The Journey (5/6) Day 2: Good Old Quick Fights

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Re: The Journey (5/6) Day 2: Battle against a True Villain

Postby BRVR » Thu Jan 17, 2019 8:59 am

"I-I cant... He's gonna kill me if you guys dont die... YOU HAVE TO DIE!" You have lowered Willy's Hope to 0...
His response is to act out in a fit of violent rage! He now does +2 damage and each turn he has a 10% chance of randomly attacking somebody! He won't listen to anybody anymore.
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: The Journey (5/6) Day 2: Battle against a True Villain

Postby Chemist1422 » Thu Jan 17, 2019 2:17 pm

Chemist1422 wrote:/shoot sniper 1 and take cover again
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Journey (5/6) Day 2: Battle against a True Villain

Postby BRVR » Thu Jan 17, 2019 2:26 pm

Oh sorry. I didn't see that. It looks like the Sniper from the other building ran away to warn the other bandits. That's a good thing... Maybe? Well in the current situation it is good.
The Marksman aims and fires at the Bandit Sniper. All four shots connect with the Bandit Sniper's Forehead. He falls over.
The Marksman fires at the Bandit Leader in a fit of hope! -8 HP. 6 actions left.
The Marksman takes a deep breathe and takes cover to the point where nobody can see them. -100% chance of getting shot at. -100% chance of hitting somebody unless getting out of cover. 5 actions left.

THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: The Journey (5/6) Day 2: Battle against a True Villain

Postby Chemist1422 » Thu Jan 17, 2019 2:28 pm

Can I cancel my remaining actions to recover?
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Journey (5/6) Day 2: Battle against a True Villain

Postby BRVR » Thu Jan 17, 2019 2:30 pm

Chemist1422 wrote:Can I cancel my remaining actions to recover?

Yeah.
The Marksman takes deep breathes and attempts to stay awake.

It is now the Runners turn!
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: The Journey (5/6) Day 2: Battle against a True Villain

Postby TimeToReap » Thu Jan 17, 2019 3:20 pm

(Right, i've been cucked by the fact we started fighting so quickly...)
/slash the shit out of the bandit leader with new knife as much as I can with actions left to then take cover and recover
if you are wondering where i have gone check my website


Locking myself out of this account now *dab*
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Re: The Journey (5/6) Day 2: Battle against a True Villain

Postby BRVR » Fri Jan 18, 2019 1:58 pm

im currently grounded game will continue when im not grounded
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: The Journey (5/6) Day 2: Battle against a True Villain

Postby Chemist1422 » Fri Jan 18, 2019 2:01 pm

BRVR wrote:im currently grounded game will continue when im not grounded

o7
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Journey (5/6) Day 2: Battle against a True Villain

Postby BRVR » Tue Jan 22, 2019 2:47 pm

Runner's Bloody Dagger-Each hit will take 1 stamina and 1 action to use. Each hit upgrades the damage it does by .5 permanently. It starts off with 0 damage. Each 2 damage done gives it a 1% chance to Brutalize the enemy and gives it 1 more stamina and action to use. The Runner will always be able to use it . While the Runner is Brutalizing an enemy the enemy is stunned for 3 turns. Has 10 True Bleed damage inflicted 10 Deep Wound inflicted 10 Mutilated inflicted. The Runner will continue to brutalize the enemy for 3 turns. If the Runner doesn't have enough turns it doesn't matter. He will continue. The Runner is the only person who get's these special abilities with this weapon. if somebody else uses weapon it will take 15 turns and 15 stamina to use to deal 20 damage.
Jordan HP: 212/250
Runner Actions:11
Runner Stamina:13/32

The Runner makes an attempt at slashing at the Bandit Leader with his new weapon. Weird, it doesn't even effect him! The Bandit Leader laughs at his attempt. "You didn't even try! Come on! Try harder you weakling!" 10 actions left. 12 stamina left. Knife upgraded to .5 damage
The runner attacks again and it gives him a small cut. -1 HP to Jordan 9 actions left 11 stamina left Knife upgraded to 1 damage
And again. -1 HP to Jordan 8 actions left 10 stamina left Knife upgraded to 1.5 damage.
The next hit actually does a bigger cut. -2 Hp to Jordan 7 actions left 10 stamina left knife upgraded to 2 damage and 1% chance of brutalizing an enemy. Now takes 2 actions and 2 stamina to use.
The next hit is the same cut as last time! It's getting better! -2 HP to Jordan 6 actions left 8 stamina left knife upgraded to 2.5 damage.
The runner jumps away and runs behind some small debris. -30% chance of getting hit by Ranged attacks. 6 actions left
The runner takes some deep breathes for 6 turns. +24 stamina

Jordan HP: 206/250
Runner Stamina: 32/32

It is now the Medic's turn!
On a side note, if the Runner had a 3% chance of brutalizing he would have brutalized Jordan.

THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: The Journey (5/6) Day 2: Medic's (JalandH) turn!

Postby Jalandh » Tue Jan 22, 2019 8:11 pm

Isnt one of our peeps bleeding atm?
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: The Journey (5/6) Day 2: Medic's (JalandH) turn!

Postby Chemist1422 » Tue Jan 22, 2019 8:16 pm

Jalandh wrote:Isnt one of our peeps bleeding atm?

I'm in a tower
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Journey (5/6) Day 2: Medic's (JalandH) turn!

Postby Jalandh » Tue Jan 22, 2019 8:17 pm

Chemist1422 wrote:
Jalandh wrote:Isnt one of our peeps bleeding atm?

I'm in a tower


but like, the leader was stabbed yeh?
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: The Journey (5/6) Day 2: Medic's (JalandH) turn!

Postby Bluedetroyer » Tue Jan 22, 2019 8:36 pm

That would be me, the Hero, who is bleeding
I own 3 dogs and 3 cats.
hello

Behind the Mask Record

1-1

Spoiler: BtM: School Trouble - Loner (Deceiver) - guesses DP8 - Chef (poisoner) win
IDDY BtM - Pesant - Pesant (me) win


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Re: The Journey (5/6) Day 2: Medic's (JalandH) turn!

Postby Jalandh » Tue Jan 22, 2019 8:50 pm

if i was to come over to stop the heros bleeding+heal them, how much stamina would I have left?
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: The Journey (5/6) Day 2: Medic's (JalandH) turn!

Postby BRVR » Wed Jan 23, 2019 8:01 am

Jalandh wrote:if i was to come over to stop the heros bleeding+heal them, how much stamina would I have left?

If you would like to run and use your medkit then it would take 2 stamina. if you wanted to run and use your skill then it would depend on how much you wanted to heal them.
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: The Journey (5/6) Day 2: Medic's (JalandH) turn!

Postby Jalandh » Wed Jan 23, 2019 4:14 pm

BRVR wrote:
Jalandh wrote:if i was to come over to stop the heros bleeding+heal them, how much stamina would I have left?

If you would like to run and use your medkit then it would take 2 stamina. if you wanted to run and use your skill then it would depend on how much you wanted to heal them.


This seems like an emergancy so ill use my medkit. Would it take all of it?

After that, ill shoot Jordan with my pistol while saving enough stamina to run to cover, which i do after shooting
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: The Journey (5/6) Day 2: Medic's (JalandH) turn!

Postby BRVR » Wed Jan 23, 2019 11:12 pm

Jalandh wrote:
BRVR wrote:
Jalandh wrote:if i was to come over to stop the heros bleeding+heal them, how much stamina would I have left?

If you would like to run and use your medkit then it would take 2 stamina. if you wanted to run and use your skill then it would depend on how much you wanted to heal them.


This seems like an emergancy so ill use my medkit. Would it take all of it?

After that, ill shoot Jordan with my pistol while saving enough stamina to run to cover, which i do after shooting

Okay. The medic runs towards the bleeding Hero and quickly bandages them up. This cures bleed and heals the Hero!
Hero HP: 29/50
Medkit HP: 60
Medkit is used and only has 39 HP left.
Medic Stamina: 19/20
Medic Turns left: 3/5
The medic aims at the Bandit Leader and fires twice before running to cover. -20% chance of being hit by ranged weapons.
In the middle of this Willy lets out a scream and fires at the Runner! The shot hits debris instead though!
Both shots hit the Bandit Leader in the chest. -14 HP
Jordan HP: 192/250

As Jordan realizes the battle is going in their favor he growls. "Can't let the fight go on like this much longer." He pulls out his knife and suddenly runs and bashes himself into the Hero! In a fit of speed while the Hero is falling backwards from the blow he took Jordan plunges the knife into his chest and pulls out a blunt hammer to bash over his head and knocked him out. He then pulls out his revolver while jumping backwards and yanking the knife out of the Hero's chest and fires three times at the Leader. The first shot hits the Leader in the chest and the second hits extremely close to where the heart is. Two critical hits! (He has a 10% chance of critical and he rolled a 10 and a 9.) -0 HP
At least... That's what was going to happen. As soon as the Medic took notice that the Leader was going to be put into a deadly situation he tackled him to the ground and injected him with a syringe. "Keep fighting! Don't give up!"
The Leader was downed but Undying Love prevented him from losing 20 Incapacitation Health!

While this was happening the Bandit Leader laughed "Time to take a Hostage!" He grabbed the unconscious body of The Hero and holds him in front of him. "How about that! Ya got a bleeding obstacle in front of your target!"

Willy fires two precise shots at the Medic! -6 HP

Jordan HP: 192/250
Hero HP: 50/50 but has True Bleed of 5 for 3 turns
Leader HP: 36/36
Medic HP: 25/31

It is now the Leader's Turn!

THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: The Journey (5/6) Day 2: Leader's (Cenvil2) turn!

Postby Bluedetroyer » Wed Jan 23, 2019 11:39 pm

So wait am I stunned or downed?
I own 3 dogs and 3 cats.
hello

Behind the Mask Record

1-1

Spoiler: BtM: School Trouble - Loner (Deceiver) - guesses DP8 - Chef (poisoner) win
IDDY BtM - Pesant - Pesant (me) win


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Re: The Journey (5/6) Day 2: Leader's (Cenvil2) turn!

Postby Chemist1422 » Thu Jan 24, 2019 7:22 am

HEY

WHY AM I NOT LISTED
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Journey (5/6) Day 2: Leader's (Cenvil2) turn!

Postby BRVR » Thu Jan 24, 2019 8:14 am

Chemist1422 wrote:HEY

WHY AM I NOT LISTED

I don't know what you mean
i'm assuming you mean that your HP isn't with everybody elses

Marksman HP: 0/0 Incapacitated with special rules
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: The Journey (5/6) Day 2: Leader's (Cenvil2) turn!

Postby BRVR » Tue Jan 29, 2019 10:42 am

Bump
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: The Journey (5/6) Day 2: Leader's (Cenvil2) turn!

Postby TimeToReap » Tue Jan 29, 2019 11:28 am

C'mon cenvil
if you are wondering where i have gone check my website


Locking myself out of this account now *dab*
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Re: The Journey (5/6) Day 2: Leader's (Cenvil2) turn!

Postby Cenvil2 » Tue Jan 29, 2019 10:22 pm

(I was thinking about it a lot, sorry)

*the Leader walks to Willy and slaps his face.*
(the slap does not have an attacking intent)
Leader: "He will kill you even if we die. He will figure out too who let his sister join us."
(Even if its a lie, its enough if Willy thinks that Jordan thinks its true, I hope.)

*Aims at Jordan (and the hero) with his weapon. But dont shoot. Instead he runs to him and punch Jordan's face as many times he can with fist (or a knife if he has one), before he needs to hide behind a cover.*
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Re: The Journey (5/6) Day 2: Leader's (Cenvil2) turn!

Postby Jalandh » Mon Feb 11, 2019 11:48 pm

bump for brvr
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: The Journey (5/6) Day 2: Leader's (Cenvil2) turn!

Postby BRVR » Tue Feb 12, 2019 6:17 pm

The leader walks calmly towards Willy and slaps him. Willy looks shocked at the weak attempt of harming him even with the shotgun in his hand. "He will kill you even if we die. He will figure out too who let his sister join us."
Willy looks in fear at the lie and turns toward Jordan. Jordan laughs however. "Nice attempt at a lie. I was the one who sent her to join you guys as a spy." The Leader then aims his shotgun at the Bandit Leader and Hero. Jordan smiles. "Go ahead. Shoot your friend." Instead of shooting however, the Leader runs up and punches Jordan in the face. Jordan holds a hand up to his face and drops the unconscious hero. The Leader punches Jordan 6 more times. -14 HP -7 stamina. Then he runs into the building next to them. -60% chance of getting hit by ranged weapons. 10% chance of being forgotten by weak enemies.
The hero still bleeds from his wound! -5HP! 2 turns left.

Jordan HP: 178/250
Hero HP: 45/50

It is now the Hero's turn!
The Hero wakes up and quickly rushes away from the Bandit Leader attempting to stop the bleeding from his wound. -5HP! 1 turn left.
Hero HP: 40/50

It is now the Marksman's turn!
Marksman's HP: Incapacitated with special rules.
Not limited by his wounds since he is in a special area with no teammates next to him.
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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