The Scientist - Neutral Killing/Chaos

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The Scientist - Neutral Killing/Chaos

Postby Rivelle » Fri Nov 08, 2019 3:23 am

Role: Scientist (may need a better name)
Alignment: Neutral Killing or Chaos
Winning Conditions: Wins with Neutral Benign and Neutral Evil.
Goal: Put the whole town to sleep.

Ability: Put up to two players to sleep, each night.
Ability Explained: When players are asleep, they cannot vote, talk, whisper, or use any ability. They can still be voted up to the stand and lynched. (The amount of votes required to push a player to the stand decreases dependent on the number of sleeping players). If the sleeping player is visited, they will be awoken.

I made this idea a while ago for a new game mode concept, and I really like it, so I'm suggesting for it to be added to classic or coven.

This role doesn't kill, but it brings their victims almost to a state as if they were dead. The victims can easily awake by a visitor, however this role can put 2 players to sleep at once
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Re: The Scientist - Neutral Killing/Chaos

Postby JacksonVirgo » Fri Nov 08, 2019 3:32 am

Stopping talking/voting/visiting makes it boring for the players so nah
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Re: The Scientist - Neutral Killing/Chaos

Postby Rivelle » Fri Nov 08, 2019 3:41 am

JacksonVirgo wrote:Stopping talking/voting/visiting makes it boring for the players so nah


Ok that's true, but in many cases dying is also boring. Sleeping players still have the chance to wake up

Then how about, sleeping players can still vote? I know, r.i.p logic but :')
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Re: The Scientist - Neutral Killing/Chaos

Postby MoustachioMario » Fri Nov 08, 2019 8:39 am

Make them randomly visit someone (sleepwalking)
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Re: The Scientist - Neutral Killing/Chaos

Postby SensationalMeat » Sat Nov 09, 2019 1:00 am

This is basically BMer but Neutral. Sleeping players should wake up, maybe 2 nights after they were put to sleep.
Sleep at N3, then wake up at D5. How about that?

And the winning goal should be, "Have at least put every player to sleep once"
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