Elemental (Neutral Chaos) [Rework]

Suggest new roles or changes to current roles for the game here.

Do you like this version of Elemental better or do you like the old version?

I like this version better!
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I like the old version better!
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Total votes : 5

Elemental (Neutral Chaos) [Rework]

Postby WaveAqualei » Tue Sep 28, 2021 1:12 am

(Note: I posted this role a few months ago but I decided to give it a rework. Let me know what you think!)

Elemental - Neutral (Chaos)
Role Color: #0097a0

Summary: You are a reborn mythical creature desiring to wipe out humanity and begin a new world.

Attack: Basic (can upgrade to Powerful at times)
Defense: Basic
Unique: Yes
Priority: TBD

Abilities: You may visit a player and harness their Element each night.

Attributes:
- Visiting someone will trigger a certain Element.
Spoiler: Fire: Deliver a Basic attack towards your target and one random visitor.
Water: Heal and Purge yourself.
Earth: Deliver a Powerful attack towards your target; if they die, their Role and Last Will are only visible to you.
Air: Your target is roleblocked and all other abilities towards them will fail for the night.

- When you harness all four elements, you will deal a Basic attack to your target along with using another element of your choice for the night.
Spoiler: Fire: You will rampage when you attack for the night.
Water: You will heal yourself.
Earth: Your attack dealt is upgraded to Powerful; if they die, their Role and Last Will are only visible to you.
Air: Your target is roleblocked and your visit is astral.

- You will know what Element your target harnesses.
- If no roles with a certain element spawn you will be given it at the beginning of the game.
- You may harness elements from the dead.
- You cannot be roleblocked or controlled.

Lore:
Not sure yet.

Mechanics:
Every Role's Element:
Spoiler: Fire: Ambusher, Arsonist, Bodyguard, Escort, Executioner, Hex Master, Jailor, Juggernaut, Mafioso, Serial Killer, Veteran, Vigilante
Water: Amnesiac, Forger, Framer, Godfather, Janitor, Pirate, Plaguebearer, Potion Master, Transporter, Vampire Hunter, Vampire, Werewolf
Earth: Blackmailer, Consigliere, Crusader, Doctor, Investigator, Mayor, Medusa, Poisoner, Tracker, Trapper, Sheriff, Survivor
Air: Consort, Coven Leader, Disguiser, Guardian Angel, Hypnotist, Jester, Lookout, Medium, Necromancer, Psychic, Retributionist, Spy

- Pestilence and Elemental both have the Spirit element. This does nothing, but this is so you can't get any benefit from finding Pestilence or getting transported into visiting yourself.
- This role is Coven exclusive.

-Investigative Results-
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be a Medium, Janitor, Retributionist, Necromancer, Trapper, or Elemental.
Consigliere: Your target is a supernatural being that holds nature close to its heart. They must be an Elemental.

Goal: Kill anyone who would oppose you.

You win with Elementals
You win with Survivors
You must kill the Town
You must kill the Mafia
You must kill the Coven
You must kill Arsonists
You must kill Juggernauts
You must kill Serial Killers
You must kill Werewolves
You must kill Vampires
You must kill Plaguebearers
You must kill Pestilence
You may spare anyone else.
Last edited by WaveAqualei on Tue Apr 19, 2022 9:09 am, edited 3 times in total.
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WaveAqualei
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Re: Elemental (Neutral Chaos) [Rework]

Postby Salocin481 » Tue Feb 08, 2022 1:36 am

I like this better than the old Elemental, but I feel like this might be a touch too strong. I think everything is balanced up until you get all 4 elements. Maybe you could do something where once you harness all 4, you may select one (or two) and will ALWAYS deliver a basic attack when you visit.

So for example, you've harnessed all 4! congrats! Now you have Basic Attack. You may also upgrade the Basic Attack to have an extra Ambusher esque kill with Fire, or be upgraded to clean and Powerful with Earth.

I think doing all four every visit takes away some strategy that could be employed + tones it down a bit.

Maybe before you harness all 4, you can use one ability with each visit, and after you harness all 4 you can use two?

Not sure, it's just a tad too strong when getting all four.
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Re: Elemental (Neutral Chaos) [Rework]

Postby WaveAqualei » Tue Feb 08, 2022 8:43 pm

Salocin481 wrote:I like this better than the old Elemental, but I feel like this might be a touch too strong. I think everything is balanced up until you get all 4 elements. Maybe you could do something where once you harness all 4, you may select one (or two) and will ALWAYS deliver a basic attack when you visit.

So for example, you've harnessed all 4! congrats! Now you have Basic Attack. You may also upgrade the Basic Attack to have an extra Ambusher esque kill with Fire, or be upgraded to clean and Powerful with Earth.

I think doing all four every visit takes away some strategy that could be employed + tones it down a bit.

Maybe before you harness all 4, you can use one ability with each visit, and after you harness all 4 you can use two?

Not sure, it's just a tad too strong when getting all four.

I think that might be for the best. I want the fully powered up version to be able to survive better than a Neutral Killing role can however. Should I leave something other than the Basic attack?
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Re: Elemental (Neutral Chaos) [Rework]

Postby WaveAqualei » Sun Feb 20, 2022 9:27 am

Made the fully-powered up version of this role more balanced!
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