Herbalist v2 — Town Protective

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Herbalist v2 — Town Protective

Postby Cookazoo2 » Tue May 04, 2021 9:11 am

Herbalist (Town Protective)
— Give healing herbs to two players at night.
— Players are not informed they were given healing herbs.
— If someone is attacked while they have herbs, they will see the following message:
Code: Select all
You were attacked but barely survived! You will die tomorrow unless tended to!

— If someone is about to die from an herb-prevented attack, they will see the following message:
Code: Select all
You were about to die but healing herbs saved you! You will die tomorrow unless tended to!

— If someone is targeted by a Potion Master or Doctor heal when they are about to die from an herb-prevented attack, they will see the following message:
Code: Select all
Your wounds were tended to! You are cured!


— Every one of these messages can be faked by a Hypnotist.


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In summary, the Herbalist is a protective role that can preserve other players from death but requires constant attention to keep them alive, or a fortunate Doctor or Potion Master's heal.

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changelog
- removed ability to cure or halt poison
Last edited by Cookazoo2 on Tue May 04, 2021 11:17 am, edited 1 time in total.
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Re: Herbalist v2 — Town Protective

Postby alex1234321 » Tue May 04, 2021 9:27 am

This might be UP, but I'm not sure. It can heal twice as many players but the utility is far lower. No matter what, a Doctor prevents one death with a successful heal. If the Herbalist saves someone to prevent scum majority, Town can lynch scum for a day but unless it's a 2v1 scum will gain majority the next day.

If you allow Herbalist to chain heal someone to keep them alive, it's more likely to save at least one person than Doctor, but it will never be able to save more than two. So the skill floor is higher but the ceiling is lower. I would argue that this is slightly OP, but giving the Poisoner heal power just to Doctor could even things out somewhat.
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Re: Herbalist v2 — Town Protective

Postby Cookazoo2 » Tue May 04, 2021 11:16 am

changed to remove poison cure
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