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Re: How to Expand Our Playerbase

PostPosted: Thu May 16, 2019 1:29 pm
by Varanus
We could expand our playerbase by 1 by unblacklisting James
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Re: How to Expand Our Playerbase

PostPosted: Thu May 16, 2019 2:38 pm
by TheDebil
if you have friends force them to come here in exchange for your friends

Re: How to Expand Our Playerbase

PostPosted: Thu May 16, 2019 3:20 pm
by tfiosforevah
TheDebil wrote:if you have friends force them to come here in exchange for your friends

tried that, doesn't work

Re: How to Expand Our Playerbase

PostPosted: Sun May 19, 2019 9:30 am
by Kmenx
TheDebil wrote:if you have friends force them to come here in exchange for your friends

You lost me at friends

Varanus wrote:We could expand our playerbase by 1 by unblacklisting James
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Yes

Re: How to Expand Our Playerbase

PostPosted: Mon May 20, 2019 3:43 am
by jucktropy
Need An Advertiser mod,
I Mean BMG Will ban Ads So
threw PM's everybody or could make a banner of FM

Re: How to Expand Our Playerbase

PostPosted: Wed May 22, 2019 12:21 am
by Crimson97
Devs won't care about FM unless there's something in it for them.

Everybody go play TOS and make your last will and death note an ad for FM.

Re: How to Expand Our Playerbase

PostPosted: Wed May 22, 2019 12:31 am
by Crimson97
Ok but seriously, the best way to expand the playerbase is to improve the quality of the games. MU and MS people already know about us ... for being bad. Word of mouth is one of the best advertisements you can have but right now most of it is negative. Make people want to try the site and stay. Now if only i could play well.

That doesn't mean that advertising FM through other means is bad, but if people keep having bad experiences here, they are either going to leave the site or be scared away from FM all together if they are new to it. They are gonna go tell other potential players horror stories about how bad the site is too.

NFM should be encouraged and improved as much as possible. There's some new players who join standards and SFMs just to post a couple of posts at the start of the game and feel overwhelmed by everything. It'd be awesome if every single new player had a mentor in NFM, if possible.

Re: How to Expand Our Playerbase

PostPosted: Wed May 22, 2019 2:33 am
by GrumpyGoomba
Yeah... a mentor would be nice...

Re: How to Expand Our Playerbase

PostPosted: Wed May 22, 2019 7:01 am
by Chemist1422
good thing I just happen to be hosting a mentor/mentee VFM soon :3

Re: How to Expand Our Playerbase

PostPosted: Wed May 22, 2019 9:48 am
by GrumpyGoomba
Chemist1422 wrote:good thing I just happen to be hosting a mentor/mentee VFM soon :3

Wuv you chem chem :3

Re: How to Expand Our Playerbase

PostPosted: Wed May 22, 2019 11:23 am
by Kmenx
Crimson97 wrote:Ok but seriously, the best way to expand the playerbase is to improve the quality of the games. MU and MS people already know about us ... for being bad. Word of mouth is one of the best advertisements you can have but right now most of it is negative. Make people want to try the site and stay. Now if only i could play well.

That doesn't mean that advertising FM through other means is bad, but if people keep having bad experiences here, they are either going to leave the site or be scared away from FM all together if they are new to it. They are gonna go tell other potential players horror stories about how bad the site is too.

NFM should be encouraged and improved as much as possible. There's some new players who join standards and SFMs just to post a couple of posts at the start of the game and feel overwhelmed by everything. It'd be awesome if every single new player had a mentor in NFM, if possible.

The mentor system would be great especially considering you don't actual have to be the best player to be a great mentor

Re: How to Expand Our Playerbase

PostPosted: Thu May 23, 2019 3:20 pm
by James2
chitownmvp01 wrote:
James2 wrote:For the last few years, ToS FM's playerbase has been in decline. This is largely for demographic reasons (a substantial portion of our players were teenagers who have since gone to college). In a few months we'll transition to a new forum which will cause a lot of players to become less active. The problem will only get worse as the playerbase goes from college to the workforce, and in a few years the bulk of our players will start to form families, at which point ToS FM will die.

In order to reverse this trend, it is necessary to recruit new players. At present, there is only one viable source of new players available to us, ToS itself.

Even with the move to pay-to-play, there are still tens of thousands of people who play ToS. If we could grab even one percent of them we'd rival MU and MS. And it would be trivially easy for the devs to add "Want to play the legendary long form of Town of Salem? Check out the Forum Mafia section of our forums!" as one of those rotating tips that show before games. It would be highly visible and in a space not allocated for commercial advertising.

Now I know the response of course. BMG is a business and has no reason to advertise a non-profitable section of its forums. Well, let's give them a reason. There are a number of tacky things we could do in exchange for advertising. Here are a few examples:

Restrict Episodes to Coven owners
Restrict games with certain experimental roles in them to Coven users
Offer paid spectating

All of these things would be tolerable annoyances (for us) that would make advertising FM a better deal (for BMG) than telling people what jesters are. The FMods should immediately enter into discussions with the devs regarding an agreement of this sort. As an added benefit, if there were even a slight profit to be made from FM, it would drastically improve the odds of the devs not mass deleting FM during the forum switch.

With all that said, we should never implement scrolls, taunts, or any other system which would make the game even indirectly pay-to-win.



All 3 of your suggestions will do the opposite of expanding the playerbase. For example, a lot of players don't even play TOS and restricting episodes to Coven owners significantly reduces the playerbase for those games.

BMG could just be nice and advertise FM or maybe they can if FM raises money for BMG, which I doubt will be that effective. There really isn't a good solution.


Existing players could be grandfathered.

The point is to make it so that BMG has some sort of financial incentive to get new people into FM.

ryanyb wrote:Bmg doesn’t care about fm and we don’t have the numbers to warrant them caring.
Anything that requires them to do a modicum of work won’t fly.


That's the beauty of this proposal. It gives them a reason to care, and it requires only a trivial action on their part (adding an FM ad to the list of pre-game tips).

We don’t have a modbot, we don’t have auto-updating page, and we don’t have many players who engage with the greater fm community (playing on other sites, playing in the video mafia communities, etc)

We’re isolated, most fm players don’t even know that tos has fm because who would want to play fm on a site about tos given how bad tos’ rep is among actual mafia players.

If we want to recruit it should be among fm players, not the tos playerbase.


There are more people who play ToS than all FM sites put together. It's a massive untapped resource and we're sitting right on top of it.

If we could get even 1% of active ToS players to play FM, it simply wouldn't matter what any other sites thought of us.

Varanus wrote:We could expand our playerbase by 1 by unblacklisting James
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This should also be implemented.

Re: How to Expand Our Playerbase

PostPosted: Thu May 23, 2019 8:20 pm
by Seththeking
It’s easy for me to get new members.
I have a Mafia app that I can easy get more members I could also use Amino as well.