Mutiny 9: The Storm

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Mutiny 9: The Storm

Postby deathofrats0808 » Sat May 23, 2020 7:06 am

Mutiny
Created and originally run by Fenraiser
You are voyagers looking for a new life in a new land. Slates wiped clean, you are neither criminals or citizens. You are explorers on the open ocean. You head towards lands never seen, you'll face dangers and blessings head-on, and you must move foward. But, the real danger is not the seas, the storms, or the pirates out for your lives and gold. The greatest danger you all face is none other than yourselves.



It's back! Welcome once more to the Covenant. There have been some changes to mechanics that people may wish to take note of, even if they have played before.

Basic Mechanics:

Spoiler: Game phases are generally 48 hours, but may be extended at the host's discretion. Phases will switch from day to night, although gameplay will not be significantly different from each other.
Actions are free. They are effective as per the host's judgement.
The game will end when all the players die, the ship is destroyed, or the destination has been reached.

Basic Stats:

Mutiny Level:
Measured by the lovely Mutiny Meter, this measures how badly things are going. When it reaches 100%, there will be a special event. Mutiny Events are very dangerous. It starts at 0. It increases by 10% every phase. A character death/kill will increase the mutiny level by 40% in normal circumstances. An NPC kill will only increase it by 10%. A quest going poorly (resulting in moderate+ injury, mass destruction of explored area, allied character/NPC death) increases the Mutiny level by 10% or more, depending on how badly it goes. Prisoners bring the Mutiny level up 6% per phase each. Fighting on board the ship between player characters raises the Mutiny level by 4%.

Voyage Level:
It is how close you are to your destination. Every day it increases by 20%.

Inactivity:
Prods are every 48 hours. If nothing is going on that you are involved with, you are welcome to send a PM or Discord message giving an activity you wish to do while waiting. This will pause your prods until the current event ends, at which point you will be expected to send more actions in again.

Characters/NPCs:

There are 6 players. Each player has some role which will give them certain abilities. You will be sent these, as well as your inventory via PM.To gain a role, simply /join as that role. First come first serve, and no doubles.
What you can carry runs on rule of cool. As long as you are on the ship, anything you cannot carry is automatically stored in a chest in your quarters. This may be suspended during events.
Every player can order NPCs at a limited level as per the NPCs feelings towards them.
Characters shall not PM each other. Everything will be on this thread.
Players can kill each other under normal circumstances. Be careful about this.
NPCs are less effective at events and actions than other players.
Players can choose what kind of profession/character they want. Any character can take any action, but the host will decide what happens.
NPCs are housed in the room with their number.

Events:

Events can decrease or increase any of the stats.
Events are used to progress the story.
Pretty much anything can kill main characters, usually each other.
NPCs can be sent to do events although they will be less effective than regular crew members.
Keep an open mind. I reserve final say on events.

Map of the Covenant: https://drive.google.com/drive/u/3/fold ... 4AhZg-iplH


Players:
  1. Chemist1422 the Botanist
  2. BRVR the Doppelganger
  3. Multiuniverse the Drug Kingpin
  4. TakumiHirijihara the Mercenary
  5. HereThereEverywhere the Exiled Queen
  6. Fenraiser the Wolf Dancer

Backups:

NPC List:
  1. Captain Anthony Weston
  2. Jeremiah Gibson
  3. Henry Wright
  4. James Fox
  5. Stefan Booth
  6. John Shaw
  7. Clayton Adams
  8. Riley Hawkins
  9. Erin Newman
  10. Nick Murphy
  11. Ryan Dawson
  12. Jamie Watts
  13. Sebastian Howard


Dead:
  1. Jessie Carter
  2. Noel Reynolds

Mutiny Meter:
66%

Current Voyage Level:
20%
Last edited by deathofrats0808 on Sun Jun 14, 2020 9:31 am, edited 20 times in total.
Dry lightning cracks across the skies
Those storm clouds gather in her eyes


Mutiny 9: The Storm
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Re: Mutiny 9: The Storm

Postby Descender » Sat May 23, 2020 7:13 am

(mandatory interest post)
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Re: Mutiny 9: The Storm

Postby Chemist1422 » Sat May 23, 2020 7:18 am

/in tbd
mist ~ she/they
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Re: Mutiny 9: The Storm

Postby BRVR » Sat May 23, 2020 7:51 am

/Join as Doctor and Surgeon

Boom
Beat the system now I'm like 110 percent doctoe
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Re: Mutiny 9: The Storm

Postby Multiuniverse » Sat May 23, 2020 7:57 am

/join as Seer and Drug Kingpin

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: Mutiny 9: The Storm

Postby deathofrats0808 » Sat May 23, 2020 8:02 am

One role per player please.
Dry lightning cracks across the skies
Those storm clouds gather in her eyes


Mutiny 9: The Storm
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Re: Mutiny 9: The Storm

Postby Multiuniverse » Sat May 23, 2020 8:08 am

Drug Kingpin then why not

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: Mutiny 9: The Storm

Postby TakumiHijirihara » Sat May 23, 2020 8:23 am

/in mercenary
Back 4 Moots.
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Re: Mutiny 9: The Storm

Postby HereThereEverywhere » Sat May 23, 2020 8:25 am

/in as exiled queen
canadian joker says a lot aboot society

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Re: Mutiny 9: The Storm

Postby Fenraiser » Sat May 23, 2020 8:26 am

/in Wolf Dancer
(More like a performer but Dancer is more awesome)

Backgrounds gonna be fun and I love wolves.
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Re: Mutiny 9: The Storm

Postby deathofrats0808 » Sat May 23, 2020 8:56 am

All slots are now filled, and we only wait for BRVR and Chemist to pick roles.
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Those storm clouds gather in her eyes


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Re: Mutiny 9: The Storm

Postby BRVR » Sat May 23, 2020 10:14 am

/join as Doppelganger
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Re: Mutiny 9: The Storm

Postby Chemist1422 » Sat May 23, 2020 10:32 am

/join as botanist
mist ~ she/they
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Re: Mutiny 9: The Storm

Postby BRVR » Sat May 23, 2020 10:47 am

Chemist1422 wrote:/join as botanist

Lol
You don't know why yet
But this is a fantastic coincidence
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Re: Mutiny 9: The Storm

Postby Chemist1422 » Sat May 23, 2020 10:47 am

I wouldn't have it any other way.
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Re: Mutiny 9: The Storm

Postby deathofrats0808 » Sat May 23, 2020 11:08 am

PMs with inventories and abilities sent. Please confirm in the thread that you've received your PM.
Dry lightning cracks across the skies
Those storm clouds gather in her eyes


Mutiny 9: The Storm
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Re: Mutiny 9: The Storm

Postby TakumiHijirihara » Sat May 23, 2020 11:34 am

/confirm
Back 4 Moots.
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Re: Mutiny 9: The Storm

Postby Multiuniverse » Sat May 23, 2020 11:37 am

/confirm

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: Mutiny 9: The Storm

Postby Chemist1422 » Sat May 23, 2020 11:40 am

/confirm
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Re: Mutiny 9: The Storm

Postby BRVR » Sat May 23, 2020 11:41 am

Chemist1422 wrote:/confirm
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Re: Mutiny 9: The Storm

Postby TakumiHijirihara » Sat May 23, 2020 11:43 am

So who gets the honors of killing us all
Back 4 Moots.
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Re: Mutiny 9: The Storm

Postby BRVR » Sat May 23, 2020 11:48 am

TakumiHijirihara wrote:So who gets the honors of killing us all

Did I get a turn yet?
I don't think I got a turn.
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Re: Mutiny 9: The Storm

Postby Chemist1422 » Sat May 23, 2020 11:48 am

probably the druglord
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Re: Mutiny 9: The Storm

Postby Fenraiser » Sat May 23, 2020 3:29 pm

I want to kill us all .



/confirm btw
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Re: Mutiny 9: The Storm

Postby Fenraiser » Sat May 23, 2020 3:33 pm

BRVR wrote:
TakumiHijirihara wrote:So who gets the honors of killing us all

Did I get a turn yet?
I don't think I got a turn.

BRVR has the perfect role for killing us all.
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