Mage (NE)

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Mage (NE)

Postby syjfwbaobfwl » Mon Jul 19, 2021 9:19 am

Role Name:
-Mage

Role Alignment:
-Neutral (Evil)

Abilities:
-Stun one player, or swap two player's minds

Attributes:
-Stunning a player will roleblock them, and you willl know their investigator and sheriff results
-Swaping minds will swap the two player's abilities for the night
-You may only swap minds three times
-Killing roles cannot be swaped (can be removed)

Notifications:
"Someone occupied your night, you were roleblocked!", stunned target
"You felt your body was out of place" swaped targets

Goal:
-See the town lose

Win Conditions:
-Wins with everyone but town

Special Attributes:
-One time scum autovest

Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a escort, transporter, consort, hypnotist or Sorcerer
Consigliere - Your target alters other people's minds, they must be a Mage!

Achievements:
-TBD

Additional Information:
-Swaped targets will only swap abilities, they will visit their intended target
-Doesnt needs to live to win
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Re: Mage (NE)

Postby Cabohhh » Wed Jul 21, 2021 3:03 pm

In my opinion, NEs shouldn't come up as suspicious. They're not a huge threat to town, and they usually have no kill capabilities.

Swapping abilities seems cool. I can see you swapping an Escort and a Bodyguard and RBing the Jailor. It seems very good, albeit confusing with the prompts (What if someone dies guarding while swapped? Does it say that they died guarding someone? Since most town roles don't have an attack value, they wouldn't kill, right?)
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Re: Mage (NE)

Postby syjfwbaobfwl » Thu Jul 22, 2021 9:08 am

Cabohhh wrote:In my opinion, NEs shouldn't come up as suspicious. They're not a huge threat to town, and they usually have no kill capabilities.

Swapping abilities seems cool. I can see you swapping an Escort and a Bodyguard and RBing the Jailor. It seems very good, albeit confusing with the prompts (What if someone dies guarding while swapped? Does it say that they died guarding someone? Since most town roles don't have an attack value, they wouldn't kill, right?)


NEs dont need detection inmunity if they can win while dead (which is this role case), NK also shouldnt have detection inmunity

I would either make escort die guarding or that bg cannot be swapped
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Re: Mage (NE)

Postby Cabohhh » Thu Jul 22, 2021 10:41 am

syjfwbaobfwl wrote:
Cabohhh wrote:In my opinion, NEs shouldn't come up as suspicious. They're not a huge threat to town, and they usually have no kill capabilities.

Swapping abilities seems cool. I can see you swapping an Escort and a Bodyguard and RBing the Jailor. It seems very good, albeit confusing with the prompts (What if someone dies guarding while swapped? Does it say that they died guarding someone? Since most town roles don't have an attack value, they wouldn't kill, right?)


NEs dont need detection inmunity if they can win while dead (which is this role case), NK also shouldnt have detection inmunity

I would either make escort die guarding or that bg cannot be swapped


That's what I thought too.

I feel like with more changes, this could be viable.
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Re: Mage (NE)

Postby Salocin481 » Sat Jul 24, 2021 4:16 am

How does the swap ability work?

Does it work like:
A is Vigilante
B is Doc
C is Jailor
D is Mafioso
E is Mage

E swaps A and B, A targets D and B targets C

A ends up healing D and B ends up shooting C if I understand it correctly?
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Re: Mage (NE)

Postby syjfwbaobfwl » Sat Jul 24, 2021 8:48 am

Salocin481 wrote:How does the swap ability work?

Does it work like:
A is Vigilante
B is Doc
C is Jailor
D is Mafioso
E is Mage

E swaps A and B, A targets D and B targets C

A ends up healing D and B ends up shooting C if I understand it correctly?


Yes, except that killing roles cannot be swapped
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Re: Mage (NE)

Postby Salocin481 » Mon Jul 26, 2021 11:56 pm

syjfwbaobfwl wrote:
Salocin481 wrote:How does the swap ability work?

Does it work like:
A is Vigilante
B is Doc
C is Jailor
D is Mafioso
E is Mage

E swaps A and B, A targets D and B targets C

A ends up healing D and B ends up shooting C if I understand it correctly?


Yes, except that killing roles cannot be swapped


What happens if you attempt to swap a killing role? Does the ability fail? If so, do you lose the swap?

I think this role has a lot of potential. Overall, I like it! It's an alternative to Witch that feels balanced. It's got the same ability to track down evils like Witch, and can do something unique that brings a lot to evils.

I would say that the Mage *only* receiving the bucket and sheriff results, however, is really unnecessary, because 95% of the time, you can tell if they're evil or town, which is the important part.

I mean, honestly the ONLY situation in which Witch knowing exactly which role the player is outshines the Invest + Sheriff combo comes from attempting to find GF, Arso, Witch, Exe and sometimes WW (depends the night). Even finding Vamps isn't that big a deal, since Framer/Jester/Vamp and Inno is either a fellow NE or Vamp.

(Including Coven, the list of Witch results > Mage results includes Jugg, PB and Necro holder, but the comparison isn't fair since witch doesn't exist in Coven.)

There is another potential situation in which Witch > Mage, and that's if Mage is affected by Frames. It's *highly* situational, but Mafia's frames might actually hinder their NE friend. In all honesty, if you were to keep the Sheriff + Invest result thing, you'd probably want to make Mage immune to Frames.
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Re: Mage (NE)

Postby syjfwbaobfwl » Tue Jul 27, 2021 6:16 am

Salocin481 wrote:
syjfwbaobfwl wrote:
Salocin481 wrote:How does the swap ability work?

Does it work like:
A is Vigilante
B is Doc
C is Jailor
D is Mafioso
E is Mage

E swaps A and B, A targets D and B targets C

A ends up healing D and B ends up shooting C if I understand it correctly?


Yes, except that killing roles cannot be swapped


What happens if you attempt to swap a killing role? Does the ability fail? If so, do you lose the swap?

I think this role has a lot of potential. Overall, I like it! It's an alternative to Witch that feels balanced. It's got the same ability to track down evils like Witch, and can do something unique that brings a lot to evils.

I would say that the Mage *only* receiving the bucket and sheriff results, however, is really unnecessary, because 95% of the time, you can tell if they're evil or town, which is the important part.

I mean, honestly the ONLY situation in which Witch knowing exactly which role the player is outshines the Invest + Sheriff combo comes from attempting to find GF, Arso, Witch, Exe and sometimes WW (depends the night). Even finding Vamps isn't that big a deal, since Framer/Jester/Vamp and Inno is either a fellow NE or Vamp.

(Including Coven, the list of Witch results > Mage results includes Jugg, PB and Necro holder, but the comparison isn't fair since witch doesn't exist in Coven.)

There is another potential situation in which Witch > Mage, and that's if Mage is affected by Frames. It's *highly* situational, but Mafia's frames might actually hinder their NE friend. In all honesty, if you were to keep the Sheriff + Invest result thing, you'd probably want to make Mage immune to Frames.


yeah the immunity to frames seems like a good idea, and if you attemp to swap a killing role the ability will fail, you will be notified of why and you will lose a use of it
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Re: Mage (NE)

Postby ak521 » Mon Aug 09, 2021 11:13 am

So option A is a witch basically but nerfed and then option B is confounder.

How do you suggest on implementing a viable UI for this role?
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Re: Mage (NE)

Postby syjfwbaobfwl » Mon Aug 09, 2021 1:07 pm

ak521 wrote:So option A is a witch basically but nerfed and then option B is confounder.

How do you suggest on implementing a viable UI for this role?


option A is consort but buffed, or witch but nerfed depending on how you see it

and the UI would be

1 target=stun

2 target=swap

also confounder changed targets, this one changes abilities
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