Roles that are unchanged:
Barbarian
You are a Barbarian!
Across the land, your name is whispered in fearful corners and shouted from the peaks of mountains. Mighty conquerors seek mighty trophies, and the Palace is certainly a worthy trophy.
After winning a duel, gain an intimidate charge up to a maximum of 3 at a time.
During the dinner phase, you may expend any number of charges to intimidate an equal number of players. PM the moderator to use this power.
Intimidation is not announced publicly, only the victim and the Barbarian will know.
Intimidated players cannot challenge, and must accept all challenges presented to them for that challenge phase.
If an intimidated player breaks this rule, the intimidation will be publicly revealed and be forced to adopt said rules.
Royal
You are a Royal!
The blood running through your veins is undeniably royal. An aura of command encircles and influences those who behold you. Combined with a forceful and assertive personality, you can direct others without their knowledge.
Your vote counts as two during the Voting Phase. PM the moderators to cast your second vote secretly.
Once per game, during the Voting Phase, you may force a vote. PM the Moderator to use this power. A forced vote allows you to instantly declare any vote-able player as executed. You or your role is not revealed when you used this, players will only know that a royal has forced the vote.
Poisoner
You are a Poisoner!
There is no better color than the pale blue of asphyxiation. Or perhaps a simple white pallor. Hmm, but the rich re- No matter. Your art is that of death, slipped unnoticed into a vein, on the rim of a cup, among familiar foods...
You may poison a player's food during the Voting Phase. If they eat it, they will die during the dinner phase. PM the Moderator to use this power.
Roles that previous existed that are changed:
Sorcerer
You are a Sorcerer!
Why must the magical elite linger among the unpowered civilians? No matter. Your victory is near certain, as you are obvious the the most cunning and clever person here. The other contestants must be grateful that your powers are too flashy.
Once per game, you may choose a player to magically kill. PM the Moderator to use this power.
When you use your power, you will be revealed as the Sorcerer. There are no restrictions on when you may use this power, only that you cannot use it if you are one of the losers in a voting phase, nor during the first round.beseech thee, salt sorcerer.
Soldier
You are a Soldier!
You went off to war a simple peasant boy, unsure of the world. You returned not a man, but a soldier. With guns, war is hell. With magic, war is worse. Your mind was nearly shattered, and your body forever changed.
You are immune to poison. You will be notified if poison attempted to kill you.
You will kill the MAA when he shoots you. This does not reveal your role.
While you may be blackmailed, you cannot die to it.
You are notified if you are drugged by the Pharmacist, but you are not immune to it.
Musician
You are a Musician!
Perfect pitch, perfect playing... perfect music. Hands dance across strings and keys as the notes rise and fall. No matter the tune, no matter the tempo, every song ascends to perfection in your grasp. Yet with a single twist, that song becomes an instrument of death.
At the end of the challenge phase, you may declare one hypothetical dance against two players. One of the players can be yourself.
At the start of the voting phase, you will receive results privately as if the two had danced each other ignoring all abilities.
Three times per game, during the Action Phase, you may change the winner of a dance. PM the Moderator to use this power. You may use this ability once on yourself.
Man-at-arms
You are a Man-at-arms!
All these poor people attempting to fool their way to riches, you have, and always has, been an excellent murderer. By detecting weakness in the group, you can spread fear with one simple line - Who done it?
At the end of the voting phase, you may shoot one person by expending a shot. They will not survive the shot unless they are the Soldier. If you shoot the Soldier, the Soldier will kill you instead.
You can only shoot losers of duels/dances.
Additionally, you also gain an additional shooting every time you defeat a player in a duel or dance.
The shooting is silent, meaning it does not reveal your role. The death occurs at the end of the voting phase.
You cannot store more than 2 shots at a time.
You start off with one shot.
You can only gain one shot per round.
You cannot shoot during the first round.
You may expend as many shots to shoot as many people during the voting phase, so long as each have lost a challenge that phase and you have enough shots.
Peasant
You are a Peasant!
Every day, you go out onto your simple plot of land and farm. But those who look past your grubby face will find a mind as sharp as a tack. The world is an open book to you, as darting eyes pick out nuances in every scenario.
You will be notified whenever the Blacksmith or the Musician interferes in a challenge at the end of the action phase.
You will be notified of any secret plate switches at the end of the dinner phase.
You will be notified of all challenges that were NOT influenced by abilities at the end of the challenge phase.
"Influence" is determined by a situation in a challenge where an ability causes a massive change (I.E, the Knight's passive ability to make dances duels, drugging causing an automatic loss)
You will be notified of the original target for the poisoner at the end of the voting phase.
You will know if someone is blackmailed or threatened at the end of the dinner phase.
Knight
You are a Knight!
Fair combat is your style, for there is true honour when blade meets blade. You find the best way to learn of someone is by your code of honour, trial by combat.
Any dance challenges you partake in are considered duels.
It will still appear to be a dance to all players.
Blacksmith and Musician will know the difference.
Once per game, you may initiate a "Colosseum phase" during the dinner phase
The "Colosseum phase" takes place after the dinner phase.
During this phase, all players secretly vote on another player. Players may vote for themselves.
The two highest voted players will duel each other, and the loser will be killed.
In the event of a tie, the Knight may choose the combatants amongst those voted.
Blackmailer
You are a Blackmailer!
Your hobby is certainly dirty- in that you dig up dirt. Research and preparation are the keys to success. Before you entered the Palace, you were already familiar with every tidbit and secret embedded in the past of the other players- secrets that will make them cringe in fear and do your bidding.
During the Dinner Phase, you may blackmail one player. PM the Moderator to use this power.
Blackmailed players must challenge or take part in a challenge during the Challenge Phase, or will die. Only the blackmailed player will know that they are blackmailed.
Blacksmith
You are a Blacksmith!
Steel flows like water under your steady gaze and steady flame. The pounding of your hammer crafts works of art and workers of war. One of your weapons in a hand guarantees victory.
At the end of the challenge phase, you may declare one hypothetical duels against two players. One of the players can be yourself.
At the start of the voting phase, you will receive results privately as if the two had duelled each other ignoring all abilities.
Three times per game, during the Action Phase, you may change the winner of a dance. PM the Moderator to use this power. You may use this ability once on yourself.
Roles that are new:
Broker
You are a Broker!
You always knew how to stock things back at home, always working a market owner's job, and that skill comes to more use here. Why should you settle for one, when you can always get a little more...
You may claim a private gift reserve each voting phase, regardless if you have been challenged or not. If you already claim gifts, you gain a private reserve on top of that.
You may have up to 3 private gift reserves at a time.
Unlike other roles, you may redeem both your private and public gift reserves at any time outside of the voting phase. Doing so reveals you as the Broker, but does not stop you from gaining gifts each voting phase. PM the moderator when you wish to reveal yourself as the Broker.
Pharmacist
You are a Pharmacist!
Once a man with integrity. You ran a successful business, until one day the King of your nation seized your assets to prevent you from obtaining more wealth than him. You came here to wage revenge against this King, and defeat him in war. You are willing to do anything to get this castle, even harm the innocent. people in this castle.
5 times per game, during the voting phase, you may drug somebody's food. Drugged food guarantees that the victim automatically lose all challenges next challenge phase, regardless of base values. Premium food prevents this, but gives your use of your drug back in exchange. You may use this as many times as you have uses left, or save them across future rounds.
Once each voting phase, in addition to drugging somebody, You may give them a sedative instead. Sedative food prevents the victim from voting during the next voting phase. Premium food prevents this.
You can only sedate one player per voting phase.
Players are not told they are drugged or sedated.
While you have limited uses on drugging, you have unlimited uses of sedation.
Author
You are an Author!
Ink at hand with pen and parchment, you strive to make the greatest story. Be it from scandals or centrifuge, your words dart across the world like an inanimate hand. And with those words comes power.
Each voting phase, you may attempt to predict a standard guess following the next dinner phase. PM the moderator to use this power. You may make as many predictions as there are roles, and may make them all in the same phase or divide them between rounds.
You may only predict each role once per game, and you may not predict an author guess. Therefore, you may only use this power as many times as there are players in the game, minus one. (BtM T15 - 14 uses)
If any roles you predict are guessed that following dinner phase, those guesses are negated and you learn the roles of those who had their guesses negated.
All players are alerted when an author intervenes. Death stake guesses are considered to have failed, therefore killing the guesser.
Cheater
You are a Cheater!
You've never played a fair game in your life. And frankly, you don't intend to. With so much on the line, why allow rules to stop you? A number removed here, a number added there. 'Rules' are more 'guidelines' to you.
Your positions are always at the bottom of both lists.
Each challenge phase, you automatically win the first two challenges of that phase. This occurs before other effects.
The first time you are guessed as cheater, it is considered a fail.