Secret Hitler! (FASCISTS WIN!) "HEIL!"

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Secret Hitler! (FASCISTS WIN!) "HEIL!"

Postby Rickdaily12 » Mon Aug 12, 2019 2:42 pm

Image


This is the game thread for Secret Hitler. Rules are as follows:

1. As always, if you are not a living player in this thread, strictly, please do not post here.

2. Standard Forum Mafia rules apply. Do not spam, do not be disrespectful, no angleshooting, no intentional gamethrowing, no screenshotting your role card, the whole shebang. Anything I might yell at you for in any other social deception game, I'm probably going to yell at you for here. So please don't.

3. No outside communication of any kind. Even if you are a member of the informed minority. All communication between players will happen in this thread only. Any communication outside of this thread will happen only between you and myself. There will be no means for Fascists to talk to each other besides where all the Liberals can see you. If you're going to attempt to tell Hitler who his teammates are, the Liberals are going to get the chance to know that this happened.

4. Please make at least 2 posts of reasonable content every 24 in-game hours. If you do not, I will prod you. This means you must contribute at least two actual game content posts to the game every 24 hours, or I will poke you. If I have to prod you three times, or if you do not respond to the prod after 12 hours, you will be replaced.

5. The Phases for this game will work as follows:

- Government Phase lasts 24 hours until 3
Fascist policies have been played.
- After 3
Fascist policies have been played, Government Phase extends to 48 hours.
- If the President has not chosen a Candidate before the final 6 hours of Government Phase, one will be chosen for them.
- After I have received all votes on that President and Chancellor via PM, the Government Phase ends and I will reveal the result of the vote. Your vote is public information.
- If government passes, a 24-hour Policy Enactment Phase begins. The first 12 hours is for the President, and the last 12 for the Chancellor. Once the President or Chancellor have made a decision regarding a policy, I will skip the remaining time of their segment in this phase.
- If you don't submit an action during Policy Enactment at all, I will make one for you depending on your alignment.
- The game thread will remain locked during the entire duration of a Policy Enactment phase.
- If a
Fascist policy is enacted, a 12 hour Special Power phase begins, and the elected President must use the power. The Game Thread will reopen at this time. Once the power is used, the action is locked, and I inform the President or the group of any results. After this, a new Government Phase begins.
- The Liberals Win if they pass 5 Liberal Policies, or kill Hitler.
- The Fascists Win if the pass 6 Fascist Policies, or elect Hitler as Chancellor after 3 Fascist Policies have been enacted.

Best of luck. The fate of our glorious country- and perhaps the world- rests in your hands!
Last edited by Rickdaily12 on Fri Aug 23, 2019 2:22 pm, edited 22 times in total.
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Re: Secret Hitler! (FASCISTS WIN!) "HEIL!"

Postby Rickdaily12 » Mon Aug 12, 2019 2:42 pm

Player List (in order of Presidential Candidates)

TimetoReap
heytheregirl17*
GrumpyGoomba
Multiuniverse

(CHANCELLOR) AlbanixAnubibus
transportowiec96
BRVR*
Chemist1422*
dota2reporter
timurtheking**

* - denotes prod



ISOs:

Rickdaily12 (Host)

TimeToReap
heytheregirl17
GrumpyGoomba
Multiuniverse
AlbanixAnubibus
transportowiec96
BRVR
Chemist1422
dota2reporter
Phone0Ix timurtheking


Role List:

6 Liberals
3 Fascists
1 Hitler

Note: Liberals and Hitler do not know anyone else's role besides their own role. Fascists know everybody's role. Hitler is on the Fascist team.



POLICY TRACK:


LIBERAL

L L L - *


FASCIST

F F F * * *
Last edited by Rickdaily12 on Fri Aug 23, 2019 2:19 pm, edited 41 times in total.
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Re: Secret Hitler! (Setting Up)

Postby Rickdaily12 » Mon Aug 12, 2019 2:43 pm

Game Information and Play Procedure:

The Basics:

Spoiler:

As we are playing a 10 Player Game, this will be the Policy Track boards we will be using for this game:

Image

The Policy Deck will begin holding 11 Fascist policies and 6 Liberal policies.


How Phases work:

Spoiler: Government Phase:

The President will say either: /nominate X as Chancellor OR nominate X as Chancellor (color code 800000). Both formats are accepted, but one must be used.
After this, the nomination is made final. The President cannot change their mind, even if they wish to nein their own pick later.

Immediately after the President has chosen a Candidate, players must then vote by PMing me. Please title it something beginning with Secret Hitler (ex. "Secret Hitler vote")
The message need only say "Ja!" (Yes) or "Nein!" (No)
You may edit your message at any time, as I will not open your vote until I have received everyone's votes. Once that happens, your vote is locked.
Please do not send me multiple PMs. Editing your PM will be enough.


If you do not vote and the clock runs out, you will be counted as a Nein. Votes after either everyone sends a vote in, or the clock runs out, will then be made public.



Policy Enactment Phase:

The President will receive three cards. Tell me EITHER which one card you would like to discard, OR which two cards you would like to pass to your Chancellor.
The Chancellor will then receive two cards. Tell me which card you would like to discard, and which you would like to enact.

Once 5 Fascist policies have been enacted, Veto Zone is now in effect. This will work as follows:

The President will discard one card and pass two cards along as normal.
INSTEAD of the Chancellor enacting one of those policies, the Chancellor may notify me that they wish to ask the President to veto the policies given.
I will then notify the President of the Chancellor's request. If the President tells me that they accept the Chancellor's Veto, the policies are discarded.
If the President refuses the Chancellor's request to Veto, then the Chancellor must play one of the two policies.

If a President and Chancellor both agree to Veto the policies, then the election tracker advances by one.


Special Power Phase:

This will always begin after a Fascist policy is enacted for this game.

The game thread will reopen and the outgoing President must now use the power given to them. Three powers will be in use for this game:

Party Membership Peek, in which the President must view which party the player is a member of;
Special Election, in which the President must choose the next Presidential Candidate for the next government;
Execution, in which the President must kill another player.

For any Party Membership Peek, the President must declare in thread which person they will peek, using /view X's membership. I will send the President a PM indicating which Party that player is a member of. The President may then tell the truth, lie, or even withhold, what they saw. You cannot view the Party Membership of a player whose membership has already been viewed.

For any Special Election, the President must choose the next Presidential Candidate by saying either /declare X as President OR declare X as President (color code 0000FF). This is a one time, out of turn order, pick of Presidential Candidate. Any person may be chosen for this power with the singular exception of the outgoing President, who must choose any player other than themselves. Whether that Presidential Candidate's government passes or fails, turn order of Presidency resumes with the player below the President who used the Special Election power- even if this player was the chosen President for the Special Election (i.e this may result in the same person being the Presidential Candidate twice).

For any Execution, the President must declare the shot in thread by either saying /shoot X, /execute X, Shoot X, or Execute X (color code FF0000). The chosen player immediately dies and can no longer speak. I will announce publically if the chosen player was Hitler. If they were Hitler, the game immediately ends and the Liberals have won. Otherwise, the game continues with one less living player.

After any Power has been used, Special Power phase ends. If the game continues, Government Phase begins.
Any power that is not used by the President will be used at complete random.


Role Cards:

Spoiler:
Liberal

Image

You are a Liberal.

You don't know anyone else's role.

You win with the Liberals if you pass 5 Liberal policies.
You also win with the Liberals if Hitler is ever killed.


Fascist

Image

You are a Fascist.

Your other Fascist allies are X, and Y.
Your great leader, Hitler, is Z.

You cannot communicate with your allies anywhere else besides openly on the thread where the Liberals can see you.

You win with the Fascists if you pass 6 Fascist policies.
You also win with the Fascists if Hitler is elected Chancellor after 3 Fascist policies are enacted.


Hitler

Image

You are Hitler.

You don't know anyone else's role.

You win with the Fascists if you pass 6 Fascist policies.
You also win with the Fascists if Hitler is elected Chancellor after 3 Fascist policies are enacted.
Last edited by Rickdaily12 on Wed Aug 14, 2019 4:57 am, edited 4 times in total.
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Re: Secret Hitler! (Setting Up)

Postby Rickdaily12 » Mon Aug 12, 2019 2:43 pm

Tips and Tricks:

If you are Liberal:

Spoiler: Do not play this game like it's Mafia, for starters. It is a very different game. While it is useful to have people know who you trust and distrust, sometimes it is better for the group that you put aside your feelings about a particular player being in the government if it helps the group as a whole learn something useful about the players involved.

Before Hitler Zone (three Fascist policies are enacted), get as many people involved in government as you possibly can. The fewer people you know nothing about, the stronger your options become later when your decisions really matter, and make or break your survival in the game. If you are the President in the first few turns of the game, try to make someone Chancellor who will not be President for at least 2 or 3 governments. Try to pick people who have never been picked before. If you know nothing about a player, this is how you learn something about them.

It is a good idea to use a Party Membership peek on someone who will be the next President rather soon, or on someone you know nothing about at all.

After Hitler Zone, everything changes. At this stage, you're going to want to stick with the people you think are the most likely to be Liberal, and you tend to not want to risk on people you know nothing about. Hitler Zone will be the time that you really need to focus on the people you think are most likely to be Liberal and Fascist when making decisions about who should be in government.

At some point, you might find yourself in conflict with another player, either because your President/Chancellor just lied about what cards you saw, or because someone said your Party Membership is Fascist, or because you saw a Fascist's party membership.

If you are in conflict, try everything in your power to be the obvious Liberal in that conflict. Do everything in your power to make sure your Fascist in your conflict dies first. Try everything you can to figure out what that Fascist wants and doesn't want. Try to determine teammates. Do everything in your power to ensure that the Liberals can rely on you to help them come to the right decisions.

Players in Conflict always contain at least 1 Fascist in the conflict, mechanically. The conflict might be L vs F, or even F vs F, but it's never going to be L vs L. Because of this, you might want to treat these players as being Frozen (do not pick them until Hitler Zone, or ever again) because there is a high chance the person you would otherwise involve would be a Fascist and can cause you further problems.

It is okay to favor people in a Conflict. It is okay to say something like "right now I trust X more than Y", or vice versa. Try not to let that belief cloud your judgment. It is still unwise to let the person you trust get into government if you don't have to risk it.

I strongly recommend against using your Party Membership Peeks on people in conflict. If you get yourself involved, you are now part of the conflict: (L v F v L, [L + L] v F, or [L + F] v F) which would also result in your being frozen with that Conflict because your fellow Liberals won't be able to know if they can trust that you are not just a Fascist also causing more chaos in that conflict.

Never let a person in conflict become President- especially during Hitler Zone. This would risk giving Fascists a crippling amount of power, to manipulate you into trusting them as they elect Hitler, or to throw Liberal policies away, and cause Liberals to die.

During Hitler Zone (3-4 Fascist Policies played), it is okay to risk picking a regular Fascist as Chancellor, rather than risk picking someone you can't rule out as being Hitler. You do not want to pass the government if you are not very confident in the person being a Liberal President. You have two goals in Hitler Zone: Don't elect Hitler as Chancellor, and don't make a Fascist your President.

During Veto Zone (5 Fascist Policies played), you must make sure both people in Government are Liberal, strictly. If a Fascist makes it into either branch, you almost certainly just lost.

Before Hitler Zone begins, neining should be rare- unless a Conflict has been picked. You would probably rather a Conflict get picked, though, if neining that government would otherwise result in a policy enacted because of three failed governments. It is obviously okay to Nein a lot once Hitler Zone begins. It is better to top deck a policy because you've neined too much, than risk Hitler being Chancellor, or a Fascist being president, once Hitler Zone begins.

It is almost always a good idea to always discard Fascist Policies, and always enact Liberal policies. You almost always want to tell the truth about what cards you saw. You always want to tell the truth about the party membership you saw a person have. There are VERY few exceptions to these rules. They are so rare that I won't bother getting into them. Be as Liberal as you can. The more Liberal you are, the more your friends can trust you.



If you are Fascist:

Spoiler: Walk down a tightrope.

Be as Fascist as you can be, without making it abundantly obvious that you are Fascist. Do the most amount of damage you can do while looking as innocent as possible.

If you are the President, if you draw a Liberal Policy, you almost always want to throw that Liberal policy away. If you are the Chancellor, if given the choice to play either a Liberal or Fascist policy, you're probably going to want to play the Fascist policy- especially before Hitler Zone begins (3 Fascist Policies Played).

Lie like a dog. Especially if your President or Chancellor is a Liberal. Claim that you never drew the blue you tossed, when you did. If you claim the blue you tossed, tell everyone that your Chancellor threw it away (i.e "I drew a blue, but THEY were the ones who decided to play the red!") if you are the President. If you are the Chancellor, claim that you never got the blue in the first place (i.e "No, I never got a blue, they gave me two reds!")

If you draw multiple Liberal policies, it is almost always a good idea to throw one of those away, and claim you drew a red instead. (I.e if you draw 2 Liberal Policies and a Fascist, pass one of each and claim that you drew 2 Fascists and 1 Liberal).

As a group, you and your other Regular Fascists have to play as many Fascist Policies as you can, while blaming the most Liberals for those policies as you can get away with without looking like an obvious team. The more Fascist you are, the more confusion you cause, the more you will allow Hitler to blend in and look like an innocent Liberal, and the better your chances of causing the actual Liberals to either kill each other, or trust Hitler too much.

Some of you are going to want to conflict with other Liberals so that you prevent those Liberals from otherwise doing helpful work for the enemy team. Try not to conflict too much- if all of you are in conflict, then the Liberals will at least have some idea on who to trust once they remove all of you from the equation.

Try to let Hitler know that you're on his Team- if it's safe. The most reliable way of doing this is by playing a Fascist policy when he is the President, and hands you a choice; or by peeking Hitler, and saying that you saw his Liberal party membership. Both decisions carry risks, though. If you're going to do this, the Liberals might find out, so be careful.

After Hitler Zone, if you ever become President, find the best most innocent excuse you can get to throw a blue policy away, just to shoot a Liberal. Shooting a Liberal who was confirmed not to be Hitler is especially great.

At the end of the day, you are the expendable lackeys who are doing all of the work for your glorious leader. Until then- blend in.


If you are Hitler:

Spoiler: In general, read the Liberal aspect of this guide. Follow it as much as you can, with a couple of caveats:

If the Liberals have a lot of Liberal Policies on the board, and there are very few Fascist policies on the board, either the deck is not being kind to your team, or your Fascists aren't doing a good job. You might have to be a bit of a harder Fascist to win in these cases. You may have to toss a few Liberal Policies just to ensure that Fascist Policies get played at all.

If you're feeling brave, you might even decide to conflict another player. You can do this, but I would strongly recommend against doing this- conflicted players are very likely to get shot first, and as you don't know your teammates, you have no idea of knowing whether or not you conflicted a Fascist. An experienced Hitler might be able to use this to their advantage, but many Hitlers will not, and freezing your teammates usually spells disaster.

Generally, you want to appear to be solving the game. You want to be as helpful to the Liberals as you can. You want them to trust you. You want to give them every reason not to kill you. You can't let them win, but if your teammates are doing their job, they're the ones looking more Fascist so that you don't have to.

Be careful about being too eager to share what actions you did. Your team might try to signal you- by playing something a Liberal wouldn't, or by saying something to you that you know for a fact a Liberal would never say (e.g. "I played a red policy on choice" or "I saw your party membership and it said Liberal"). Be careful not to slip something that results in the both of you being outted, or you're in for a very miserable game.

You don't know your teammates. That alone is going to suck- your choices will either make or break all the difference for the Fascists. Try to figure out how much help your Fascists need from you before you try to act like a Fascist. Until then, always look as Liberal as you can.

And, if all of the chips turn against you, just remember- this is your destiny, your country!

But, seriously. If you screw up, you're probably the least responsible person for it on your team. :)
Last edited by Rickdaily12 on Mon Aug 12, 2019 5:41 pm, edited 1 time in total.
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Re: Secret Hitler! (Setting Up)

Postby Rickdaily12 » Mon Aug 12, 2019 4:46 pm

Alright, randing the game now.

Once I have all the role cards sent, the game will begin.
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Re: Secret Hitler! (Government Phase 1)

Postby Rickdaily12 » Mon Aug 12, 2019 5:20 pm

Government Phase 1 begins!

Player List (in order of Presidential Candidates)

(PRESIDENT) TimetoReap
heytheregirl17
GrumpyGoomba
Multiuniverse
AlbanixAnubibus
transportowiec96
BRVR
Chemist1422
dota2reporter
Phone0Ix


TimeToReap is the first Presidential Candidate. He has 6 hours to name a Chancellor, or one will be chosen for him.

Government Phase 1 ends in 12 hours. (August 13th, 6:20 AM, UTC -6).
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Re: Secret Hitler! (Government Phase 1)

Postby transportowiec96 » Mon Aug 12, 2019 5:25 pm

Hi Rick
transportowiec96#4236
Feel free to pm me, I'll try to help you with anything.
Spoiler:
StlnSP wrote:transportertownie96

birdyluv0 wrote:transportwiec96

JammySplodge wrote:transportowie96

JammySplodge wrote:transportwie96

Jordan917222 wrote:transportowic96

birdyluv0 wrote:transportwise96

Blackajack wrote:transportowniec96

Jordan917222 wrote:
Warden name i cant spell and i don't want to be in your sig twice wrote:

eleethacker1337 wrote:transportowniec

Moleland wrote:Transporttowiec96

VucubCaquix wrote:Transport-Townie

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Re: Secret Hitler! (Government Phase 1)

Postby Rickdaily12 » Mon Aug 12, 2019 5:26 pm

transportowiec96 wrote:Hi Rick


o/

It is possible that I started the game too early. We'll wait and see if that was the case. :P
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Re: Secret Hitler! (Government Phase 1)

Postby transportowiec96 » Mon Aug 12, 2019 5:29 pm

I'm pretty sure TTR will be asleep until morning so kind of yeah

Can we do picks/votes in advance? As long as the conditions for doing so are clear

example
vote ja if x, y or z are chancellor, otherwise nein
transportowiec96#4236
Feel free to pm me, I'll try to help you with anything.
Spoiler:
StlnSP wrote:transportertownie96

birdyluv0 wrote:transportwiec96

JammySplodge wrote:transportowie96

JammySplodge wrote:transportwie96

Jordan917222 wrote:transportowic96

birdyluv0 wrote:transportwise96

Blackajack wrote:transportowniec96

Jordan917222 wrote:
Warden name i cant spell and i don't want to be in your sig twice wrote:

eleethacker1337 wrote:transportowniec

Moleland wrote:Transporttowiec96

VucubCaquix wrote:Transport-Townie

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Re: Secret Hitler! (Government Phase 1)

Postby Chemist1422 » Mon Aug 12, 2019 5:31 pm

Hello lads and not lads

Lettuce catch some mafia pass some government policies favoring the common people
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: Secret Hitler! (Government Phase 1)

Postby Rickdaily12 » Mon Aug 12, 2019 5:35 pm

transportowiec96 wrote:I'm pretty sure TTR will be asleep until morning so kind of yeah

Can we do picks/votes in advance? As long as the conditions for doing so are clear

example
vote ja if x, y or z are chancellor, otherwise nein

I'd say yes to this, if it weren't for the fact that pre-voting is kind of hard when you don't know what the ticket looks like yet.

Meh. I guess you accounted for this. Sure, I guess. Just edit your vote as you see fit.

Anyway, I'll say that if at least three people haven't checked their role cards in the first 6 hours, I'll extend the phase for another six, so that everyone has a chance to at least notice the game has started.
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Re: Secret Hitler! (Government Phase 1)

Postby AlbanixAnubibus » Mon Aug 12, 2019 6:05 pm

Hello.
In this game, I will resist the urge to assassinate everyone.
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Re: Secret Hitler! (Government Phase 1)

Postby AlbanixAnubibus » Mon Aug 12, 2019 6:10 pm

I vote Transportowiec for Chancellor, since we want the most info on players possible.
Of course, it's not like I'm going to nein your government, but I think that this is the best way to proceed.
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Re: Secret Hitler! (Government Phase 1)

Postby heytheregirl17 » Mon Aug 12, 2019 6:14 pm

Yo
I'm a grammar nazi but not a real one
Spoiler: Image
heytheregirl17 wrote:Y'all trust me when it comes to matters of protecting ourselves from aliens

I'm not sure whether that says more about me or you guys
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Re: Secret Hitler! (Government Phase 1)

Postby AlbanixAnubibus » Mon Aug 12, 2019 6:24 pm

Gewalt ist deine Urlaub, mein Freund.
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Re: Secret Hitler! (Government Phase 1)

Postby heytheregirl17 » Mon Aug 12, 2019 6:26 pm

Honestly I'm up for somebody on the lower end of the Presidential order like Phone
That gives us more info on players who won't be able to otherwise show their colors for a while.
Spoiler: Image
heytheregirl17 wrote:Y'all trust me when it comes to matters of protecting ourselves from aliens

I'm not sure whether that says more about me or you guys
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Re: Secret Hitler! (Government Phase 1)

Postby AlbanixAnubibus » Mon Aug 12, 2019 6:37 pm

heytheregirl17 wrote:Honestly I'm up for somebody on the lower end of the Presidential order like Phone
That gives us more info on players who won't be able to otherwise show their colors for a while.

Basically this, but having everyone choose a Chancellor that's at least 2 away from them prevents all of the term-limited headaches.
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Re: Secret Hitler! (Government Phase 1)

Postby Chemist1422 » Mon Aug 12, 2019 6:38 pm

I have no idea what I’m doing
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: Secret Hitler! (Government Phase 1)

Postby transportowiec96 » Mon Aug 12, 2019 6:45 pm

I'll give you a hint
Spoiler: votes are king
transportowiec96#4236
Feel free to pm me, I'll try to help you with anything.
Spoiler:
StlnSP wrote:transportertownie96

birdyluv0 wrote:transportwiec96

JammySplodge wrote:transportowie96

JammySplodge wrote:transportwie96

Jordan917222 wrote:transportowic96

birdyluv0 wrote:transportwise96

Blackajack wrote:transportowniec96

Jordan917222 wrote:
Warden name i cant spell and i don't want to be in your sig twice wrote:

eleethacker1337 wrote:transportowniec

Moleland wrote:Transporttowiec96

VucubCaquix wrote:Transport-Townie

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Re: Secret Hitler! (Government Phase 1)

Postby AlbanixAnubibus » Mon Aug 12, 2019 7:11 pm

Welp, going to bed now, probably won't get up until Government Phase ends.
Because that's at 5:20.
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Re: Secret Hitler! (Government Phase 1)

Postby Rickdaily12 » Mon Aug 12, 2019 11:23 pm

Ok, low thread activity aside, still there's about half of you who hasn't even opened their role card, so yeah.

I'll reset Government Phase 1 just this once. It now ends on 12:20 PM, CST -6. TimeToReap now has another six hours to nominate a Chancellor before I pick one for him.

Friendly open reminder- there is a posting requirement for this game, under the rules above. Please let me know if you need to be more flexible for you if something comes up.
"Don't lie this is all so you could post Ace Attorney gifs and have it be relevant isn't it." ~Sarah Thorpe

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Re: Secret Hitler! (Government Phase 1)

Postby dota2reporter » Tue Aug 13, 2019 12:23 am

lmao my citizen curse got into forum games too
26-18 ToSFM
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60-47
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Re: Secret Hitler! (Government Phase 1)

Postby Phone0Ix » Tue Aug 13, 2019 2:17 am

Rickdaily12 wrote:Ok, low thread activity aside, still there's about half of you who hasn't even opened their role card, so yeah.

I'll reset Government Phase 1 just this once. It now ends on 12:20 PM, CST -6. TimeToReap now has another six hours to nominate a Chancellor before I pick one for him.

Friendly open reminder- there is a posting requirement for this game, under the rules above. Please let me know if you need to be more flexible for you if something comes up.

Probably because most were asleep
Call me Phone Ig

Or Silver because of my old discord name. Or Mikan because of my new discord name. Or Julian as that's my actual name
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Re: Secret Hitler! (Government Phase 1)

Postby Phone0Ix » Tue Aug 13, 2019 2:23 am

heytheregirl17 wrote:Honestly I'm up for somebody on the lower end of the Presidential order like Phone
That gives us more info on players who won't be able to otherwise show their colors for a while.

Or, the person that was president before you. If they did good atleast. And first round I would be picked and obviously I agree with that
Call me Phone Ig

Or Silver because of my old discord name. Or Mikan because of my new discord name. Or Julian as that's my actual name
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Re: Secret Hitler! (Government Phase 1)

Postby Phone0Ix » Tue Aug 13, 2019 2:27 am

AlbanixAnubibus wrote:
heytheregirl17 wrote:Honestly I'm up for somebody on the lower end of the Presidential order like Phone
That gives us more info on players who won't be able to otherwise show their colors for a while.

Basically this, but having everyone choose a Chancellor that's at least 2 away from them prevents all of the term-limited headaches.

But if you pick next player and they do bad law they are Pres next what is dangerous
Call me Phone Ig

Or Silver because of my old discord name. Or Mikan because of my new discord name. Or Julian as that's my actual name
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