squosher wrote:Pregame Discussion
Now is the time for some out of character discussion before the game starts. Its time to discuss with the other players out of character and plan and coordinate things if you like. This is also a good chance to ask me about the details of the setting you want to know and watch me fail to make up place names on the spot. I will also put some setting information in the original post over the next few days. Finally this is also a good time to ask questions about how the game will run or request things you might want in the game (I can't promise anything but I might be able to add something).
I'll start the discussion off.
For players who have played before:
What elements of dnd do you like the most and what elements do you like least?
For the new players:
What do you hope your experience of playing dnd will be like? What do you hope it won't be like?
squosher wrote:Pregame Discussion
Now is the time for some out of character discussion before the game starts. Its time to discuss with the other players out of character and plan and coordinate things if you like. This is also a good chance to ask me about the details of the setting you want to know and watch me fail to make up place names on the spot. I will also put some setting information in the original post over the next few days. Finally this is also a good time to ask questions about how the game will run or request things you might want in the game (I can't promise anything but I might be able to add something).
I'll start the discussion off.
For players who have played before:
What elements of dnd do you like the most and what elements do you like least?
For the new players:
What do you hope your experience of playing dnd will be like? What do you hope it won't be like?
TheLastEvangelist wrote:squosher wrote:Pregame Discussion
Now is the time for some out of character discussion before the game starts. Its time to discuss with the other players out of character and plan and coordinate things if you like. This is also a good chance to ask me about the details of the setting you want to know and watch me fail to make up place names on the spot. I will also put some setting information in the original post over the next few days. Finally this is also a good time to ask questions about how the game will run or request things you might want in the game (I can't promise anything but I might be able to add something).
I'll start the discussion off.
For players who have played before:
What elements of dnd do you like the most and what elements do you like least?
For the new players:
What do you hope your experience of playing dnd will be like? What do you hope it won't be like?
I hope it'll be something fun that I remember for a long time. I also hope that the game's story and stuff isn't filled with overused tropes.
ScorpioDiAngelo wrote:Which overused tropes do you mean?
DJVoxel wrote:Edit 2: We already have 3 tieflings O_o
ScorpioDiAngelo wrote:Bluedetroyer wrote:DJVoxel wrote:Edit 2: We already have 3 tieflings O_oI’m the best tiefling though
And one Aasimar
Blackajack wrote:In terms of the world:What is the name of this hunk of rock we call our planet?
I'll respond to this one once I've thought of one lol
What is the region we are starting/playing in for this campaign?
I'm not sure how long this campaign will go on for. I'll run an adventure which will take place at the base of the turnstone peaks, one of the large mountain range. The adventure will take place in the town of Harrowhill across the surrounding hills, though you may end up going to some of the other nearby towns during the adventure. At the end of the adventure I will ask people whether or not they want to keep playing, and if they do I will continue the campaign, probably continuing everyones journey east and spending time in some of the regions to the east of the continent.
Will this campaign most likely only take place on one continent/region or stray across multiple?
I kind of answered this above but the adventure will likely take place in a fairly locallised area but if you choose to keep playing you will probably eventually end up visiting at least a significant portion of the continent.
Will we be informed on what Turnstone peaks is and the history behind it?
The turnstone peaks are the biggest mountain range in the continent. I will give a bit more info of them when I draw the map of the continent.
How are we starting session one, per say? What situation are we wrapped in? Jail? Inn?
When we will start, you will be journeying east along the mountainfoot path. You will have met each other along the journey and got to know each other a little (so we don't have to do introductions). The adventure will start on the road as the day is nearing its close and you are not far from the town of Harrowhill, where you plan to stay for the night.
Do we need to keep our own reasons for staying in the group, or will you create one which will motivate our characters?
Near the start the whole group will be tasked with doing something, so the group will likely naturally stay together for at least the start of the adventure. After that, then the group staying together is less under my control and more under yours.
Is there anything in the DnD universe - creature wise - that doesn't exist in this tale? For instance, do dragons exist?
Dragons exist, most of the normal creatures exist. The religion in this setting is a bit unusual, but I'll get to that a bit later when I have time.
What is our crit/fumble rules?
Crits deal double damage on attacks as normal. In general, crits always make you succeed (within reason), crit fails always make you fail. I will sometimes add extra situational consequences for a crit or fumble, but not every time.
Is this a more open or linear story?
It will be more on the open side of things, but at least for the adventure part, there will be a set goal.
That's my questions for now.
ScorpioDiAngelo wrote:My main questions/suggestions are as follows:
1-Do you plan to take advantage of the character's backstories. That's something I would like to see, it could make it a lot more interesting/difficult for the characters if, per example one of the characters from their backstory (a lover/sibling/mentor) ended up being a villian or died in the crossfire.
If the campaign continues rather than just being one adventure, then yes there will be some level of backstory involvement.
2-Will our characters start out in the same place?
You will start out travelling in the same caravan. As for why you are on a caravan going along a trade route from west to east, thats up to you.
I have a couple more but I gtg.
ScorpioDiAngelo wrote:Also. Are the characters alignments mafe public info?
DJVoxel wrote:Edit: Additional question. Do we get additional starting gold because we're starting with 3rd level characters?
squosher wrote:so we don't have to do introductions
ScorpioDiAngelo wrote:When casting magic, this mark glows brightly and a blinding halo of fire appears above my head.
ScorpioDiAngelo wrote:DJVoxel wrote:What do you define as Exploration?squosher wrote:so we don't have to do introductions
D:
I like character introductionsScorpioDiAngelo wrote:When casting magic, this mark glows brightly and a blinding halo of fire appears above my head.
How very anime of you
It's one of the requirements of sorcerers
ScorpioDiAngelo wrote:There has to be some magical effect that happens when you cast magic..I have an arcane focus.
ScorpioDiAngelo wrote:"Even when one's magic goes off as planned, the act of casting is often accompanied by a telltale sign that makes it clear where the magical energy came from. It can be tied to your origin, some other aspect of who you are, or a seemingly random phenomenon."
sunfirejr wrote:look i just want a fun game, if we're serious that's cool, but i want it all to inevitably be chaotic bullshit for some reason or the other
DJVoxel wrote:ScorpioDiAngelo wrote:"Even when one's magic goes off as planned, the act of casting is often accompanied by a telltale sign that makes it clear where the magical energy came from. It can be tied to your origin, some other aspect of who you are, or a seemingly random phenomenon."
....
I'm dumb.
I must have skipped over it when I was checking over the class description
DJVoxel wrote:Edit 2: We already have 3 tieflings O_o
ScorpioDiAngelo wrote:Also. Are the characters alignments mafe public info?
DJVoxel wrote:D:
I like character introductions
DJVoxel wrote:What do you define as Exploration?
ScorpioDiAngelo wrote:How will our various connection's to demonic and celestial beings effect gameplay? Will there be certain people willing or unwilling to help us because of our varying spiritual inclinations?
ScorpioDiAngelo wrote:How will our various connection's to demonic and celestial beings effect gameplay? Will there be certain people willing or unwilling to help us because of our varying spiritual inclinations?
DJVoxel wrote:We already have 3 tieflings O_o
ScorpioDiAngelo wrote:*Flashes back to that time my brother made himself a dragonborn named Jeff and called his clan the Klu Klux. So I made all the dragonborn clans his sworn enemy and the only way they could pass safely through is to seek refuge in churches which worshipped the dragon god. He stepped in, insulted the acolyte and the entire religion out of stupidity, and was immediately struck down by sacred flame.
ScorpioDiAngelo wrote:Also. To the host. Will we be allowed to use PMs for private conversations, hidden actions, and the like?
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