Role Name: Investigator
Role Alignment: Town Investigative
Abilities:
Investigate one person each night to compare them against a role of your choice.
Attributes:
- You will be told whether the chosen player matches the role you chose.
- Each role can only selected once per game.
- Non-town with detection immunity will get a "matches" result if compared with a Town role. This does not apply to Jesters.
- A framed player will get a "matches" result if compared with an evil role, and a "no match" result if compared with a good role. (Follows the same good/evil classification as Psychic)
- Only roles that can possibly roll in the current gamemode will appear on the Investigator's list.
Notifications:
"Your target matches the clues you checked for. They must be a <selected role>."
"No match. Your target is not a <selected role>."
Goal: (Town goal and win conditions)
Special Attributes:
Attack: None
Defense: None
Investigator Results:
Sheriff - Innocent
Investigator - Matches only "Investigator"
Consigliere - (Unchanged from current Investigator)
Additional Information:
This makes the Investigator extremely powerful at investigating claims - able to flawlessly confirm or deny them - but means they have to be cautious and strategic about doing so. It also makes the Investigator more clearly distinct from the Sheriff, who can investigate semi-blindly and hope for a hit - the Investigator needs leads in order to really do anything.
The Godfather rule is important because it keeps the Investigator's confirmation from being 100% (of course, Disguisers can fool him too) and allows the GF to trick the Investigator into wasting entries on his list. It also balances out the fact that the Investigator does have a one-shot chance to identify the Godfather and other NS evils directly, they just need to be very sure because they have to select that exact role and can only do so once, or be willing to spend two nights and burn two Town roles off their list.
And overall, while it might sound complex on paper, this is pretty straightforward - you select someone, select a role, and learn if they're that role; you can only check for each role once. A few people are investigation-resistant and will always show up as any town you investigate them as, but can still be found if you investigate them with their true role.
It is somewhat important that the Investigator's list only contain roles that could actually exist in the game, both for simplicity and to avoid giving them extra entries to burn when checking for Investigation Resistance (they can burn ones they've deduced don't exist, but that's a reward for knowing what's going on.)