npromin1 wrote:Javi nooo (x2)
Jabichuelas wrote:what happen
lemonader666 wrote:Jabichuelas wrote:what happen
I...may have...only set the boot timer to 3 days...and have the game accidentally end through NY...
DJVoxel wrote:I mean you could just do the resolution of each turn manually
DJVoxel wrote:Well we know the cycle order and the exact rules of how the game functions.
For example, if I send you:
Deploy 5 units in x
Deploy 5 units in y
Move 4 units from a to b
Move 5 units from b to c
Move 5 units from c to d
And Uzay sends
Deploy 10 units in z
Move 10 units from d to e
Move 10 units from e to f
Then the resulting action order, due to the current cycle order is
Unit deployment
Uzay: Move 10 units from d to e
Voxel: Move 4 units from a to b
Uzay: Move 10 units from e to f
Voxel: Move 5 units from b to c
Voxel: Move 5 units from c to d
For combat, the defending player loses a number of units equal to attacking armies * 0.6, rounded, and similarly the attacking player loses a number of units equal to the number of defending armies * 0.7
Randomness hasn't affected combat at all so far to my knowledge, so I wouldn't worry about it
Then you just open up the image in paint or something and modify it
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