Coven/Neutrals visit your target.
I think that might be too weak but I'm not really sure.
Generally you can still easily confirm players, lets say you learn that 4x Town visited the jailor last night, This would bassically confirm 4 players once whisperd to the jailor
This would be too strong imo, Reminds me of "noble" from TOL where it would hear exact feedback (such as sheriff results) where it was just meta for the role sit on a player and confirm like 3-5 people it was ridiculously broken.
This would work pretty similar but likely even more stronger, So I think the issue stems from learning how much town visit, at least with LO RM can visit a target with this it can't, so the best solution would be to make sure it couldn't get too much information in one night.
I did want to make it where it would learn who the Mafia and Coven visited, but it would only reach out to:
- Spy's target
- People who visit or are visited by Spy's target
- People who visit the Spy
Similar to how PB spreads infection. I don't know if it would be too strong?
Sounds like a superior version of a Lookout honestly and a tad too much info too easily offered for how little effort is done
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