Changes
• Changed Instigator and War to Neutral Chaos (09/28/22)
•Instigator's Kill requirement Lowered To Two kills (9/28/22)
•The Way War's Victim goes through the priority list is changed (See that section for more) (9/28/22)
Instigator - Neutral Chaos
Summary:An Worshiper of one the horsemen of the Apocolypse who causes fights between Opposing roles in an attempt to Summon War.
Attack:None
Defense:Basic
Unique:Yes
Priority:4
Abilities:Target Two players at night to fight each other. If the players are the correct pairing of Factions, one will die furthering your transformation condition.
Attributes:Detection Immunity, Control Immunity
Investigative Results:
Sheriff:You find no evidence of Wrongdoing, your Target appears innocent.
Investigator: Lookout, Juggernaut, Forger, Coven Leader, or Instigator
Consigliere:Your target is obsessed with wars and fights, they must be the Instigator.
Goal:Become War, Horseman of the Apocalypse
Victory Conditions:Kill Two players with your ability
Notifications:
You have decided to Target [First Player] tonight.
You have Instead Decided to Target [First Player] Tonight.
You have changed your Mind.
You have decided to Make [First Player] Fight [Second Player]!
You have instead decided to Make [First Player] Fight [Second Player]!
You have changed your mind.
Someone tried to fight you but they lost! (Second player wins against first)
Someone tried to fight you and they won! You have died. (First player Wins against Second)
They were killed in a fight.
Blood Bled in battles soaks Salem's ground, Summoning War, Horseman of the apocalypse!
[/list]
Mechanics:
•Correct parings of factions go in a Rock paper Scissors format. Town Kills Mafia, Mafia Kills Coven, Coven Kills Neturals, Neturals Kills Town.
•If an incorrect Pairing is selected (Eg: Mafia and Neturals) then nothing happens and neither player is notified.
•Hypnotist has access to the "Someone Tried to Fight you but they lost!" Notification.
•If either player loses a fight but has defense it will not count for the Instigator's Transformation Condition, but the winning player will be notified of the fight, not the defense.
Achievements:
Fight!: Win A game as the Instigator
Round Two: Win Five games as the Instigator
Alls Fair....: Win Ten games as the Instigator
...In Love and War: Win Twenty Five games as the Instigator
Everywhere Is War!: Become War, Horseman of the Apocalypse
Hostile Takeover: Have a Godfather Win against the Coven Leader.
Unexpected: Have a town role with no natural attack or defense win against a Mafioso or Ambusher and Survive the night
Payback:Have a Coven leader Win against a Juggernaut and survive the night.
Additional Information: N/A
Lore:None Yet
War, Horseman Of the Apocalypse- Netural Chaos
Summary:One of Four horsemen of the Apocalypse that can force players to go into a frenzy, attacking any visitors of specific factions.
Attack:None (On their Own)
Defense:Invincible
Unique:Yes
Priority:4
Abilities:Target a player to go into a bloodlust, causing them to attack ALL visitors of a specific faction decided by a priorty list.
Attributes: Detection Immunity
Investigative Results:
Sheriff:Same as Instigator
Investigator:Same as Instigator
Consigliere: Your target causes a intense and possibly lethal bloodlust in their victims, They must be War, Horseman of the Apocalypse
Goal:Kill all who oppose you
Victory Conditions:Kill all other roles excluding Survivors and Amnesiacs
Notifications:
An intense bloodlust fills you, but you found someone to release it on!
You attacked someone who visited you. (Repeats for each visitor attacked)
Your target attacked you in an frenzy! You have died.
Someone Attacked you but your Defense was too strong.
They were killed in a Blind Rage.
An intense bloodlust fills you, but you couldn't find anyone to unleash it on! You have died.
They were killed by their Own bloodlust.
Mechanics:
•Bloodlusted players will attack all players belonging to whichever faction is first on the priority list with a powerful attack, but they will only attack one faction. The priority list is as follows: Town , Mafia, Coven, Neturals. If the Bloodlusted Player cannot attack any role in one faction for whatever reason, they will try to attack the next faction on the priorty list, and so on and so forth.
•No matter if the bloodlusted player attacks someone or not, if they do not kill someone they will be dealt a Unstoppable attack.
•A bloodlusted player is partially Roleblock immune for that night, but only when it comes to attacking visitors.
Achievements:Same as Instigator
Additional Information:
•If War visits Pestilence, War will still die as a unique interaction, regardless of their Invincible defense. Pestilence is also immune to War's ability.
•Example of the War's ability in action: A Mafioso and Consort, Hex Master, and Serial killer all visit A Bloodlusted player. Since Mafia comes first on the priority list, the Mafioso and Consort die.
Similarly if a Sheriff was added into the mix, only the sheriff would die. If only Sheriff with a Doctor targeting them visits the bloodlusted player, the Bloodlusted Player dies since the Sheriff has a Powerful defense to block the Powerful attack, thus the bloodlusted player cannot successfully kill anyone.
And if a Sheriff with Doctor and a Consort visit the bloodlusted target, The consort dies since they cannot kill the Sheriff but can kill the Consort.
Lore:Same as Instigator