Kombinator1991 wrote:
Jester isn't exactly anti-town either. By that logic jester should be chaos, or being.
The fugitive allows the mafia to have 2 kills each night. As it's not bound by the gf/mafioso rule. And that is one hell of an advantage. Also while it doesn't know it's members on start it can check someone each night. More like a witch, but can't win with NK, and can kill others.
The point of the traitor is a bit of chaos. When a mafia finds an immune it doesn't mean, that he is NK/exe in an instant anymore. Also when sheriff finds someone sus. then it's another chance to talk out from it. It's partly meant as a nerf for town for this reason. Also if it's an actual role, then people can get the play pattern. Claim something important, then be immune. NK does not claim important stuff. Not yet at least.
Jester should have been made a Neutral Benign a long time ago. It's a well known fact that Jester doesn't fit as a Neutral Evil, neither does Executioner.
Everyone will probably have something to say about the two whole kills, but I'm going to ignore that for now. The main problem I see is that, yes, you can check who the mafia are, they can't check who you are. Mafioso could just kill you N1. The only way you can be safe is to find them super early, which is pretty much random, and then whisper to them or somehow use codewords or something in a death note. The latter could work, but how would you even pull that of? Whispering is obviously going to be pretty suspicious and can draw unnecessary attention to yourself.
I do quite like this role, and I see what you're going for with, props to you. It still doesn't change the fact it can confirm itself with little effort, which is super overpowered. Also, why would it claim something aside from Traitor? It's a town role, claiming what it's not is going to get it killed.
But if you were to make it so it can't confirm itself, it would probably be lynched by town anyway because of the 1 out 4 chance of it being mafia. Actually, an even bigger chance because of Serial Killer appearing as suspicious as well.
Overall, I like the Traitor role if you fix it up. The Fugitive is interesting but doesn't really work. Anarchist is pretty interesting, you just need to change the alignment and maybe some of the roles it can copy.