Re: M.A.D. VI - Information Blackout [Turn 1]
Posted: Mon May 13, 2019 12:57 am
edit: having a host country doesn't make sense. Lemme just kill the host real quick.
wait
wait
Can you survive the Town of Salem?
https://www.blankmediagames.com/phpbb/
https://www.blankmediagames.com/phpbb/viewtopic.php?f=76&t=99272
GrumpyGoomba wrote:Ima nuke all ya bishes.
Zucker wrote:GrumpyGoomba wrote:Ima nuke all ya bishes.
I’ll help you! ^_^
timurtheking wrote:Is this dead
dyaomaster wrote:Oh um
Turn duration 1 week I guess
dyaomaster wrote:Oh um
Turn duration 1 week I guess
dyaomaster wrote:Yup, forgot to put a turn duration. Anyways everybody's submitted countries now.
Turn 2 begins!
p.s. you have teammates. don’t forget to work with them.
dyaomaster wrote:sorta hard to believe that even though the turns are a week long, I still have to go prod Jalandh and Phone0Ix.
Multiuniverse wrote:dyaomaster wrote:sorta hard to believe that even though the turns are a week long, I still have to go prod Jalandh and Phone0Ix.
sorta hard to believe people remember this game exists when the turns are a week long
dyaomaster wrote:Multiuniverse wrote:dyaomaster wrote:sorta hard to believe that even though the turns are a week long, I still have to go prod Jalandh and Phone0Ix.
sorta hard to believe people remember this game exists when the turns are a week long
alright I can shorten the turns next week, anyone against this?
GrumpyGoomba wrote:I'm against that idea. The turns should be extended not shortened. I propose a 1 month turn duration.
BRVR wrote:GrumpyGoomba wrote:I'm against that idea. The turns should be extended not shortened. I propose a 1 month turn duration.
die
Hmm... PM me your country to confirmSeththeking wrote:I’ll switch to this account.
(I’m Zucker)