Alignment: Neutral Killing
Abilities: Build up primal energy from the full moon, then transform into a monster to kill one or several people at night.
Attributes:
-Basic Defense
-Gain two kill charges every full moon (Note: full moons now occur every three nights, so N1, N4, N7, N10, etc.)
-You may have a maximum of three kill charges at any time. Any extras you would gain are lost.
-If you choose to attack one player, you will maul them and clean them. You will be informed the sub alignment of your cleaned targets, but will not be given their exact role or will.
-If you choose to attack more than one player, you will rampage and be immune to roleblocking, controlling, and transportation for the night.
-You cannot kill the night following a successful maul.
-You may not rampage night one.
-You are detection immune if you are incapable of killing.
Goal: Kill everyone who would oppose you.
Win Conditions:
Wins with Werewolves
Wins with Witches
Wins with Survivors
Must kill Town
Must kill Mafia
Must kill Serial Killers
Must kill Arsonists
Must kill Vampires
Investigative Results:
Sheriff:
- If you have kill charges: Your target is suspicious!
- If you are out of kill charges: You cannot find evidence of wrongdoing. Your target seems innocent.
Consigliere: Your target howls at the moon. They must be a Werewolf.
F.A.Q.
Why does Werewolf need a rework?
Werewolf is by far the worst Neutral Killing role, being much more heavily dictated by factors outside of its control than any other NK and having a base kill-power of 0.5 kills per night, half that of the Serial Killer. The issues with its current rampage setup are many - it relies on others visiting its own target to get a kill, and cannot reliably determine who exactly will visit who on any given night; it gains or loses power based on the number of visiting roles, so, for example, a game with two Mediums, a Veteran, and a Retributionist is going to leave the Werewolf scrambling to get any kills, while a game with two Transporters and a bunch of other visiting roles will leave the Werewolf with an abundance of easy targets; and you are incredibly weak to Bodyguards due to their interaction with your rampage ability. The inability to kill except for during a full moon also leaves you incredibly vulnerable if you are found before a night where you cannot kill, often leaving the Werewolf in a sorry spot even if it isn't taken out at night. In short, this role has too many problems for a small tweak to fix, and is in need of a rework.
This looks very similar to Parallax's Butcher - what's up with that?
This is indeed a slightly tweaked version of Parallax's Butcher, re-flavored as a Werewolf rework to minimize coding time necessary to implement it. I also made a few tweaks of my own, such as limiting the role at three kills, to prevent people from playing it like an Arsonist (as that role already exists and being able to save up kills without having to predict who will still be alive like Arsonist does is strictly stronger), and making it immune to Transporter when it rampages, as a way to make it truly disruption-immune. I'd love to hear some discussion about these changes from Parallax's role and whether or not I'm on the right track.
Why the Butcher in particular?
Although having less than 1 average kills per night is traditionally considered weak, I think this role is quite smart in how its systems interact. There are many benefits to both methods of killing, and unlike a role such as Serial Killer or Arsonist, acting every single night is not only not in your best interests, but also impossible. This forces the player to plan ahead and focus on the timing of their kills so as to never be unable to kill on a night when they really need to - but there is also benefit in running out of kills, making you detection immune, so even that must be a tactical decision by the player. This would go from being a really random NK with a very low skill ceiling to an extremely precise NK with many different playstyles and the highest skill ceiling of any NK in the game, which would just be an amazing rebirth. I really do genuinely love this idea, and would love to see it in practice in-game.
Discuss.