Scientist (Town Investigative) Role Idea

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Scientist (Town Investigative) Role Idea

Postby musi99 » Tue Sep 10, 2019 3:40 pm

First of all this isn't my idea, but I have no idea where it originated and can't give you a link, sorry.

Scientist: Town Investigative. Each night he gathers a DNA sample from a player, and compares his current sample with that of the previous night: he sees whether these two players are from the same team or not. He gains no other clue whatsoever as to who they are, he only knows whether they are in the same faction or not. Neutral roles appear unaffiliated to anyone they are compared with. He can't take a sample from himself or the Mayor, for that would make him overpowered.

I haven't put much effort to think if it would actually work, but salute to the actual owner of the idea - seemed to me like such a fun Investigative role to play as.
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Re: Scientist (Town Investigative) Role Idea

Postby DragonClaw66 » Tue Sep 10, 2019 5:33 pm

Spoiler: Detective

Alignment: Town Investigative

Abilities:
- Question one player each night.

Attributes:
- You will be informed as to whether a player has a connection to the previously questioned player (Town/Mafia/Neutral).
- If they are both from the same alignment super-type, you will be informed that both are from the same alignment.
- If they are from a different alignment super-type, you will be informed that they are from a different alignment.
- You may not question a revealed Mayor.

Stats:
Attack: None
Defense: None

Goal: Lynch every criminal and evildoer.

Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
This role is in the Testing Grounds. Link here.
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Re: Scientist (Town Investigative) Role Idea

Postby musi99 » Wed Sep 11, 2019 6:48 am

DragonClaw66 wrote:Detective

Alignment: Town Investigative

Abilities:
- Question one player each night.

Attributes:
- You will be informed as to whether a player has a connection to the previously questioned player (Town/Mafia/Neutral).
- If they are both from the same alignment super-type, you will be informed that both are from the same alignment.
- If they are from a different alignment super-type, you will be informed that they are from a different alignment.
- You may not question a revealed Mayor.

Stats:
Attack: None
Defense: None

Goal: Lynch every criminal and evildoer.

Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.This role is in the Testing Grounds. Link here.


OK thank you
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