Role Idea: Instigator/War (Netural)

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Role Idea: Instigator/War (Netural)

Postby Error243 » Mon Sep 26, 2022 8:32 pm

Changes
• Changed Instigator and War to Neutral Chaos (09/28/22)
•Instigator's Kill requirement Lowered To Two kills (9/28/22)
•The Way War's Victim goes through the priority list is changed (See that section for more) (9/28/22)



Instigator - Neutral Chaos

Summary:An Worshiper of one the horsemen of the Apocolypse who causes fights between Opposing roles in an attempt to Summon War.

Attack:None
Defense:Basic
Unique:Yes
Priority:4

Abilities:Target Two players at night to fight each other. If the players are the correct pairing of Factions, one will die furthering your transformation condition.

Attributes:Detection Immunity, Control Immunity

Investigative Results:
Sheriff:You find no evidence of Wrongdoing, your Target appears innocent.
Investigator: Lookout, Juggernaut, Forger, Coven Leader, or Instigator
Consigliere:Your target is obsessed with wars and fights, they must be the Instigator.

Goal:Become War, Horseman of the Apocalypse

Victory Conditions:Kill Two players with your ability

Notifications:

You have decided to Target [First Player] tonight.

You have Instead Decided to Target [First Player] Tonight.

You have changed your Mind.

You have decided to Make [First Player] Fight [Second Player]!

You have instead decided to Make [First Player] Fight [Second Player]!

You have changed your mind.

Someone tried to fight you but they lost! (Second player wins against first)

Someone tried to fight you and they won! You have died. (First player Wins against Second)

They were killed in a fight.

Blood Bled in battles soaks Salem's ground, Summoning War, Horseman of the apocalypse!


[/list]
Mechanics:
•Correct parings of factions go in a Rock paper Scissors format. Town Kills Mafia, Mafia Kills Coven, Coven Kills Neturals, Neturals Kills Town.

•If an incorrect Pairing is selected (Eg: Mafia and Neturals) then nothing happens and neither player is notified.

•Hypnotist has access to the "Someone Tried to Fight you but they lost!" Notification.

•If either player loses a fight but has defense it will not count for the Instigator's Transformation Condition, but the winning player will be notified of the fight, not the defense.


Achievements:
Fight!: Win A game as the Instigator
Round Two: Win Five games as the Instigator
Alls Fair....: Win Ten games as the Instigator
...In Love and War: Win Twenty Five games as the Instigator
Everywhere Is War!: Become War, Horseman of the Apocalypse
Hostile Takeover: Have a Godfather Win against the Coven Leader.
Unexpected: Have a town role with no natural attack or defense win against a Mafioso or Ambusher and Survive the night
Payback:Have a Coven leader Win against a Juggernaut and survive the night.



Additional Information: N/A

Lore:None Yet

War, Horseman Of the Apocalypse- Netural Chaos

Summary:One of Four horsemen of the Apocalypse that can force players to go into a frenzy, attacking any visitors of specific factions.

Attack:None (On their Own)
Defense:Invincible
Unique:Yes
Priority:4

Abilities:Target a player to go into a bloodlust, causing them to attack ALL visitors of a specific faction decided by a priorty list.

Attributes: Detection Immunity

Investigative Results:
Sheriff:Same as Instigator
Investigator:Same as Instigator
Consigliere: Your target causes a intense and possibly lethal bloodlust in their victims, They must be War, Horseman of the Apocalypse

Goal:Kill all who oppose you

Victory Conditions:Kill all other roles excluding Survivors and Amnesiacs

Notifications:
An intense bloodlust fills you, but you found someone to release it on!

You attacked someone who visited you. (Repeats for each visitor attacked)

Your target attacked you in an frenzy! You have died.

Someone Attacked you but your Defense was too strong.

They were killed in a Blind Rage.

An intense bloodlust fills you, but you couldn't find anyone to unleash it on! You have died.

They were killed by their Own bloodlust.


Mechanics:
•Bloodlusted players will attack all players belonging to whichever faction is first on the priority list with a powerful attack, but they will only attack one faction. The priority list is as follows: Town , Mafia, Coven, Neturals. If the Bloodlusted Player cannot attack any role in one faction for whatever reason, they will try to attack the next faction on the priorty list, and so on and so forth.

•No matter if the bloodlusted player attacks someone or not, if they do not kill someone they will be dealt a Unstoppable attack.

•A bloodlusted player is partially Roleblock immune for that night, but only when it comes to attacking visitors.



Achievements:Same as Instigator

Additional Information:

•If War visits Pestilence, War will still die as a unique interaction, regardless of their Invincible defense. Pestilence is also immune to War's ability.

•Example of the War's ability in action: A Mafioso and Consort, Hex Master, and Serial killer all visit A Bloodlusted player. Since Mafia comes first on the priority list, the Mafioso and Consort die.

Similarly if a Sheriff was added into the mix, only the sheriff would die. If only Sheriff with a Doctor targeting them visits the bloodlusted player, the Bloodlusted Player dies since the Sheriff has a Powerful defense to block the Powerful attack, thus the bloodlusted player cannot successfully kill anyone.

And if a Sheriff with Doctor and a Consort visit the bloodlusted target, The consort dies since they cannot kill the Sheriff but can kill the Consort.


Lore:Same as Instigator
Last edited by Error243 on Wed Sep 28, 2022 8:20 pm, edited 4 times in total.
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Re: Role Idea: Instigator/War (Netural)

Postby alex1234321 » Mon Sep 26, 2022 9:35 pm

Both roles seem very difficult to play as. In a Ranked setup, Instigator will basically have to select Town and then Mafia, requiring it to scumread properly and also pretty much wiping out the Mafia in the process. In CAA it will be a little less unfair but will be just as hard to pull of kills because now you have even more possible factions.

War seems pretty weak for a horseman role. First, it should at least kill its target and even then it's going to be objectively weaker than Pest. It's going to be very difficult to control which faction ends up getting killed, and the player has very little control over how many players it targets. Since they will all win together each kill is going to tip the balance of the game the same way compared to a regular rampage where killing Town and Mafia counterbalance each other.

I think this role can work if it's made stronger, but both abilities should be at least as strong as PB/Pest given that that role has a very low winrate as it is.
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Re: Role Idea: Instigator/War (Netural)

Postby Error243 » Mon Sep 26, 2022 9:41 pm

alex1234321 wrote:Both roles seem very difficult to play as. In a Ranked setup, Instigator will basically have to select Town and then Mafia, requiring it to scumread properly and also pretty much wiping out the Mafia in the process. In CAA it will be a little less unfair but will be just as hard to pull of kills because now you have even more possible factions.

War seems pretty weak for a horseman role. First, it should at least kill its target and even then it's going to be objectively weaker than Pest. It's going to be very difficult to control which faction ends up getting killed, and the player has very little control over how many players it targets. Since they will all win together each kill is going to tip the balance of the game the same way compared to a regular rampage where killing Town and Mafia counterbalance each other.

I think this role can work if it's made stronger, but both abilities should be at least as strong as PB/Pest given that that role has a very low winrate as it is.


We're currently trying to figure out how to Buff War, as for Instigator its probably not gonna be present in a ranked scene since like you said that requires very very good scum reading, and As for CAA that is the point since it has a more relaxed transformation Condition than Pestilence. I would add more Pairings Instigator's abilty but then we run into the issue of it being TOO easy for Instigator to get War.
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Re: Role Idea: Instigator/War (Netural)

Postby LordDrakyle » Tue Sep 27, 2022 3:10 pm

It looks interesting but i imagined War would be the type to at least be able to attack people himself, unless attackers get killed by him if they visit him (not a rampage just attack him you die)

Also as for Instigator what happens if pairings become impossible? Example it's only Mafia and Neutrals Left? (such as SK or Jugg) since then what you have is Mafia who need to be paired with Town or Coven and Neutrals who need pairing with Coven or Town to see a death happen.
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Re: Role Idea: Instigator/War (Netural)

Postby Error243 » Thu Sep 29, 2022 5:29 pm

LordDrakyle wrote:It looks interesting but i imagined War would be the type to at least be able to attack people himself, unless attackers get killed by him if they visit him (not a rampage just attack him you die)

Also as for Instigator what happens if pairings become impossible? Example it's only Mafia and Neutrals Left? (such as SK or Jugg) since then what you have is Mafia who need to be paired with Town or Coven and Neutrals who need pairing with Coven or Town to see a death happen.



We're debating on adding the top one, as for the second I believe the recent lowering of the kill requirement should make that situation rare enough unless there's BARELY any of maf or coven
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Re: Role Idea: Instigator/War (Netural)

Postby LordDrakyle » Thu Sep 29, 2022 5:53 pm

Error243 wrote:
LordDrakyle wrote:It looks interesting but i imagined War would be the type to at least be able to attack people himself, unless attackers get killed by him if they visit him (not a rampage just attack him you die)

Also as for Instigator what happens if pairings become impossible? Example it's only Mafia and Neutrals Left? (such as SK or Jugg) since then what you have is Mafia who need to be paired with Town or Coven and Neutrals who need pairing with Coven or Town to see a death happen.



We're debating on adding the top one, as for the second I believe the recent lowering of the kill requirement should make that situation rare enough unless there's BARELY any of maf or coven


It occurs to me, though rare, this role would probably have the ability to make a GA kill their own target at night
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