NFM suggestion

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Re: NFM suggestion

Postby RAmcius » Sun Oct 21, 2018 10:27 am

BasicFourLife wrote:
Kirize12 wrote:Watcher is the name for a role that targets people and sees who visits them. No alignment is specified, it being normally used as town doesn't mean shit

That said, Osservatore is a much cooler name, and mafia lookout should also be a tracker

Osservatore sounds overly complicated and unnecessary while Watcher is a much better name.


yes, watcher is a good name, but BMG chosed lookout instead
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Re: NFM suggestion

Postby Kirize12 » Sun Oct 21, 2018 11:47 am

BasicFourLife wrote:
Kirize12 wrote:Watcher is the name for a role that targets people and sees who visits them. No alignment is specified, it being normally used as town doesn't mean shit

That said, Osservatore is a much cooler name, and mafia lookout should also be a tracker

Osservatore sounds overly complicated and unnecessary while Watcher is a much better name. And no, it should not be a Tracker/Lookout combo. Mafia Lookout is already very strong on its own since it can find several PRs and unlike Agent whose weakness is non-visiting PRs like Medium/Veteran, Watcher doesn't have the weakness of thinking PRs may be Citizens.

JazzMusicStops wrote:
Kirize12 wrote:Osservatore is a much cooler name

Is it though or did you just make it up

He didn't make it up himself, OB did.

Just because it’s strong, doesn’t mean it can’t be stronger. It wouldn’t be OP and mafia should have more of a tactical ability than town given town has the majority.

Osservatore is a much cooler name than Watcher and fits with the theme of an Italian Mafia.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: NFM suggestion

Postby Kirize12 » Sun Oct 21, 2018 11:48 am

RAmcius wrote:
Kirize12 wrote:Watcher is the name for a role that targets people and sees who visits them. No alignment is specified, it being normally used as town doesn't mean shit

That said, Osservatore is a much cooler name, and mafia lookout should also be a tracker


Well, when people say watcher, they mean town watcher, i even encountered people calling lookout a watcher in this forum, and please, don't twist my words, i said name "watcher" is generally used to describe town watcher, not role itself

I am not twisting your words. On this forum, I have never seen anyone refer to it as watched without referring to the role without any sort of alignment.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: NFM suggestion

Postby RAmcius » Sun Oct 21, 2018 2:30 pm

Kirize12 wrote:
RAmcius wrote:
Kirize12 wrote:Watcher is the name for a role that targets people and sees who visits them. No alignment is specified, it being normally used as town doesn't mean shit

That said, Osservatore is a much cooler name, and mafia lookout should also be a tracker


Well, when people say watcher, they mean town watcher, i even encountered people calling lookout a watcher in this forum, and please, don't twist my words, i said name "watcher" is generally used to describe town watcher, not role itself

I am not twisting your words. On this forum, I have never seen anyone refer to it as watched without referring to the role without any sort of alignment.


If you haven't seen doesn't mean people don't say watcher instead of lookout.

Anyway, thing is that TG calls scum aligned watcher a watcher, which is strange and confusing for anyone, who have some experience with vanilla FM.
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Re: NFM suggestion

Postby TheDebil » Sun Nov 04, 2018 9:35 am

i can barely handle the current rolelist please dont make it even spicier
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Re: NFM suggestion

Postby TheWabbit » Tue Nov 20, 2018 11:31 am

there just shouldn't be a confirmed TK tbh
that's sad
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Re: NFM suggestion

Postby BasicFourLife » Tue Nov 20, 2018 2:12 pm

TheWabbit wrote:there just shouldn't be a confirmed TK tbh
that's sad

Confirmed TK or no TK at all.
I am kindly telling you to fuck off. Thank you.

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Re: NFM suggestion

Postby TheWabbit » Tue Nov 20, 2018 8:13 pm

BasicFourLife wrote:
TheWabbit wrote:there just shouldn't be a confirmed TK tbh
that's sad

Confirmed TK or no TK at all.

just change TK to RT and let TK be able to roll on RT only once
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Re: NFM suggestion

Postby BasicFourLife » Wed Nov 21, 2018 3:07 am

TheWabbit wrote:
BasicFourLife wrote:
TheWabbit wrote:there just shouldn't be a confirmed TK tbh
that's sad

Confirmed TK or no TK at all.

just change TK to RT and let TK be able to roll on RT only once

That’s unbalanced af wtf
I am kindly telling you to fuck off. Thank you.

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Re: NFM suggestion

Postby TheWabbit » Wed Nov 21, 2018 5:53 am

BasicFourLife wrote:
TheWabbit wrote:
BasicFourLife wrote:
TheWabbit wrote:there just shouldn't be a confirmed TK tbh
that's sad

Confirmed TK or no TK at all.

just change TK to RT and let TK be able to roll on RT only once

That’s unbalanced af wtf

wrong but okay
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Re: NFM suggestion

Postby Kirize12 » Wed Nov 21, 2018 11:49 pm

Basic thinks that there should be a confirmed TK or no TK at all because TK alters KPN. This is the same reason Random Neutral is outlawed - the chance of rolling an NK as opposed to an NB is too much swing, and if an NK is rolled the game suddenly goes from 2 to 3 KPN.

If you want to respond, explain your reasoning. I'm getting quite sick of attitudes like this. No one ends up learning anything and it's just a way for you to assert dominance and make the other person look like a dumbshit in front of their internet peers.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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