ibney000 wrote:So I was going through some of my old files and found a really rough game mock up from like... 2014. I have no use for it and I am sure the co creator wont mind cause... Well hes not here anymore. So if you would like to expand upon it then be my guest:
ibney000 wrote:So I was going through some of my old files and found a really rough game mock up from like... 2014. I have no use for it and I am sure the co creator wont mind cause... Well hes not here anymore. So if you would like to expand upon it then be my guest:
ibney000 wrote:So I was going through some of my old files and found a really rough game mock up from like... 2014. I have no use for it and I am sure the co creator wont mind cause... Well hes not here anymore. So if you would like to expand upon it then be my guest:
I have a bunch of these different ideas if anyone else wants them. Including the original document for War Story. But I plan on going back to that.
Seems like it would be excessively complicated to host. I'd be open to helping out if it was downsized a bit... you would need a bigger forum and tons of moderators for the game as is.
ibney000 wrote:So I was going through some of my old files and found a really rough game mock up from like... 2014. I have no use for it and I am sure the co creator wont mind cause... Well hes not here anymore. So if you would like to expand upon it then be my guest:
I have a bunch of these different ideas if anyone else wants them. Including the original document for War Story. But I plan on going back to that.
Seems like it would be excessively complicated to host. I'd be open to helping out if it was downsized a bit... you would need a bigger forum and tons of moderators for the game as is.
Why do you think we never even launched the beta?
Thing was HUGE! It eventually turned into what was War Story 2. Just very downsized and all. I figured I would post it for anyone who was crazy.
destawaits wrote:Any idea on how to improve the taunting mechanic in Russian Roulette? It just doesn't seem to work. Either it ruins the fun or it seems too OP. I'm even considering opening Taunts only at a specific point in the game. My game here.
lucas8411 wrote:I have an idea of a game but I wanna know your opinions about it Spoiler:
Battle of the famous world Leaders
About the game? 1: First you choose of the world leaders, you can choose Adolf Hitler, Napoleon Bonaparte, Abraham Lincoln, Julius Caesar (I will think of more but you know what I mean) 2: Ones everyone chose a leader, the battle will begin. Who ever begins in the first turn will be desided randomly. 3: Each turn you can take one step (depends how high your speed is) 4: Every time you conquer a piece of land, you can choose to higher you attack or defence by +1 5: If you come to cross an enemy, you can choose to attack them. But if thier defence is higher then you, you can't conquer that land 6: If you conquer an enemy's land, you will get a special attack (or 2 if you are Julius), the special attack can be lower someone defence to -5, make that someone can't use thier turn ect. 7: After the 30th the one with who conquer the most lands wins the game (this is if the game takes too long)
Adolf Hitler:
Stats: Attack: 3 Defence: 1 Speed: 1 Special: 1
Napoleon Bonaparte
Stats: Attack: 1 Defence: 3 Speed: 1 Special: 1
Abraham Lincoln
Stats: Attack: 1 Defence: 1 Speed: 2 Special: 1
Julius Caesar
Stats: Attack: 1 Defence: 1 Speed: 1 Special: 2
I like the idea. I reminds me of some game I played on Miniclip where Obama faces off McCain by conquering parts of the US by moving onto them, and eventually, you conquer states, but there is this special move where you can conquer a whole state by pressing a button. But that's one of the moves that costs more. You have two minions. You can choose what kind of minions you have; you have the Secretary, who swings her money bag to attack, this brute who can hit multiple opponents, and you have this guy who disappears and acts like a Spy from TF2. I remember there are 4 types of minions though. I pick two brutes because they're easy to use and seem OP. Let me search it up and play it again.
lucas8411 wrote:I have an idea of a game but I wanna know your opinions about it Spoiler:
Battle of the famous world Leaders
About the game? 1: First you choose of the world leaders, you can choose Adolf Hitler, Napoleon Bonaparte, Abraham Lincoln, Julius Caesar (I will think of more but you know what I mean) 2: Ones everyone chose a leader, the battle will begin. Who ever begins in the first turn will be desided randomly. 3: Each turn you can take one step (depends how high your speed is) 4: Every time you conquer a piece of land, you can choose to higher you attack or defence by +1 5: If you come to cross an enemy, you can choose to attack them. But if thier defence is higher then you, you can't conquer that land 6: If you conquer an enemy's land, you will get a special attack (or 2 if you are Julius), the special attack can be lower someone defence to -5, make that someone can't use thier turn ect. 7: After the 30th the one with who conquer the most lands wins the game (this is if the game takes too long)
Adolf Hitler:
Stats: Attack: 3 Defence: 1 Speed: 1 Special: 1
Napoleon Bonaparte
Stats: Attack: 1 Defence: 3 Speed: 1 Special: 1
Abraham Lincoln
Stats: Attack: 1 Defence: 1 Speed: 2 Special: 1
Julius Caesar
Stats: Attack: 1 Defence: 1 Speed: 1 Special: 2
I like the idea. I reminds me of some game I played on Miniclip where Obama faces off McCain by conquering parts of the US by moving onto them, and eventually, you conquer states, but there is this special move where you can conquer a whole state by pressing a button. But that's one of the moves that costs more. You have two minions. You can choose what kind of minions you have; you have the Secretary, who swings her money bag to attack, this brute who can hit multiple opponents, and you have this guy who disappears and acts like a Spy from TF2. I remember there are 4 types of minions though. I pick two brutes because they're easy to use and seem OP. Let me search it up and play it again.
destawaits wrote:Any idea on how to improve the taunting mechanic in Russian Roulette? It just doesn't seem to work. Either it ruins the fun or it seems too OP. I'm even considering opening Taunts only at a specific point in the game. My game here.
Seriously, I'm looking forward to hosting another game, so the faster you give me that feedback, the sooner we can start.
I'm adding one additional rule to taunting then: no taunting when the no. of chambers equal the no. of bullets left. I figured other forums worked with these rules so I'm not really reworking it.