An Entirely Different World You and your three friends are starting a new Beta game! You and your three friends were all chosen at random! The game said it has gotten permission from many different games to use some of their characters for a multi-universal type game! That's great! The four of you all chose a specific time to get online and test it out. You were told that there would only be a chapter for you guys to test and that there might be a few bugs. Other than that the game is playable!
Basics: Spoiler:-Each player that joins will have 5 extra stat points that they can -Each player that joins will choose a class. Only 1 of each class. -Each player that joins will choose a sub-class. Only 2 of each sub-class. -Each player that joins will choose a race. No limit on the races. -Each player will decide who will lead the current area. (If nobody does a vote then the highest Charisma stat will be the Leader)
Game-play: Spoiler:This is a team-based game. If you lose a teammate it's game over. You have 50 game overs before the game locks you out. The game is really hard sometimes. It's a turn based game. Each stat point will give you 1 extra dice. Dice will determine how your actions will work. Each dice is six sided like: 0, 0, 1, 1, 2, 2,
Classes: (Each starts off with 18 Stat Points) Spoiler:The Diplomat Starting HP: 20/20 Agility: 3 Strength: 3 Charisma: 6 Intelligence: 6
The Time Keeper Starting HP: ??/?? Agility: 4 Strength: 4 Charisma: 4 Intelligence: 6
Sub Classes: Spoiler:Scholar +1 intelligence and +1 dice when attempting to decipher anything or do things intelligent.
Hard Life +1 Strength and you get +1 dice when attempting to intimidate people.
Smooth Talker +1 Charisma and you get +1 dice when attempting to persuade.
Athlete +1 Agility and you get +1 dice when attempting any sort of agility rolls.
Role: Spoiler:The Diplomat Will mainly be the person who talks. Bad fighter. Bad Spell Caster. Okay Ranged Fighter. Great Talker. Starts off with: A Small Dagger. Minimum of 1 damage. Strength for damage. 15 throw able knives. Minimum of 0 damage. Agility for damage. A pocket-watch. A letter that approves any and all government matters. 100 gold.
Bonuses: +1 dice to talking to any humans +1 dice when learning a language +1 dice when bartering. +1 dice when talking to any merchant
The Wizard Will mainly deal with anything that involves magic. Bad Fighter. Great Spell Gaster. Bad Ranged Fighter. Okay Talker. A wooden staff. Basic Zap spell that does 2 damage and enemy has to roll a 4 or higher with Strength to resist stun. Basic Fire Spell that does 3 damage. Basic Heal spell that heals for 5 if the caster rolls a 4 or higher with Intelligence. A jug of enchanted water that heals wounds. (Can be used three times to give full HP) A scroll that will give the reader +5 dice to their next roll. 50 Gold
Bonuses: +1 dice when attempting to use magic +2 dice when attempting to use a scroll. +1 dice when talking to other magic users.
The Warrior Will mainly deal with close combat. Great Fighter. Bad Spell Caster. Okay Ranged Fighter. Bad Talker. A Longsword. Does a minimum of 2 damage. Strength for damage. A Wooden Shield A Small Dagger hidden in their boot.
Bonuses: +1 dice when intimidating humans. +1 dice when intimidating smaller beings. +1 dice when fighting in close combat +1 dice when attempting to block.
The Ranger Will mainly deal with sneaking, scouting, and ranged combat. Okay Fighter. Bad Spell Caster. Great Ranged Fighter. Great Talker. A Jagged Dagger designed for a quick kill A small pistol A lockpicking set.
Bonuses: +1 dice when attempting to sneak +1 dice when attempting to dodge a trap. +1 dice when attempting to dodge. +1 dice when attempting to talk in a very very friendly manner.
The Time Keeper Will mainly help you do something over again. Okay Fighter. Good Spell Caster. Good Ranged Fighter. Bad Talker. A Magic Watch that can turn back time by up to 30 minutes. Intelligence needed.
Bonuses: +1 dice when attempting to do anything
Item Types: Spoiler:Healing Items: Usually a type of food or drink. Will tell you how many hit-points it heals. Sometimes might be tainted and will instead take away hit-points. Damaging Items: Usually a type of bomb, dagger, or throwable object. Will not tell you how many hit points it deals. Only tells the type of damage it deals. Magic Items: Usually a scroll. Will only tell you what it does. Not if it's good or bad.
Types of Races: Spoiler:Humans +1 stat point to any stat they choose.
Half Human Half Monster Can see in the Dark
Monsters Usually hostile. Cannot be a player.
Magician +1 dice when using magic.
Tribal Human Usually hostile. Same bonuses as Human. Knows Tribal Language. Can be a player.
First Area: Darkest Dungeon: The Ruins Starting Area: The Estate. Difficulty: Easy Starting Items: 5 Apples-Heals 3 HP 500 gold only usable in the Estate. Shop: The Caretaker-Only sells healing items and Damaging Items
Players: 1. BlueDetroyer The Scholar Wizard Magician 2. Chemist1422 The Hard Life Warrior Half Monster Half Human 3. Cenvil2 The Scholar Time Keeper Magician 4. Determinus The Smooth Talker Ranger Human
Inventory; Wooden staff. Basic Zap spell that does 2 damage and enemy has to roll a 4 or higher with Strength to resist stun. Basic Fire Spell that does 3 damage. Basic Heal spell that heals for 5 if the caster rolls a 4 or higher with Intelligence. A jug of enchanted water that heals wounds. (Can be used three times to give full HP) A scroll that will give the reader +5 dice to their next roll. 150 Gold
Inventory: Jagged Dagger (Bad Roll)-Uhm... It's a.... A knife.... Yeah.... A knife.... You can poke people with it. You know it will deal at least 4 damage. Small Pistol (Great Roll)-It now does 3 damage! It used to do only 2 damage at a minimum. It can do a maximum of 16 damage + Agility roll/Intelligence roll A Lockpicking set (Normal Roll)-It's a lockpicking set. It can be used to open anything with a lock if you succeed a Agility roll + a Strength roll or a Agility roll + a Intelligence roll.
Last edited by BRVR on Fri Feb 22, 2019 10:35 am, edited 14 times in total.
THE GREAT KIJAH IS BACK AND IS HERE TO STAY! I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
I think that means the game is full? TBD means to be determined right? I dunno if they mean their character or if they are deciding if they still want to join or not.
THE GREAT KIJAH IS BACK AND IS HERE TO STAY! I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
The four of you are starting the game up when all of a sudden the power goes out everywhere around. Chemist speaks up first. "What happened? Why's our monitor still on if everything else is off?" Determinus let out a gasp as he saw Bluedetroyer get sucked through the monitor. "What's going on?!" Then he went, then chemist, then Cenvil2. They all woke up in the middle of a carriage. They all looked around until they heard maniacal laughter coming from the front. They heard some whipping and the frightened horses neighing. Then it crashed and they all flew out.
New Level start The Darkest Dungeon
Begin tutorial... Begin tutorial... ERROR: No Leader decided.
Please pick a team leader before starting the game. If nobody decides in the time limit (24 hours) then the team leader will ultimately be: Determinus The Ranger
THE GREAT KIJAH IS BACK AND IS HERE TO STAY! I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
The Leader leads the area. They will also be able to basically command the group in certain areas. Also if a player is inactive or says that they are unsure what they should do the Leader can control them for that turn.
THE GREAT KIJAH IS BACK AND IS HERE TO STAY! I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
Congratulations. Popular vote decided: The new team leader is Ch͞e͞m̨i͞st14̸22 Determinus. The group wakes up and looks around. Determinus was standing up and next to a path. Chemist: Hey! What the heck! What's going on? Determinus: You're talking in a text bubble! BlueDetroyer: We're in Darkest Dungeon. It's one of the first levels. It's a beginner level to get new players trained for the harder levels. I'm going to guess that were supposed to continue on the path. Has anybody ever truly played Darkest Dungeon? Determinus: Yeah. I have defeated the final boss on Darkest difficulty. BlueDetroyer: Better than me. It says we have to choose a leader. I nominate Determinus. It also looks like he has the highest stat for Charisma. That seems like a good leader skill. Cenvil2: i have no idea what i'm doing. I'm just gonna follow behind and hope that we can get through this. Maybe we can figure out what's happening? Then a loud booming voice sounded from all around.
"Brigands have the run of these lanes. Keep to the side path; the Hamlet is just ahead." The Current Map: [???]<------------[Empty Room]-----[???]---[???]-->[Battle with Treasure]
Determinus: I'm looking at the map right now. This isn't a normal Darkest Dungeon thing. There's a path to the left. Usually we're only allowed to go the right during the Tutorial.
Leader... Choose the path your group will go. Or you may choose a player to scout an area or you can attempt to do anything realistic that you think will help. This is a free-roam area. (During the Tutorial you will not lose any resets.) I'm gonna give you some examples: You can attempt to look around. Intelligence roll. You can attempt to fight one of your friends. Initiates combat between two players. You can look at your items. Intelligence roll. You can look at the sky. Intelligence roll. You can bash your head in with a hammer. Strength roll. You can run away. Agility roll. You can sit down and cry. Allowed no matter what.
THE GREAT KIJAH IS BACK AND IS HERE TO STAY! I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
Chemist wanders off from the group while nobody else was watching him. He stares at the area and notices that there's nothing there. It's just... Black...
THE GREAT KIJAH IS BACK AND IS HERE TO STAY! I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
Determinus wrote:Anyone else feel like many many many years have passed? Like, maybe billions of years?
/look at my items
Determinus looks at his Jagged Dagger, Small Pistol, and Lockpicking set.
Jagged Dagger (Bad Roll)-Uhm... It's a.... A knife.... Yeah.... A knife.... You can poke people with it. You know it will deal at least 4 damage. Small Pistol (Great Roll)-It now does 3 damage! It used to do only 2 damage at a minimum. It can do a maximum of 16 damage + Agility roll/Intelligence roll A Lockpicking set (Normal Roll)-It's a lockpicking set. It can be used to open anything with a lock if you succeed a Agility roll + a Strength roll or a Agility roll + a Intelligence roll.
THE GREAT KIJAH IS BACK AND IS HERE TO STAY! I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!