Google wrote:i like how im both critizising this and flexing my 0% winrate
You are specil golgo.
Re: Improving your Town Play 101
Posted: Fri May 17, 2019 4:34 pm
by Descender
I have been summoned.
GrumpyGoomba wrote:
Google wrote:i like how im both critizising this and flexing my 0% winrate
You are specil golgo.
No im retarded
Re: Improving your Town Play 101
Posted: Fri May 17, 2019 4:35 pm
by FMLSheWas12
Where's the chapter on voting based on avatar?
Re: Improving your Town Play 101
Posted: Sat May 18, 2019 3:14 pm
by Varanus
Game Moderator Message: Thread cleaned
Re: Improving your Town Play 101
Posted: Sun May 19, 2019 9:26 am
by Kmenx
FMLSheWas12 wrote:Where's the chapter on voting based on avatar?
Not voting based on signatures
Disgusting
Re: Improving your Town Play 101
Posted: Sun May 19, 2019 10:38 am
by woahah
Kmenx wrote:
FMLSheWas12 wrote:Where's the chapter on voting based on avatar?
Not voting based on signatures
Disgusting
Not voting based on opinions?
Re: Improving your Town Play 101
Posted: Sun May 19, 2019 10:43 am
by GrumpyGoomba
woahah wrote:
Kmenx wrote:
FMLSheWas12 wrote:Where's the chapter on voting based on avatar?
Not voting based on signatures
Disgusting
Not voting based on opinions?
No voting the hosts?
Discostan
Re: Improving your Town Play 101
Posted: Mon May 20, 2019 3:22 am
by 0verki11
I only ever vote someone if they scumread me. God tier strat im actually god
Re: Improving your Town Play 101
Posted: Mon May 27, 2019 8:51 am
by TheWabbit
0verki11 wrote:I only ever vote someone if they scumread me. God tier strat im actually god
you forgot the
/s
Re: Improving your Town Play 101
Posted: Mon May 27, 2019 9:02 am
by woahah
TheWabbit wrote:
0verki11 wrote:I only ever vote someone if they scumread me. God tier strat im actually god
you forgot the
/s
no he didnt.
Re: Improving your Town Play 101
Posted: Sat Dec 26, 2020 9:01 am
by Rickdaily12
Giving this a quick bump after how the Town faked a bunch of claims in SFM 80 xD
Re: Improving your Town Play 101
Posted: Sun Dec 27, 2020 5:39 am
by cob709
Spoiler:
In this post, cob709 wrote:NOLYNCHCAMPAIGN hello my fellow townies, i am here to introduce and teach you about the benefits of nolynching trust me, my opinion is very important and reliable
alright first i will explain why lynching players is bad on the first day, the mafia is informed of their teammates, and the town is not so now the mafia has the advantage because they know more than the town does BUT The TOWN has more players, so we have the benefit of overwhelming the mafia now the mafia wants majority, and they cant gain members. therefore they want to make town lose members TOGETHER we can prevent this from happening, we just need to make sure we DONT lynch townies
now i shall explain why nolynch is good "hmMMMmMmmMm, if we cant lynch anyone, what should we do o' great and wise cob??" is probably what you're asking well search no more! i have all the answers you're looking for we should /vote nolynch, because it prevents us from losing townies some might argue that mafia and NK will kill at night anyways, but we can PREVENT a death from happening by nolynching by preventing deaths from happening, TIs have more time to investigate and find mafia for us
In conclusion, we should nolynch because mafia wants to kill townies, but we want to keep them alive
In this post, cob709 wrote:allow me to introduce you to... NOLYNCHING!!! it is an indisputable fact that nolynching is the optimal play by the end of this post, you're gonna be like "wow cob is so smart he sure does know what he's talking about!" and you will be very impressed i am very convincing and persuasive!!!
the first point i would like to cover is why lynching is BAD!1!11!! a big no no since it is day 1, we have no information to use. everything we're trying to read is based off of personality this is very unreliable, and extremely bad!!! mafia can easily manipulate votes day 1 because they have FOUR members. the mafia has INFORMATION that we dont have!! they can easily trick us into thinking we have information, when we actually dont!! as a result, by lynching, we're giving mafia the OPPURTUNITY to trick us
but by now, you must be thinking "oh my god!!! cob your'e a genius!!!! but if we cant lynch anyone, im lost!! what should i do?!??!!?!?" fear not, for i have the PERFECT solution to solve all our problems. the optimal play for us is to NOLYNCH! it will bring us great success you might asking "but why is nolynch good??" and i will explain my smart nolynching is GOOD because we eliminate the possibility of accidentally killing atown, which is exactly what mafia wants! this gives TIs the opportunity to search for evils on our part, and it also provides us with more solid evidence
Rickdaily12 wrote:First, if there is a massive number of Town versus a Mafia with 1 Kill Power, DO NOT LYNCH!!! I'm talking about games with Town having more than a two-thirds majority, E.G (9+) v (4 or less) and there are no other roles on the side of Scum that kill any faster every Night Phase than the usual factional kill. In these kinds of games, Mafia will WANT YOU TO MISLYNCH TOWN, and since there are so many of you, YOU PROBABLY WILL. In these kinds of games, when Town has a ridiculously stupid number of players on their team versus a laughably small number of Mafia, AND Mafia cannot kill a Town filled with Power Roles up to the brim in a reasonable amount of time without Town mislynching at least 3 days in a row, the better play here is to ALWAYS GO FOR MORE NIGHT PHASES. By going for more Night Phases, your Power Roles outclass the Mafia outright, gaining more information that confirms themselves and the other Town members, and if you're lucky- they might also ruin the Mafia's factional kill. TIP: If Mafia has to kill 7 Town members in a row before they win, then by confirming all other Town, you guarentee they lose. So, the winning play here is to /vote No Lynch a few times. Use those night actions. That way, once people mass claim, you have more information to go off of, and Mafia will have to fabricate more information that likely either gets them killed, or Town confirmed enough of themselves that the Mafia get caught with enough time anyway. Instead, if you start madly lynching people without any information, you don't pressure the Mafia at all and lose the one advantage over them you have: NUMBERS!
Rickdaily12 wrote:People don't consider the merits of No Lynching enough.
Rickdaily12 wrote:Ergo, mislynching Town is always worse than No Lynch. In my eyes, for Mafia, it's literally a free night kill. This is especially true when people have little to no way of sorting
Re: Improving your Town Play 101
Posted: Sun Dec 27, 2020 10:38 am
by dolphina
He didn’t mean nolynch every day, you fuck. Nolynching in any scenario is only viable when the town has enough information to merit a nolynch because it leads to a winning scenario. An example of when a nolynch would actually be viable is the last face-off with two Town vs one Mafia of each type in SFM80. Instead of lynching poly and causing Uzay to kill a Townie and win, they should’ve nolynched, giving Town at least a 33% chance of winning (basing off of pure RNG), instead of lynching poly and dropping that percentage down to 0%.
TL;DR: Sometimes nolynching is ok, but you must only use it when the Town has enough information to merit the nolynch because it increases their odds of winning. As such, nolynching D1 is not a viable strategy and should never be used.
Re: Improving your Town Play 101
Posted: Sun Dec 27, 2020 11:10 am
by ICECLIMBERS
You should nolynch when it's numerically advantageous to do so, like in a 3v1. In an 8v1 I'd disagree with Rick- nolynching lets mafia have full control of the game. At some point you will reach 2v1 and it's better for town to remove players to shape that situation rather than letting mafia choose who they want to go to lylo with.
I think there is a case for nolynching in scenarios like "Fire and Ice, 5 minutes left to EoD Doc claims at L-1, no counterclaims and not enough time or people to get majority on somebody else" you can let the mafias deal with that, but it's niche.
Re: Improving your Town Play 101
Posted: Sun Dec 27, 2020 1:25 pm
by UzayAltay
@cob lol
@dolphina you have a point about that endgame but you presented it horribly. And like it was an endgame after All, like at endgames calculation is involved, when that is not main issue of Rick's post.
@Ice I think Rick mainly meant when town also have advantage of PR, or have a way to confirm people on night, rather than mountainous.
And I dont think main reason this is bumped is nolynch.
Re: Improving your Town Play 101
Posted: Wed Dec 30, 2020 8:33 am
by kosmo16
ICECLIMBERS wrote:You should nolynch when it's numerically advantageous to do so, like in a 3v1. In an 8v1 I'd disagree with Rick- nolynching lets mafia have full control of the game. At some point you will reach 2v1 and it's better for town to remove players to shape that situation rather than letting mafia choose who they want to go to lylo with.
I think there is a case for nolynching in scenarios like "Fire and Ice, 5 minutes left to EoD Doc claims at L-1, no counterclaims and not enough time or people to get majority on somebody else" you can let the mafias deal with that, but it's niche.
Imo no lynch and no kill should be forbiden.
Re: Improving your Town Play 101
Posted: Wed Dec 30, 2020 1:00 pm
by Royee
kosmo16 wrote:
ICECLIMBERS wrote:You should nolynch when it's numerically advantageous to do so, like in a 3v1. In an 8v1 I'd disagree with Rick- nolynching lets mafia have full control of the game. At some point you will reach 2v1 and it's better for town to remove players to shape that situation rather than letting mafia choose who they want to go to lylo with.
I think there is a case for nolynching in scenarios like "Fire and Ice, 5 minutes left to EoD Doc claims at L-1, no counterclaims and not enough time or people to get majority on somebody else" you can let the mafias deal with that, but it's niche.
Imo no lynch and no kill should be forbiden.
It varies from setup to setup, and might be an indication of a bad setup.