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Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 5:14 am
by Phone0Ix
Here I will be posting Role Ideas I had. Feel free to comment on them so I can change them if I like your suggestion. Some day I might be using them in one of my own games.

Lighthouse Keeper

You are a Lighthouse Keeper.

Your alignment is Neutral Evil.

You are a lighthouse keeper your whole life already. But man, what is this job boring... However, with the mafia in town now maybe it's a good plan to earn some cash.

Every night you can watch a player. You will be informed who are their visitors, and the roles of the visitors. If you ever see a scum visiting, you are allowed to send them a msg with max 300 characters.
Your knowledge of the town allows you to escape death once. However, only gunshots, stabbings and dousings would be escaped.

You win with Lighthouse Keepers
You win with Witches
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else

Magician

You are a Magician.

Your alignment is Mafia Deception.

You loved trickery your whole life already, and you also were very good in performing them. Because of this, the mafia was glad to put you in their team.

Each night, you may select two players. They even may be mafia. All night feedback or results they would receive, will be sent to the other person!
You can communicatie with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 5:55 am
by EvanManManMan
Go to the damn role ideas forum

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 6:30 am
by Phone0Ix
EvanManManMan wrote:Go to the damn role ideas forum

That is for ToS roles not FM roles

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 6:32 am
by chitownmvp01
There should probably be a FM Role Ideas mega thread or subsection (depending on the frequency of role ideas being posted) with the abolition of Creator's Spotlight because people are more than welcome to submit role ideas.

But regarding your role ideas, how does the Lighthouse Keeper hurt town? Neutral Evils are supposed to hurt the town. Magician is just a weaker version of Prankster.

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 6:41 am
by Phone0Ix
chitownmvp01 wrote:There should probably be a FM Role Ideas mega thread or subsection (depending on the frequency of role ideas being posted) with the abolition of Creator's Spotlight because people are more than welcome to submit role ideas.

But regarding your role ideas, how does the Lighthouse Keeper hurt town? Neutral Evils are supposed to hurt the town. Magician is just a weaker version of Prankster.

Lighthouse Keeper can find roles very fast and if it ever sees a scum visit, it can tell who is what role. In that way he can provide them fake claims etc. and evils got more chance of hitting PR in that way, which harms town.

I don't think you understand Magician in the right way. For example, it could also swap away Investigative results, because it can swap both feedback and invresults. So it can both confuse and sort off roleblock.

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 7:48 am
by Phone0Ix
I think I'm going to make a Discord server to test the roles with ppl. If anyone reads this tell if you are interested

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 8:01 am
by Chemist1422
Phone0Ix wrote:I think I'm going to make a Discord server to test the roles with ppl. If anyone reads this tell if you are interested

I have a dead discord server we can maybe run them there

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 8:03 am
by EvanManManMan
Phone0Ix wrote:
EvanManManMan wrote:Go to the damn role ideas forum

That is for ToS roles not FM roles

Go to the damn role ideas subforum

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 8:05 am
by Chemist1422
Lighthouse Keeper seems kinda overpowered.

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 8:06 am
by Phone0Ix
EvanManManMan wrote:
Phone0Ix wrote:
EvanManManMan wrote:Go to the damn role ideas forum

That is for ToS roles not FM roles

Go to the damn role ideas subforum

That's TG...

Chemist1422 wrote:
Phone0Ix wrote:I think I'm going to make a Discord server to test the roles with ppl. If anyone reads this tell if you are interested

I have a dead discord server we can maybe run them there

Nice plan

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 8:06 am
by Phone0Ix
Chemist1422 wrote:Lighthouse Keeper seems kinda overpowered.

What could be a good nerf?

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 8:08 am
by Chemist1422
Phone0Ix wrote:
Chemist1422 wrote:Lighthouse Keeper seems kinda overpowered.

What could be a good nerf?

idk I'm trying to think how to nerf it without making it an NE Blackmailer

I was thinking about getting rid of seeing the people who visit and having it just see what roles

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 8:10 am
by Phone0Ix
Chemist1422 wrote:
Phone0Ix wrote:
Chemist1422 wrote:Lighthouse Keeper seems kinda overpowered.

What could be a good nerf?

idk I'm trying to think how to nerf it without making it an NE Blackmailer

I was thinking about getting rid of seeing the people who visit and having it just see what roles

That could work Ig, but possibly too UP. What if it would block all town roles the next night that he saw visiting?

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 8:12 am
by EvanManManMan
:clap: use :clap: the :clap: correct :clap: subforum :clap:

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 10:30 am
by chitownmvp01
Phone0Ix wrote:
chitownmvp01 wrote:There should probably be a FM Role Ideas mega thread or subsection (depending on the frequency of role ideas being posted) with the abolition of Creator's Spotlight because people are more than welcome to submit role ideas.

But regarding your role ideas, how does the Lighthouse Keeper hurt town? Neutral Evils are supposed to hurt the town. Magician is just a weaker version of Prankster.

Lighthouse Keeper can find roles very fast and if it ever sees a scum visit, it can tell who is what role. In that way he can provide them fake claims etc. and evils got more chance of hitting PR in that way, which harms town.

I don't think you understand Magician in the right way. For example, it could also swap away Investigative results, because it can swap both feedback and invresults. So it can both confuse and sort off roleblock.


I see what you mean about Lighthouse Keeper. I agree with Chemist that it can be OP. Perhaps limit it to seeing only what roles or who visits or give it 3 charges or something. Can't nerf it too much or it will be too weak and not fun to play.

For Magician, Prankster can already manipulate night feedback (e.g. SP, roleblocked, etc.), but not investigtive. Magician in the format you proposed is weaker though because its existence is outed if a townie gets a result that makes no sense for their role. Maybe get rid of the swapping with 2 players part and combine the manipulating night results part with Prankster, giving it the option to either manipulate feedback or results?

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 10:57 am
by Phone0Ix
chitownmvp01 wrote:
Phone0Ix wrote:
chitownmvp01 wrote:There should probably be a FM Role Ideas mega thread or subsection (depending on the frequency of role ideas being posted) with the abolition of Creator's Spotlight because people are more than welcome to submit role ideas.

But regarding your role ideas, how does the Lighthouse Keeper hurt town? Neutral Evils are supposed to hurt the town. Magician is just a weaker version of Prankster.

Lighthouse Keeper can find roles very fast and if it ever sees a scum visit, it can tell who is what role. In that way he can provide them fake claims etc. and evils got more chance of hitting PR in that way, which harms town.

I don't think you understand Magician in the right way. For example, it could also swap away Investigative results, because it can swap both feedback and invresults. So it can both confuse and sort off roleblock.


I see what you mean about Lighthouse Keeper. I agree with Chemist that it can be OP. Perhaps limit it to seeing only what roles or who visits or give it 3 charges or something. Can't nerf it too much or it will be too weak and not fun to play.

For Magician, Prankster can already manipulate night feedback (e.g. SP, roleblocked, etc.), but not investigtive. Magician in the format you proposed is weaker though because its existence is outed if a townie gets a result that makes no sense for their role. Maybe get rid of the swapping with 2 players part and combine the manipulating night results part with Prankster, giving it the option to either manipulate feedback or results?

That's an interesting idea. As buff for Prankster possibly?

Re: Phone0Ix's Role Ideas

PostPosted: Fri Jan 11, 2019 11:31 am
by chitownmvp01
Phone0Ix wrote:
chitownmvp01 wrote:
Phone0Ix wrote:
chitownmvp01 wrote:There should probably be a FM Role Ideas mega thread or subsection (depending on the frequency of role ideas being posted) with the abolition of Creator's Spotlight because people are more than welcome to submit role ideas.

But regarding your role ideas, how does the Lighthouse Keeper hurt town? Neutral Evils are supposed to hurt the town. Magician is just a weaker version of Prankster.

Lighthouse Keeper can find roles very fast and if it ever sees a scum visit, it can tell who is what role. In that way he can provide them fake claims etc. and evils got more chance of hitting PR in that way, which harms town.

I don't think you understand Magician in the right way. For example, it could also swap away Investigative results, because it can swap both feedback and invresults. So it can both confuse and sort off roleblock.


I see what you mean about Lighthouse Keeper. I agree with Chemist that it can be OP. Perhaps limit it to seeing only what roles or who visits or give it 3 charges or something. Can't nerf it too much or it will be too weak and not fun to play.

For Magician, Prankster can already manipulate night feedback (e.g. SP, roleblocked, etc.), but not investigtive. Magician in the format you proposed is weaker though because its existence is outed if a townie gets a result that makes no sense for their role. Maybe get rid of the swapping with 2 players part and combine the manipulating night results part with Prankster, giving it the option to either manipulate feedback or results?

That's an interesting idea. As buff for Prankster possibly?


Yeah

Re: Phone0Ix's Role Ideas

PostPosted: Sat Jan 12, 2019 10:21 am
by Alzar
you made a neutral investigative that cant directly help scum wincons with its ability

Re: Phone0Ix's Role Ideas

PostPosted: Sat Jan 12, 2019 11:12 am
by ICECLIMBERS
This subforum has always accepted ideas for FM roles.

Re: Phone0Ix's Role Ideas

PostPosted: Sat Jan 12, 2019 2:52 pm
by MafiaMenace
green role color
neutral


nice

Re: Phone0Ix's Role Ideas

PostPosted: Sat Jan 12, 2019 3:04 pm
by Varanus
Image

Re: Phone0Ix's Role Ideas

PostPosted: Sat Jan 12, 2019 3:09 pm
by Phone0Ix
Alzar wrote:you made a neutral investigative that cant directly help scum wincons with its ability

It can help scum. As you see, when it sees scum visit it can tell info.

MafiaMenace wrote:green role color
neutral


nice

Dark green could be a good color for a neutral in my opinion.

Re: Phone0Ix's Role Ideas

PostPosted: Mon Jan 14, 2019 4:59 am
by Phone0Ix
Hibari1998 wrote:keep your trash out of my subforum

It says FM Discussion I don't think that is your name

Re: Phone0Ix's Role Ideas

PostPosted: Wed Jan 16, 2019 6:42 pm
by LinearPoint
Green color for scum, no there is plenty of colors out there even reuse them if you felt like it.
Detonator, Bomber, and Stalker basically have the same exact colors.

Spicy take. Lighthouse Keeper is completely useless as a Neutral Evil.
I personally think that Lighthouse Keeper is too front loaded in terms of power. I don't think it actually has any use past night 3 in most games unless it got really unlucky the first few nights and found nothing.
Like most scum aligned investigative roles it's usefulness stops when a mass claim happens. The only problem is that a Mafia Investigatives can start killing once they have exhausted their usefulness and this role can't do much else aside from try and predict a scum visit to give them a 300 character message.
It's whisper is also pretty weak as it is only 1-way and 300 characters, so they can't even use it to work with scum just inform them they are their ally and possibly informing them of a town PR who has not claimed yet.
Compare it to other Neutral Evil roles, Witch and Klepto only get stronger later into the game when Witch is not randomly witching people and Klepto gets a whole lot of roles to play around with.
Basically. I don't think that an Investigative Neutral Evil role is actually worth it. It is just generally too hard to actually get the information they gather to scum, and usually just making it a Mafia role is better. Yes, this role can get information to the NK as well as Mafia, but the NK is only 1 player and out of a 16+ player game that's not a very good chance you find the NK and have useful information to give them. Plus the fact it is 1-shot immune like Witch generally would mean that the Mafia/NK will find you potentially before you could even find them.
If it had something else like maybe being able to use the roles that it find kind of like a Kleptomaniac for the living then it could be more useful, but as just an investigative ability and short whisper I don't think it is nearly strong enough to be on the level of a Witch, Kleptomaniac, or Warlock. The role could potentially work as a Blackmailer replacement maybe, but other than that I would say it probably wont work as a Neutral Evil. Or rather, if someone rolled this they'd probably rather have any other Neutral Evil.

Problem I see with Magician. Or maybe not problem, but something to note. In terms of power, this blows Framer and Disguiser out of the water.
Unlike those roles that need to predict who TI's will visit. This role just target's the TI and just steals their investigation results which is so much stronger.
Outside of stealing investigation results, the only use I see for the role is to swap a Consigliere check with a known Neutral Evil to signal to them, but that wouldn't even likely be useful as they wouldn't know who Consigliere targeted.
It'd just kinda be like Prankster with the addition of completely screwing over any TI claims.

I'm not on the balance team though.
Just some thoughts I had looking at them.

Re: Phone0Ix's Role Ideas

PostPosted: Wed Jan 16, 2019 11:08 pm
by Kmenx
LinearPoint wrote:Green color for scum, no there is plenty of colors out there even reuse them if you felt like it.
Detonator, Bomber, and Stalker basically have the same exact colors.

Detonator and Bomber oare brownish but Stalker is grey?