lemonader666 wrote:When is he hosting
You should also put a Queue section in the OP
He’s hosting right now and there is a queue section
lemonader666 wrote:When is he hosting
You should also put a Queue section in the OP
Edeneric wrote:/Join host queue with M.A.D Hunt
One player is the fugitive. A crazed criminal who has the largest illegal weapons stash ever. They have to flee to a country from a pre rolled list and hide there for a turn. They then leave the country for a country bordering that country through trade routes along the sea or by land. They have to stay un-NUKED for 10 turns, then they gain the ability to nuke (number of enemy countries divided by two rounded up) countries per turn, trying to kill the countries looking for them.
The other 6-8 players are working together to nuke the fugitive or trap them.they all know each other and co ordinate nukes. The fugitive cannot travel into the same country twice or travel through a NUKED country. If they cannot move country, the fugitive dies.
The fugitive wins if they destroy the nations chasing them or there are less then 10% countries left.
The countries win if they kill the fugitive.
dyaomaster wrote:Not a join queue, but:
Concept: 2 teams of 4-6. Each person knows who is on their team, but not their country. Every turn, each player may choose to either send a message that will be recieved by both one person on their team and one person on the enemy team (they pick), or a message that can be seen by everybody.
Goal: Be the last team standing.
Would this work?
Multiuniverse wrote:Edeneric wrote:/Join host queue with M.A.D Hunt
One player is the fugitive. A crazed criminal who has the largest illegal weapons stash ever. They have to flee to a country from a pre rolled list and hide there for a turn. They then leave the country for a country bordering that country through trade routes along the sea or by land. They have to stay un-NUKED for 10 turns, then they gain the ability to nuke (number of enemy countries divided by two rounded up) countries per turn, trying to kill the countries looking for them.
The other 6-8 players are working together to nuke the fugitive or trap them.they all know each other and co ordinate nukes. The fugitive cannot travel into the same country twice or travel through a NUKED country. If they cannot move country, the fugitive dies.
The fugitive wins if they destroy the nations chasing them or there are less then 10% countries left.
The countries win if they kill the fugitive.
How many players in the list?
Edeneric wrote:Multiuniverse wrote:Edeneric wrote:/Join host queue with M.A.D Hunt
One player is the fugitive. A crazed criminal who has the largest illegal weapons stash ever. They have to flee to a country from a pre rolled list and hide there for a turn. They then leave the country for a country bordering that country through trade routes along the sea or by land. They have to stay un-NUKED for 10 turns, then they gain the ability to nuke (number of enemy countries divided by two rounded up) countries per turn, trying to kill the countries looking for them.
The other 6-8 players are working together to nuke the fugitive or trap them.they all know each other and co ordinate nukes. The fugitive cannot travel into the same country twice or travel through a NUKED country. If they cannot move country, the fugitive dies.
The fugitive wins if they destroy the nations chasing them or there are less then 10% countries left.
The countries win if they kill the fugitive.
How many players in the list?
8. 1 fugitive, 7 nations.
Multiuniverse wrote:Edeneric wrote:Multiuniverse wrote:Edeneric wrote:/Join host queue with M.A.D Hunt
One player is the fugitive. A crazed criminal who has the largest illegal weapons stash ever. They have to flee to a country from a pre rolled list and hide there for a turn. They then leave the country for a country bordering that country through trade routes along the sea or by land. They have to stay un-NUKED for 10 turns, then they gain the ability to nuke (number of enemy countries divided by two rounded up) countries per turn, trying to kill the countries looking for them.
The other 6-8 players are working together to nuke the fugitive or trap them.they all know each other and co ordinate nukes. The fugitive cannot travel into the same country twice or travel through a NUKED country. If they cannot move country, the fugitive dies.
The fugitive wins if they destroy the nations chasing them or there are less then 10% countries left.
The countries win if they kill the fugitive.
How many players in the list?
8. 1 fugitive, 7 nations.
How many countries in total?
dyaomaster wrote:Okay my game's done.
Multi, can we change the rule that says "if both remaining people nuke each other then both win" to "everybody loses"?
dyaomaster wrote:But it's realistic
And how is it unfair
EvanManManMan wrote:Am I allowed to host this officially on another forum?
If I were to I would start with the default rules from MAD 1 to introduce the game to new players.
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