Role Name: Retributionist
Role Alignment: Town Support
Abilities:
-You may raise a dead Town member and use their ability on a player.
-You may perform a cleanse on a evildoers corpse converting him into a town counterpart
Attributes:
-Create zombie from dead-true hearted Town players
-Use their abilities on your second target
-Each zombie can be used once before it rots
Additional Information:
Retributionist can now use all town roles as has always been stated in their role abilities and attributes "Create zombie from dead-true hearted Town players"
-Veteran can be sent onto a player and will shoot anyone who visits that player
-Mayor can be used to cast a single vote onto a player which will be shown at the start of the following day
-Medium can be used to senace a single dead player and talk to them the following night
-Transporter can be used by selecting the Transporter and simply selecting two players as the Transporter would
-You may select a Jailor and target a player, that player will be jailed the following night. The ability will fail if that player dies.
Retributionist now has an ability to convert an evildoers' role into their town equivalents, their abilities will then be able to be used the following night.
Serial Killer, Arsonist, Juggernaut, Mafioso, Godfather etc etc can all be converted into either a Vigilante or Veteran
Consigliere into an Investigator
Blackmailer into a Spy
Potion Master into a Doctor
Executioner into a Sheriff
Role Name: Jailor
Role Alignment: Town Killing
Abilities:
-At night prepare a Jail cell
-During the day select one person to Jail
Attributes:
-You may anonymously talk with your prisoner
-You can choose to execute your prisoner
-You may execute twice
-The jailed target can't perform their night ability
Additional Information:
-Removal of Jailor armour.
-Jailed targets can be targeted. No more "Your ability failed because your target was jailed"
-Removal of guilt. Don't punish Jailors for making one mistake, instead nerf the other aspects of Jailor and make Jailor a useful killing role instead.
-Limited to two executions. Jailor should be on par with his town equivalents, the Veteran and Vigilante. Make Vigilante the impactful killing role by removing guilt and allowing Vigilante to shoot thrice and reduce how often the Jailor can kill, making them a weaker killing role compared to Vigilante.
Role Name: Vigilante
Role Alignment: Town Killing
Abilities:
-Choose to take justice into your own hands and shoot someone.
Attributes:
-You may shoot three times
Additional Information:
Complete removal of guilt. Guilt is a bullshit concept which was mostly implemented to deal with trolls and gamethrowers. Don't punish players for making one mistake, allow Vigilante to be a useful role which can deal with those scummy players. Vigilantes should be on par with other Town killings. Why should Jailor be able to escort/doctor/execute someone and never die of guilt. Vigilantes should be the dominant TK role that helps town. Theres a terrible meta in the current game where all TK games Vigilante gets lynched because of Witch. Witch should not be a guaranteed role