The House 3 (Game Over - The Fellowship escapes!)

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The House 3 (Game Over - The Fellowship escapes!)

Postby timurtheking » Mon Feb 28, 2022 9:12 am

The House: 3'd from desire
Welcome to the long awaited sequel to...THE HOUSE
(yes there was a House 2 but mr.TNF canned it half way through...also now that I think of it wasn't the first one a mess too?)

I, the Gatekeeper will be hosting a revamped sequel to this hit franchise with many balance and gameplay changes all in the name of fun, fairness and reliable hosting!
This game will be hosted via Discord mainly so here is the link to the server in use: https://discord.gg/pvvmCaMk7b

The Story:
Spoiler: Once again The House is hungry for more souls...you are a camping group who seek shelter in this house to hide from the powerful storm outside. Come the morning you find that the doors and windows won't open, no matter what, so all of you must work together to stay alive until you find a way to leave.
There are multiple endings to this game, including but not limited to a; Nobody wins, Everybody wins, Last Man Standing and Secret ending.

Gameplay:
Spoiler: Day and Night will be 24 hours each. During the night, monsters will be more aggressive and try to actively leave their rooms to do whatever they want. The House's layout will change throughout the day and any room can be anything. You have a week to leave the house before it consumes you however certain items can prolong your individual time at the house. Throughout the week multiple methods to escape will appear, but you don't know how, when or where they will appear. Every player is also assigned a unique role with certain abilities and stat buffs. You can basically do whatever you want in this game as long as it's physically possible but you can't go very far without exploration and looting. As you make it through the week you MAY go insane or at the very least lose some sanity. If you do go insane, it is very hard to return back to normal and you must kill all other players otherwise you lose. For normal players, your goal is to stay alive and escape via any means necessary - although teamwork is advised. Food, Drink, Leisure and Sleep also matter to regain some sanity and stamina.
Combat:
Spoiler: When fighting a monster/NPC then the fight will be real time. When fighting a player, the fight is turn-based and I decide who goes first by both dexterity, positioning and other items. In combat, what gear you use depends on how much damage you deal and take. Inventory in this game is semi-realistic. Clothing, weapons, items and armours can slow you down or protect you depending.
Roles:
Spoiler: There are multiple roles you can get and each one has some stat bumps, special/passive abilities, and they have a secret starting item.

Cop
Child
Psychopath
Tank
Priest
Alchemist
Teacher
Doctor
Barbarian
Thief
Parkourist
Chef

Role-cards:
Spoiler: Cop +2 strength +1 stamina
Passive ability: Academy Training
Better with law-based gadgets, firearms and blunt melee weapons. You also lose no sanity if you kill someone out of self-defence.
Special ability: The Law
Double all your stats apart from stamina. Lasts until you run out of stamina and cannot be cancelled early.
Costs 50% of your current stamina.

Child +2 dexterity +1 resistance
Special ability: Copycat
Every day, pick a person and learn a weakened version of all their abilities permanently. Costs 3 stamina to use.

Psychopath +1 strength +1 resistance +1 dexterity
Passive ability: Tense and Nervous
People cannot tell if you're insane. You don’t receive negative effects from losing sanity but if you go insane you still can only win solo!
Special ability: Bloodlust
When activated, for 1 hour every time you kill a player gain a permanent +1 buff to a stat of your choice, killing someone will also reset the timer on this ability. Costs 2 stamina to use.

Tank +3 HP +2 resistance
Passive Ability: Juggernaut
You receive no movement penalty from items or armour.
Special Ability: Armoured Defence
Increase your HP and Resistance by +2 but lose -2 dexterity.
Costs 2 stamina for each phase it stays active. This lasts until you run out of stamina or you cancel the ability.

Priest +3 sanity
Special Ability: Blessing
Choose one item to bless, you will have a choice to give it 1 of 3 random enchantments. You may bless one weapon and one other thing a day.
Special Ability: Counsel
You can increase a nearby person's sanity if it is lowered. You cannot increase your own sanity.
For every 1 stamina spent on this ability, 1 sanity is returned to the target of choice.

Alchemist +1 Sanity +2 Resistance
Passive Ability: Magical Gut
Any liquid you drink that wasn’t made by you will have reduced negative effects and enhanced positive effects, if they even have any.
Special Ability: Potion Brewer
You can create a potion at any given time. Your potions will have a random good effect, and a random bad effect (for example: night vision that comes with -1 Strength). The potion effects last until the affected player gets cursed or knocked out by an external force/effect (such as certain demons, weapons or other potions).
Costs 1 stamina.

Teacher +2 sanity +1 Resistance
Passive Ability: Knowledge is power
Every non-Teacher buff gives you an extra +1 to whatever it buffs.
Special Ability: Educate
Increase someone’s stat of your choice by +2 (you can also teach yourself once). Teaching cannot stack.
Requires 1 Stamina per person buffed for each phase and lasts until you run out of stamina or cancel the buff. If more than 1 person is under the effect of Educate then buffing yourself will not require extra stamina maintenance.

Doctor +1 HP +2 resistance +1 sanity
Passive Ability: Medical Experience
You do not lose sanity from witnessing deaths or gory events. You are also skilled in using medical equipment.
Special Ability: Heal
Spend 1 stamina to heal 2 HP to yourself or other nearby players.

Barbarian +3 Strength
Passive Ability: Rage
For every 1 HP you lose, gain +1 strength. For every 1 HP you gain, you lose 1 strength.
Special Ability: Roar
Unleash a terrifying shout that only monsters can hear, it will temporarily stun them or scare them away.
Costs 1 Stamina to use.

Thief +3 dex
Passive Ability: Gucci Bag
You have an oddly bigger inventory…what is this reality bending trickery!?
Special Ability: Steal
Once per day, you may steal an item from one or multiple people’s inventories (no matter where you are in the house). Each item you steal costs 1 Stamina. You may specify what type of item you want to steal for an extra 1 stamina, otherwise it will be random. You cannot steal 'role items' until Day 2.

Parkourist +2 dex +2 stamina
Passive Ability: Fitness Professional
You can jump higher than the average player and your heart + breathing rate is more controlled.
Special Ability: Adrenaline rush
Buff your Resistance and Dexterity by +2 each.
Costs 2 stamina for every phase it’s active until you either run out of stamina or stop the buff.

Chef +1 resistance +1 stamina +1 dex
Passive Ability: Refined Taste
You can taste test anything to tell what ingredients it may contain without suffering any negative or positive effects. You have the knowledge and skills on many food related things such as recipes, ingredients, utensil & poisons.
Special Ability: Idiot Sandwhich
Gain a buff to every stat (apart from Stamina) per food item you have consumed in the current phase (better quality foods = higher stat buffs).
Costs 2 stamina and it’s active until the phase ends or you stop the buff.

Stats:
Spoiler: You have 30 stat points that you can allocate between your different stats. Each one must have at least 1 point in it and a max of 9 in a stat.
Strength is how strong you are. You can move stuff easier and are better in melee combat plus for every strength point allocated a small percentage of damage is added to how much you deal in combat.

Stamina
effects how long you can go without becoming weaker in a fight and how far you can exert yourself before you need to rest.

Dexterity makes you faster, more flexible, better balanced and better at high skill actions. For every dexterity point allocated, a small percentage is added to your dodging chances.

Sanity is arguably very important! The lower your sanity, the more bad things can & will happen. When you reach 0, you go insane and must kill everyone else to win.
0 sanity: You can't tell somebody is insane.
Negative 1-2 sanity: Barely noticeable up close.
Negative 3-4 sanity: Pretty obvious up close.
Negative 5-6 sanity: Somewhat noticeable from far away.
Negative 7-8 sanity: Pretty obvious from far away.
Negative 9-10 sanity: People can tell your insane, no matter what.

HP stands for your Health Points. When you reach 0, you die and reaching a low amount can lead to you being extremely weak or unconscious.

Resistance is ACTUALLY an awesome stat this time, unlike in past games! Your stamina drains slower, adrenaline lasts for longer and after a battle depending on how much resistance you have, you won't feel the effects of any wounds. A small percentage of resistance is also used to reduce damage taken from attacks.

Here's some more helpful info, if you manage to pass the base stat limit:

Strength: At 9, you gain immunity to most grapples and some disarm resistance. At 11+ you gain knockback resistance and a higher chance to land critical hits, both scaling with your stat numbers.

Stamina:
9 stamina gives you faster recharge times by about a fourth. At 11+ stamina regens even more scaling with your stat numbers.

Dexterity: 9 dexterity gives you an improved sleigh of hand, and you can move small stuff without being noticed. At 11+ you gain the ability to 'stealth mode'. TLDR; You can sneak around and will be hard to notice/hear. The higher your stat number is, the stealthier you are in this mode.

Sanity: 9 sanity means you go insane at a slower rate by about a quarter. At 11+ the amount you lose from killing people is lowered by 1, your sanity will passively regenerate overtime (regeneration scales with your stat numbers) and all your other stats will receive a small boost that scales up with higher sanity.

HP: 9 HP gives you a slight increase in the resistance stat. At 11+ HP you gain the ability to heal when you rest (the healing rate scales with your stat numbers).

Resistance:
9 resistance means you are no longer slowed by tiredness and lose less stat points while fatigued. At 11+ you're immune to most forms of slowness and unaffected by most poisons & sicknesses, both scaling with your stat numbers.

To sign-up:
Spoiler: Post /join along with your; name, age, and looks (can be detailed or can be basic like height and weight).

Joined People:
Spoiler: 1. Ramen
2. Gabby
3. PurplePotato
4. Edeneric
5. NathanNightmare
6. Monvh
7. SushiMartyr
8. Sh99er
9. Jensen
10. Magmor
11. Biohazard
12. Multiuniverse
13. Foreverbelonging
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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timurtheking
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Posts: 44
Joined: Fri Jul 17, 2015 7:34 am
Location: Under the bridge.

Re: The House 3 (Game Over - The Fellowship escapes!)

Postby timurtheking » Tue Apr 05, 2022 12:16 pm

First to Escape – Magmion (@Magmor)

Host’s Favourites
– The Fellowship of Quantum Flame! (Multi, Sushi, Ramen as the core 3 members)

MVP Idiot – (@Jensenxk)
Most Potential – Daag Hertmaan (@Monvh)!
MVP Murderer - Alice (@Sh99er)!
MVP Psychos – Alice (@Sh99err) and Ash (@gabby)!
MVP Monster Hunter – John (@Multi)!
MVP Collector – John (@Multi)!
MVP Explorer – Evan (@Ramen)!
MVP Craftsman – Alice (@Sh99er)
Luckiest Player – Evan (@Ramen)!
Unluckiest Player – Izzy (@PurplePotato)!
Riskiest Player – John (@Multi)!
Funniest Death – Xavier (@Biohazard)!

Whoever the mods are, feel free to lock this thread now!
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
User avatar
timurtheking
Sponsor
Sponsor
 
Posts: 44
Joined: Fri Jul 17, 2015 7:34 am
Location: Under the bridge.


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