Moderators: Varanus, FM Game Moderators
EvanManManMan wrote:As somebody considered to be "good" who has mainly migrated away from the site, I can say that most of the issues here hold true
I would much rather play a mash with 40 or so other skilled players or a 17er on MU with about 10 good players than play what is essentially an NFM game that is not NFM
Another issue is thqt the games here are not worth playing either. VFM39 is the second multiball VFM in the past few months. That should be a red flag that setup designs are just terrible now. The rest of the recent VFMs have just been throwing random PRs into a vanilla setup. It's obvious when a host doesn't put care into their setup and it turns people like me away from the game. Typical standards are just poor quality games in general. I'm not playing NFMs either for reasons that should be relatively clear based on the first paragraph. That leaves exactly one type of game that is even in consideration for playing and those games are hit or miss. A big factor as to why people don't come back is that the games here have very little appeal and don't reel players in.
zss wrote:Speaking from a personal experience, there hasn't been a game that I've been really eager to play since SFM44. However, this is probably just due to the fact that I don't have a lot of time for playing FM games these days due to dealing with university stuff, so smaller games like that appeal a lot to me these days. I'd personally like to see more games like BNHA FM or VFM34 run - in my opinion both had good appeal due to theming/role madness stuff or interesting mechanics that I might've played if it weren't for me being busy/running the VFM queue. Smaller games would be nice too.
RAmcius wrote:tbh, i think you should improve games quality first - people won't stay, if games won't be enjoyable. That's mainly about balance (or lack of it) in a lot of games
Next, how much new players are shown how to play properly? When i open this part of the forum, i very rarely see topics about actual FM theory, so it's no surprise new people lack of knowledge and ruin games for more experienced players
ICECLIMBERS wrote:I've been in 'bad playerlist' games that turned out fine, and seen good ones that were train wrecks
Kmenx wrote:For a serious post though ''good'' people bullying newbies hinders our playerbase growth as well I can show you multiple examples of newbies getting bullied out of games because they fucked up once on their first games which is a common occurance because people fuck up to learn how to play good I mean if people bullied me after SFM9 I probably would not play any FM games(I am guilty of this as well to some extent)
Parallax7 wrote:Kmenx wrote:For a serious post though ''good'' people bullying newbies hinders our playerbase growth as well I can show you multiple examples of newbies getting bullied out of games because they fucked up once on their first games which is a common occurance because people fuck up to learn how to play good I mean if people bullied me after SFM9 I probably would not play any FM games(I am guilty of this as well to some extent)
+1 FM often doesn’t have hospitality
EvanManManMan wrote:As somebody considered to be "good" who has mainly migrated away from the site, I can say that most of the issues here hold true
I would much rather play a mash with 40 or so other skilled players or a 17er on MU with about 10 good players than play what is essentially an NFM game that is not NFM
Another issue is thqt the games here are not worth playing either. VFM39 is the second multiball VFM in the past few months. That should be a red flag that setup designs are just terrible now. The rest of the recent VFMs have just been throwing random PRs into a vanilla setup. It's obvious when a host doesn't put care into their setup and it turns people like me away from the game. Typical standards are just poor quality games in general. I'm not playing NFMs either for reasons that should be relatively clear based on the first paragraph. That leaves exactly one type of game that is even in consideration for playing and those games are hit or miss. A big factor as to why people don't come back is that the games here have very little appeal and don't reel players in.
Parallax7 wrote:RAmcius wrote:tbh, i think you should improve games quality first - people won't stay, if games won't be enjoyable. That's mainly about balance (or lack of it) in a lot of games
Next, how much new players are shown how to play properly? When i open this part of the forum, i very rarely see topics about actual FM theory, so it's no surprise new people lack of knowledge and ruin games for more experienced players
This.
The main issue would be quality of games, and lack of appeal to partake in them. I’d also say, you need to figure out a way to find people, and get them involved. If people aren’t coming to FM, bring FM to them.
Edit:
I hope it has occurred to the moderation team, as well as yourself, that over the summer I myself was a regular in FM games, I’d imagine as were several other individuals. Once the school year started, I started losing the energy/time necessary to dedicate to an FM game. Or even my moderation duties in TG, lol. So just be patient. I think it has to do with the fact with people are busy, as well.
EvanManManMan wrote:We can control what people submit
It's called submitting unique and cool games
RAmcius wrote:it's interesting idea, but with such limited assortment of roles in standard and VFM you can't really come with much of interesting and unique games
EvanManManMan wrote:RAmcius wrote:it's interesting idea, but with such limited assortment of roles in standard and VFM you can't really come with much of interesting and unique games
Incorrect
Metrion wrote:Now to get to a problem regarding the last axis. What people want or find fun is completely subjective. (Just make fun games 4Head.) You can make stuff to cater to a person but at the end of the day you can't cater to everyone at once. We can make a system that gives the community more power over what is hosted, but people will still complain that games they want aren't ever being hosted. We can make games more grass roots, but players will complain about nothing interesting. Or the reverse. It's incredibly easy for me to say that because it's probably been said by many people in similar positions before. I'm honestly not sure what the solution to making more balanced games is. I'm not sure how to make the output of our games more in-line with what the majority wants when we have open queues already. Do we take away the openness of some queues and force setups? I can rant on about potential solutions or complications to said solutions, but what should be communicated is it's been frustrating to hear complaints when anyone has the power to change what's being hosted.
RAmcius wrote:Well, you should decide who is your targeted auditory of standards - if it's veteran players, then it's ok, but if you think standards should be next step after NFM for newbies, they should be actual standards, use only standard roles. Newbies having to deal with roles they never heard before intimidate them and reduce chances they would sign for more games.
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