I shall start off with a small game to host!
Haunted House!
Basics:
-You four are trapped inside of a Haunted House with a bunch of scary things that want to hurt or haunt you!
-Your goal is to get out of the house! You just need to find out how!
-Just kidding! You gotta get from the third floor to the second floor! Then the first! Then outta the house! Good luck though.
How To Play:
-You will start off in a room with one door and a bunch of objects that could help you! Or something.
-Contains at least one scary thing!
-You are basically allowed to do anything that you would be able to do in real life!
-You can die! Not really! You will just go insane and have to be carried by a friend or be left behind!
-You can revive other players by making it to the next floor!
-Fun times are ahead!
-There's now two scary things! I think!
-I can and will lie to you!
-The previous line was a lie!
-See?
Rules:
-Anything that applies to the forum rules applies here!
How to Join:
When joining list one strength and one fear
Joining Template:
/Join
Strength: Fast
Fear: Bats
Players:
1. Chemist1422 (10/10)
Strength: Climbing Walls!
Fear: Enclosed spaces with nobody else around!
Ability: Spend two sanity to see the properties of a room
Inventory: Lantern with no light source, A necklace, and a bracelet! Bow and 9 arrows
2. Ezradekezra (10/10)
Strength: Can fit into small spaces!
Fear: Chapter 2-4 of Super Paper Mario
Ability: Halve his own sanity before swapping sanity between two people.
Inventory: Fully functioning flashlight! Three potions (one removes strength, one doubles strength and weakness, one removes both.) . Alastor's Coin. Hammer
3. Dolphina (10/10)
Strength:
Fear:
Ability: Spend four sanity to gain three extra actions
Inventory: A Kitchen Knife. two throwing knives, and Notebook. V (The Green Voice)
4. Fenraiser (12/12)
Strength: Courageous Aura
Fear: Being Alone
Ability: Spend three sanity to interrogate anything
Inventory: Water Gun with Freezing and Healing Vials,
NPC Party Members (not updating for my sanity):
5. Queen of Hatred (15/15)
Strength: Beating up bad guys!
Weakness: Hopeless
Ability: In The Name of Love and Hate-At 10 sanity will become slightly insane. Will do an action every time an action is performed. In combat will do three actions every turn. More likely to fail. At 5 sanity will become Hysterical. While Hysterical she will have to be carried by a player. Will do nothing in combat except stare off in the distance. Occasionally will lower a player’s sanity by 2. At 0 sanity will transform into [REDACTED]
Inventory: Magical Staff
6. Alastor (666/666)
Strength: Not helping
Weakness: Helping.
Ability: ???
Inventory: Nothing
BRVR (HOST)
Extra (known) NPC's (also not updating for my sanity):
The Beast (Hostile): ???
??? (Friendly): Voice inside Dolphina and Ezra's head
Radio Demon/Alastor (Neutral): Currently resides in Alastor's Coin.