Hellish Faction Concept (V1.3)

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Hellish Faction Concept (V1.3)

Postby Cabohhh » Thu Jun 10, 2021 10:48 pm

Weakened by mortality, the beings of Evil have begun looking for a return to the Netherworld!

Faction Name:
The Hellish Faction

Goal:
To send the Town into collapse.

Win Conditions:
You win with Survivors.
You win with the Witches.
You must kill the Town.
You must kill the Mafia.
You must kill the Arsonists.
You must kill the Serial Killers.
You must kill the Werewolf.
You must kill the Coven.
You must kill Pestilence.
You must kill the Plaguebearer.
You must kill the Juggernaut.
You may spare anyone else.

Additional Information:
If the Hellish faction spawns, the Hellish Killing will become the Overseer. The Hellish faction members can vote every night for who becomes the new Overseer in case the current Overseer dies. If no one votes, or there is a tie, the Overseer will be randomly selected amongst the equal votes. The Overseer gains an extra power.

The Overseer will gain basic defence.

The Hellish faction writes in ancient Runic, which the earthly cannot read. The Town will be unable to decipher the Last Wills and Death Notes of the Hellish faction.

Only 1 Hellish Killing will spawn per game.

Hellish Killing Subalignment

The Reaper
Spoiler: Role Name:
The Reaper

Abilities:
During the night, attack someone with a Basic attack.

Attributes:
If your target has defence on a night you attack them, you will learn their role.
If you do not kill for two nights, your next attack will be Powerful.

Notifications:
Reaper:
You have chosen [Position] to reap.
You have instead chosen [Position] to reap.
You have decided to spare [Position].
Your target was much too powerful to kill. They are a/an/the [Role].
You have gathered your power. Fury will be unleashed. (Charged attack)

Player:
You were taken by a Reaper! You have died!

Spy:
Your target learned the identity of one too powerful to kill! (Reaper reveal)
Your target was killed by a Reaper! (Kill notification)

System:
[Position] was taken by a Reaper. (Death notification)

Special Attributes:
Unique.

Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Medium/Janitor/Retributionist/Necromancer/Reaper
Consigliere - Your target channels the powers of Hell to take and reveal. They must be a Reaper!


The Famine
Spoiler: Role Name:
The Famine

Abilities:
During the night, deal a Basic attack to someone.
You gain varying amounts of Lifepoints for each kill.
Lifepoints are determined by the role of the deceased.

Attributes:
Chart for Lifepoints:
Neutral Evil/Benign roles give no Lifepoints.
Town members/Neutral Chaos give 1 Lifepoint.
Mafia/Coven/Neutral Killing roles give 2 Lifepoints.
Hellish members give 3 Lifepoints.

You may spend Lifepoints to gain Traits. You will use the power the night you choose to. You can use more than one option at a time.
2 Lifepoints (Foresight)- You cannot be redirected or stopped.
3 Lifepoints (Hunger)- You will gain Powerful attack for the night.
5 Lifepoints (Calamity)- You will gain Powerful attack and Powerful defence for the night. You will also Rampage, however, you won't gain Lifepoints for that night.

Notifications:
Famine:
You have decided to consume [Position].
You have decided to consume [Position] instead.
You have [Number of Lifepoints] to use.
You have decided not to feed for the night.
You have decided to imbue yourself with [Trait].

Player:
You were consumed by the Famine! You have died!
You were rampaged by the Famine! You have died!

Spy:
Your target was consumed by the Famine!
Your target was rampaged by the Famine!

System:
[Position] was consumed by the Famine.

Special Attributes:
Unique.

Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Lookout/Forger/Coven Leader/Juggernaut/Famine
Consigliere - Your target feasts on the flesh of the living. They must be the Famine!


Hellish Corruption Subalignment

The Succubus
Spoiler: Role Name:
The Succubus

Abilities:
Once a night, Seduce someone.
As the Overseer, you may begin to Leech your targets as well.

Attributes:
You have passive Powerful defence until you are attacked.
Seduction forces the target to perform a Guided visit on you and nullifies their results. If your target cannot visit, they will not visit you, but their abilities will still be nullified.
Your target will know that they have been Seduced.
Seduction counts as a Control.
Leeched targets will be dealt an Unstoppable attack after one night.
Leech works regardless of the viability of the seduction.
Seducing and Leeching are Astral visits.

Notifications:
Succubus:
You will attempt to seduce [Position].
You will instead attempt to seduce [Position].
You will not seduce tonight.
You have decided to leech from [Position] as well.
You have decided not to leech from [Position].

Player:
A strong feeling of lust is in the air. It appears that you have been seduced.
A strong feeling of lust is in the air, but you cannot act upon it. A Succubus has attempted to seduce you.
You feel faint, as if your energy had been drained. You have been leeched! You will die tomorrow!

Spy:
Your target was seduced!
Your target was seduced, but they were immune.
Your target was leeched by a Succubus! They will die tomorrow!
Your target was killed by a Succubus!

System:
[Position] was leeched by a Succubus.

Special Attributes:
Roleblock Immunity.
Control Immunity.

Investigative Results:

Sheriff - Your target is suspicious!
Investigator - Escort/Consort/Transporter/Hypnotist/Succubus
Consigliere - Your target is a demonic force of lust. They must a Succubus.


The Distortion
Spoiler: Role Name:
The Distortion

Abilities:
During the night, Blind the Town.
As the Overseer, Wipe a player.

Attributes:
If you choose to Blind the Town, all Last Wills and Death Notes that would have been revealed during the following day will be destroyed. They cannot be recovered. This includes the wills of people lynched during that day.
You may Blind the Town twice.
After becoming the Overseer, you lose the ability to Blind. However, you gain the ability to Wipe players.
Wiped players will be dealt a basic attack, and will have their Wills destroyed. All their previous messages will be hidden from Chat history.

Notifications:
Distortion:
You have decided to Blind the Town.
You have decided not to Blind the Town.
You have decided to wipe [Position].
You have instead decided to wipe [Position].
You have decided not to attack tonight.

Player:
You were Wiped by the Distortion.You have died!

Spy:
Your target was Wiped by the Distortion.

System:
Their will was destroyed by the Distortion. (Will reveal notification)
[Position] was wiped by the Distortion.

Special Attributes:
Unique.

Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Doctor/Disguiser/Serial Killer/Potion Master/Distortion
Consigliere Your target revels in the confusion of the Town. They must be the Distortion!
Also, thank you to runningwiththepower for giving me the role :3


Hellish Support

The Spirit
Spoiler: Role Name:
The Spirit

Abilities:
During the night, Sacrifice yourself.

Attributes:
During the night phase, you can choose to kill yourself. Every other Hellish member becomes an Overseer and gains Control immunity for the following night only. The original Overseer is reinstated afterwards.
If you are killed by any other means than yourself, all Hellish members will be unable to act for the following day and night.

Notifications:
Spirit:
You have decided to sacrifice yourself.
You have decided not to sacrifice yourself.
You have sacrificed yourself. Tomorrow, the Town turns crimson.
You have died to a means other than yourself. Your teammates are restricted for the next 24 hours.

Player:
The Spirit has sacrificed themselves for the cause. You feel immeasurable energy flowing throughout yourself. (Hellish member notification)

Spy:
Your target has sacrificed themselves for their cause.

System:
[Spirit] was killed by themself. (Death notification)
The Spirit has sacrificed themselves for the Hellish. Beware! (Notification to the entire Town)

Special Attributes:
Unique.
If you are elected as the Overseer, you will become a random Hellish Killing role.

Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Sheriff/Executioner/Werewolf/Poisoner/Spirit
Consigliere - Your target is willing to sacrifice everything for the cause. They must be the Spirit!


The Clairvoyant
Spoiler: Role Name:
The Clairvoyant

Abilities:
During the day, select someone to Delve.
As the Overseer, during the night, drive someone to insanity.

Attributes:
Delving into a person's mind lets you read their night chat, if they have one. The chat messages will be highlighted in yellow. Your target's teammates' names will simply appear as "Target's Teammate".
You receive a list of who your target has visited, excluding those who died, at the end of the night. This can be roleblocked.
The list of people your target visited will be shuffled.
Insanity forces the target to kill themself the next night instead of using their normal ability. Insanity can be cured by a Doctor/Potion Master, and suicide can be slowed by Roleblocking.
Insanity super roleblocks the target.
Driving someone to insanity is an astral visit.

Notifications:
Player:
You have chosen to delve into [Position]'s mind.
You have instead chosen to delve into [Position]'s mind.
You have chosen not to delve.
You have decided to drive [Position] into insanity.
You have decided to drive [Position] into insanity instead.
You have decided to leave the sanity of the Town alone.

Player:
You begin to hear dark voices, as if you've lost control. You are insane. You will kill yourself tomorrow.
The voices, they're fading. You have been cured. (Curing Insanity notification)
Someone distracted you from the voices. You are still alive, but you know it won't last forever. (Roleblocking Suicide notification)
The voices were too much. You have killed yourself to escape their whispers. (Suicide notification)

Spy:
Your target was driven to insanity by a Clairvoyant. They will die tomorrow.
Your target was cured of insanity.
Someone stopped your target from committing suicide.
Your target killed themself to escape insanity.

System:
[Position] killed themself to escape the voices. (Death notification)

Special Attributes:
None.

Investigative Results:
Sheriff - Your target is suspicious!
Investigator - Survivor/Vampire Hunter/Amnesiac/Medusa/Psychic/Clairvoyant
Consigliere - Your target delves into the minds of others, searching for their deepest and darkest secrets. They must be a Clairvoyant!


More stuff coming soon.
Last edited by Cabohhh on Mon Jun 14, 2021 9:39 pm, edited 7 times in total.
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Re: Hellish Faction Concept (V1.0)

Postby runningwiththepower » Fri Jun 11, 2021 3:23 pm

I wasn't going to comment on this until the other stuff was completed but im bored so i figure eh why not

I like how the Faction is kinda like an anti-Town----wherein they have to vote for who amongst them gets the special powerup ability. thats an interesting aspect to be sure
And I like how it removes their Wills & Death Notes from the conversation entirely............but I wonder if that could be played with even more.....maybe if the Hellish Faction is present then the whole Town CANNOT see each other's Wills or Death Notes----that could maybe be a bit more interesting. i just think the town cant see the wills of the Hellish faction?? well....who cares. most of the time, town doesn't really read or listen to the wills of a dead evil anyway :P

The Reaper is defo interesting; I like it

Famine is wayyyy too overly complicated IMO---i think the whole Lifepoints thing should just be scrapped and instead if you kill a Serial Killer then you get that Rampage ability automatically

And Succubus is fine.

I look forward to seeing the other roles you got....! :D
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Re: Hellish Faction Concept (V1.0)

Postby Cabohhh » Sat Jun 12, 2021 9:12 pm

runningwiththepower wrote:Famine is wayyyy too overly complicated IMO---i think the whole Lifepoints thing should just be scrapped and instead if you kill a Serial Killer then you get that Rampage ability automatically
:D


The issue with that change is that it's too reliant on another role spawning to be useful. It's just really RNG.

I'll change how Lifepoints are distributed, however.

runningwiththepower wrote:maybe if the Hellish Faction is present then the whole Town CANNOT see each other's Wills or Death Notes


As for that, that would be a lil bit too overpowered, removal of wills from the entire game would just ruin the Town. However, I might incorporate that into a role, we'll see.
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