Episode 10
Of Devious Machinations
The castle had been home to much excitement and intrigue in its day, but the group of fifteen walking through it now found it dreadfully boring, no doubt in part because of the droning of the tour guide leading them through it. One looked up from his phone to take in the view out a window--such as it was. In better weather it'd probably be a spectacular view, with the castle situated, as it was, atop a sheer cliff. Now, though, with it overcast, everything just looks grey and dark. Oddly dark, for this time of day, actually, even with the clouds. As they headed into a massive, high-ceilinged hall, the guide was describing an unusual incident where, according to one account, several people had killed each other in some sort of competition, with the prize supposedly being the castle itself. Normally this would get people's attention a bit more than the other things he'd been droning on about, but the sounds of thunder outside, and the lack of light through the high-set windows, proved to be another distraction, compounded by torches mounted along the sides of the walls igniting. At this last, even the guide stopped, confused.
Confusion would be replaced with shock and fear quickly, as the doors to the great hall slammed shut, and two translucent figures materialized in the center of the room. One had the rich clothing of an aristocrat of centuries past, while the other bore the heavy armor and weapons of a knight. "Welcome..." the Aristocrat said, "welcome to Castle Perroquet. A-ha-ha-ha-haaaaaa!"
"What is the meaning of this?" asked one of the tourists.
"The meaning? Well, now, don't we have a surprise for you! I believe the leader of your little group was just explaining how some cowardly fool managed to win the castle! He violated the rules that had been arranged, and through base treachery arranged to drop everyone else still alive down a trapdoor, to their doom. Bah! That was five centuries ago, and now I've managed to set things up to be done right this time..."
Another tourist, a younger one, spoke up, hesitantly, "What...what are you going to do with us?"
"Isn't it obvious?" The armored knight hadn't spoken yet, and when he did it was in a low voice. "The game, it was broken, so he's fixing it. To do that, he needs new players. That's you all. Whoever wins, rules the castle. Whoever loses...well, that ought to be obvious."
"And if you're thinking of leaving, you can't. You can move around the castle, sure, at least part of it, but trying to escape is futile. I had help from the ghost of the Magician in arranging that."
"Now I suppose I should tell you exactly what the rules of the game will be..."
Signups
-Before the game begins, a list of 15 roles to be used has been arranged by the moderator.
-The number of players is equal to the number of roles.
-Once signups open, players may “/join” the game and provide an animal mask to be referred to as.
-After all available slots have been filled, the roles will be randomly distributed among players via PM, with no repeated roles.
-Players may still join a backup queue once the game begins, or may choose to spectate. Individual spectators will be accepted and given access to game information at the discretion of the moderator.
Basics
-The last player standing is the victor.
-A player’s role is not revealed when they die unless the death was by being guessed.
-There is to be no communication outside the thread between living players on the topic of the game.
-Dead players cannot post. Period. Don't be that guy.
-The post in which you join the game must have a number in it that no other join post had.
-The above is the check to see who read the OP, the no communication thing is important.
-Actions, gifts, and guesses are sent to the moderator.
-No making fake mod messages, or misquoting real ones.
-Posts containing player actions may not be edited for any reason. Posts not containing player actions may be edited, but only if actions are not added to them.
-If a player fails to submit an action in a phase other than Action Phase, and time runs out, they will be prodded. If someone would be prodded twice in a row, or if they miss several actions over the course of the game (There is no specific number because what matters more is frequency than actual count of prods), they will be replaced.
Phases
-The game itself has four phases.
-Discussion is permitted and encouraged throughout all phases.
Challenge Phase
-The Challenge Phase lasts 48 hours, or until all players have challenged or nochallenged and all pending challenges are resolved.
-The game begins on this phase.
-Players may “/challenge” other players to dances or duels.
-Once issued, the challenged player must choose whether to “/accept” the challenge or use a “/deny” (all players begin the game with one deny).
-Players must specify whom they are accepting or denying, although one can specifically say "/accept all" or "/deny all" to accept or deny every challenge made to the player so far.
-If the challenged player does not respond by the end of the Challenge Phase, the challenge is automatically accepted.
-Each player may only challenge once per Challenge Phase (even if the challenge is denied), but can be challenged multiple times.
-If a player does not wish to challenge, they may instead “/nochallenge”. This allows the phase to end earlier. Players must still choose whether to accept or deny challenges.
-The results of the challenges will be posted at the start of the Voting Phase.
-The victors of duels and dances are determined by which player’s roles are higher on the respective list (see Challenge Ranks below), plus any interfering abilities.
Action Phase
-The Action Phase lasts 24 hours, or until all actions have been received.
-Roles with abilities that are used during the Action Phase can PM the moderator to use them. These roles are the Blacksmith, Musician, and Gardener.
-Players may choose to send in gift requests during this phase instead of during Voting Phase if they want to do so.
Voting Phase
-The Voting Phase lasts 48 hours or until all players have voted.
-Challenge results are posted at the start of this phase.
-Voting Phase will not end early if a majority is reached.
-The Voting Phase will still occur during the first round, but no players will be voted and no execution will occur.
-Any player who lost a duel or dance during the past Challenge Phase is a valid vote target.
-The player with the most votes at the end of the phase will be executed.
-If there is a tie vote, whoever reached their current vote count first will be executed.
-The Man-at-arms, Royal, Poisoner, Court Jester, and Mystic can act during this phase. The Royal may also PM an extra vote.
-Players may also select gifts during this phase (see Gifts).
-For each challenge participated in, regardless of outcome, the player earns one gift. Gifts are revealed at the end of the Voting Phase.
Dinner Phase
-The Dinner Phase ends after 48 hours, or after all players have acted.
-Each player is given a plate of food.
-You may “/switch” your plate of food with the plate of another player, consuming a plate switch (each player begins with one plate switch).
-You cannot switch with a player that has switched with you that same phase.
-At the end of the phase, each player eats the food in front of them.
-Players who eat poisoned food will die, unless they are the Soldier or have Premium Food.
-The Barbarian and Blackmailer act during this phase. The Thief may secretly switch plates during this phase.
-In addition, if you selected a Free Guess as a gift, you must use it during the Dinner Phase. If you are correct, that player will be executed at the end of the Dinner Phase. All attempted guesses are revealed at the end of the Dinner Phase.
-If you do not have a free guess, you may still make a guess as to another player’s role as normal. However, if you are incorrect, you will be executed instead of them. This is called a "Death Stake Guess."
Gifts
Deny- grants an extra deny to deny a challenge (see Challenge Phase) (each player starts with one Deny)
Plate Switch- grants an extra plate switch to swap plates (see Dinner Phase) (each player starts with one Switch)
Free Guess- during the next Dinner Phase, you may make a guess as to a player’s role. If you are correct, they will be executed. You may only choose one of this gift per round.
Guess Immunity- you are not a valid guess target during the next Dinner Phase.
Premium Food- you are immune to poison during the next Dinner Phase. Cannot be stolen with a Plate Switch, but can be switched by the Thief.
Gift Reserve - This gift can be redeemed at any point later in the game for a gift of your choosing. Each player starts with one Gift Reserve, but Gift Reserves cannot be taken as gifts during Voting Phase.
Challenge ranks
Duel list
Barbarian
Blacksmith
Soldier
Man at Arms
Blackmailer
Peasant
Poisoner
Mystic
Professor
Gardener
Court Jester
Student
Thief
Musician
Royal
Dance list
Royal
Musician
Thief
Court Jester
Blackmailer
Gardener
Peasant
Mystic
Professor
Poisoner
Soldier
Student
Man at Arms
Blacksmith
Barbarian
Spoiler:
Changes from rolecards in BtM hub:
-Barbarian intimidate target will not be made public.
-Peasant gets information about challenges at end of AP, and information about poison and plateswitches at end of DP.
-Royal rolecard changed to match the abilities the role is intended to have.
-The following cards have rewordings or clarifications that do not affect role abilities: Blackmailer, Court Jester, Gardener, Man at Arms, Mystic, Professor, Soldier, Thief.
Players
1. Determinus: the Alien [5th place, executed and shot by MAA]
2. EyeOfTheTiger: the Newt [14th place, poisoned]
3. TheEyeOfRed: the Hawk [1st place]
4. Chemist1422: the Yoshi [2nd place, guessed as Blacksmith]
5. Bluedetroyer: the Dog [10th place, executed in place of Mystic]
6. Cenvil2: the Peacock [8th place, guessed as Court Jester]
7. timurtheking: the Fat Bear [3rd place, executed]
8. tardispaten: the Wolf [8th place, guessed as Blackmailer and poisoned]
9. PokemonKidRyan: the Swan [4th place, guessed as Soldier]
10. ElusiveBelle: the Kirin [13th place, executed]
11. RevengeoftheRaccoon: the Raccoon [11th place, guessed as Barbarian]
12. Phone0Ix: the Stingray [6th place, guessed as Poisoner]
13. BRVR: the Snake [15th place, force-executed by Royal and shot by MAA]
14. SamuelJackson1972: the Hydra [7th place, executed]
15. TheNiceOne16: the Nice One [11th place, poisoned]
Backups
1. DJVoxel: the Chimera
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Spectators
1. XerxesLeFan
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