Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

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Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby Schultz128 » Sat Sep 29, 2018 11:46 pm

The Creator's Spotlight

Submission Thread #3 (October - December)



"Schultz, what is this?"

The Creator's Spotlight is a monthly event to help expand the list of our more serious roles for the Standard and Episode rolelists. Think of this like Grand Idea Mafia, but actually reasonable and meant to spice up the longevity of Standards.



"Schultz, how does this work?"

Whenever an Episode ends, a period known as the "Submission Phase" will occur over the next 3 months until the next Episode starts. During this period, any user may submit their own roles in the Submissions thread (so long as they follow the guidelines listed below in this post). This is also a period to discuss the roles and how they would work in the current meta with other roles or rolelists.

When the next Episode starts, a new period known as the "Voting Phase" will begin. While the Episode is running, a new thread will be made with a list of all submitted roles can be voted for. To vote, a user will PM me (Schultz128) with which role they wish to vote for. Once the Episode ends, we will give all users 3 extra days to vote. Once that deadline is reached, the votes will be tallied and the one with the most votes will win. That role will then be added to the Experimental Rolelist.

Also, with roles, if the entire balance team (Metrion, Swordsworth, alzar, K1llthestory, and myself) find that a role is unbalanced or broken, it will be excluded.

Here is how the ledger works for role submissions:

If there are 1-14 roles eligible for voting:
1 Role will be elected to be added to the Experimental Rolelist. Each user will have 1 vote.

If there are 15-29 roles eligible for voting:
2 Roles will be elected to be added to the Experimental Rolelist. Each user will have 2 votes.

If there are 30+ roles eligible for voting:
3 Roles will be elected to be added to the Experimental Rolelist. Each user will have 3 votes.


"How should my role submission look?"

All roles submissions should have the following:

  • Role name, alignment, and sub-alignment.
  • All abilities listed in a clear and non confusing manner.
  • An ECO (Encyclopedia for Controversial Occurrences) for the role to explain how it works with other roles in the current rolelist.
  • All possible wincons.
  • The name of the post that contains the submission should be retitled to the name of your role (similar to editing the title of a thread.)
  • It's recommended to use the format of the Standard rolecards in the Rolecards thread for guidance of how to format your role.


"Sounds like a nice mey-mey! I'm going to go break the school's windows!"

Not so fast, there are going to be rules to the roles and the voting.


Voting:

Spoiler:
1) Self Voting - Users may not vote for their own roles.

2) Voting Limit and Integrity - Users cannot vote more than what they're assigned. This means you are not allowed to vote on a role with alternate accounts. If a user is discovered to have been using alts to vote for roles, hence exceeding their vote limit, they will be barred from participating in the Creator's Spotlight permanently.

3) Beggars - We prefer if you do not constantly beg for votes. You're allowed to try and convince people to vote for your role, but don't be obnoxious about it.


Role Submission:

Spoiler:
1) Trolling - Don't try to be funny. No one is going to laugh about you submitting a N1 Suicidal Keeper of Light. Any broken, unbalanced, or obvious troll roles will be purged. Constantly submitting troll/purposefully broken roles will result in escalating punishment under the moderators' discretion.

2) Reposting - Any roles that are already virtually accepted in Standards but not listed under the rolecards section (i.e Parity Cop, Potion Maker) will be purged without punishment. If your role is not the winner of the election, you are able to submit the role again in the next election.



Helpful Links

Previous Submission Thread
Previous Voting Thread
Varanus's Guide to Making Roles
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Submitted Roles

Postby Schultz128 » Sat Sep 29, 2018 11:47 pm

soon.tm
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby BasicFourLife » Sun Sep 30, 2018 2:25 am

[ Redacted ]
I am kindly telling you to fuck off. Thank you.

FM / TG: 5 - 10 - 8
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Hypnotist

Postby LinearPoint » Sun Sep 30, 2018 3:01 pm

Hypnotist

You are a Hypnotist.

Your alignment is Mafia Espionage.

You've been working undercover for the Mafia for years gathering information and pretending to help those in need. The Godfather recently reached out to you for assistance and you agreed, but you wanted to keep your distance as much as possible. You have no need to know what is going down between those killers just making sure that the good folks of the town wont be able to do anything about it.

Each night you can target a player and make them temporarily forget their abilities.
They will be hypnotized until the end of the next night.
While hypnotized any attempts to use their role will fail. Returning a "No Result" for investigative actions.
Those who suffer from extreme bloodlust will not be effected by your hypnosis (ie: all Neutral Killing roles).
Players are not informed that they were hypnotized.
You can only use this ability 3 times per game.
If all of your allies die you will leave the town in defeat.

Your allies are [x], [x], [x], and [x]. You do not know who is what role.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


ECO:
  • All Neutral Killing roles are immune to Hypnotist. They can still do their killing actions regardless if they were hypnotized or not.
  • The factional kill also cannot be stopped by Hypnotist should multiball be in effect or they get redirected to Mafia.
  • Hypnotized players will not attempt to visit the player they target so they will not show up to Lookout or Blackmailer and will not be killed by Veterans.
  • It temporarily vanillaizes a player removing all aspects of their role excluding immunities. Their role will just not be considered for night action resolutions for the current and following night/day.

Some examples:
Night Actions - Escort roleblocks Godfather while Hypnotist vanillaizes Escort.
Results: Escort's roleblock will not work and Godfather will not be notified he was roleblocked.
Night Actions - Sheriff checks Doctor while Hypnotist vanillaizes Sheriff.
Results: Sheriff is told they got "No Result."
Night Actions - Hypnotist vanillaizes Vigilante. The following night Vigilante tries to shoot Blackmailer.
Results: Vigilante's action will fail and they are not told anything about the night kill succeeding or failing.
Night Actions - Hypnotist vanillaizes Godfather because they were witched and Godfather kills Lookout.
Results: Lookout dies, but Godfather is not told the Mafia night results.
Spoiler:
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby lemonader666 » Mon Oct 01, 2018 3:16 am

Enchanter

You are an Enchanter.

Your alignment is Neutral Evil.

[Insert flavor here]

Each night, you may enchant someone, delaying their action for a night.
They will also be unable to use their ability the next night, due to having to perform their previous action that night.
Your target will be informed that they were enchanted.
You are immune to being roleblocked.
You have a scum autovest.

You win with Witches
You win with the Mafia
You win with Survivors
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else


I'll add the ECO if it needs it
Hosted:
VFM42 - Mafia Win
VFM67 - Mafia Win
SFM72 - Mafia, Failed Assassin, The Witch Loss of NFM41 and Last Wish Jester Win
Spoiler: Image
Image
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby BasicFourLife » Tue Oct 02, 2018 6:02 am

Slaughterer

You are a Slaughterer.

Your alignment is Town Killing.

[Flavor]

Every night you have the ability to slaughter one or two players, wounding them. Your target(s) will be informed of their wounds.
Your targets will succumb to their wounds at the end of the next night and therefore die. This cannot be prevented by protective abilities, however, those with immunities will survive this.
You can only use this ability 2 times.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Witches
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Creator’s Thoughts:
Delayed Vigilante with more Killing Power. A mix between Firebrand and Vigilante. I’m not that good at flavor so it can be rewritten by someone else if they have any better ideas. I could give it a small buff it’s too weak compared to Vigilante.

ECO:
Basic Attack

If you have any questions about interactions or mechanics, I’ll answer and add them here.
I am kindly telling you to fuck off. Thank you.

FM / TG: 5 - 10 - 8
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby Chemist1422 » Tue Oct 02, 2018 6:11 am

BasicFourLife wrote:
Slaughterer

You are a Slaughterer.

Your alignment is Town Killing.

[Flavor]

Every night you have the ability to slaughter one or two players, wounding them. Your target(s) will be informed of their wounds.
Your targets will succumb to their wounds at the end of the next night and therefore die. This cannot be prevented by protective abilities, however, those with immunities will survive this.
You can only use this ability 2 times.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Witches
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Creator’s Thoughts:
Delayed Vigilante with more Killing Power. A mix between Firebrand and Vigilante. I’m not that good at flavor so it can be rewritten by someone else if they have any better ideas. I could give it a small buff it’s too weak compared to Vigilante.

ECO:
Basic Attack

If you have any questions about interactions or mechanics, I’ll answer and add them here.

Can doctor heal this attack at all?
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby BasicFourLife » Tue Oct 02, 2018 7:03 am

Chemist1422 wrote:
BasicFourLife wrote:
Slaughterer

You are a Slaughterer.

Your alignment is Town Killing.

[Flavor]

Every night you have the ability to slaughter one or two players, wounding them. Your target(s) will be informed of their wounds.
Your targets will succumb to their wounds at the end of the next night and therefore die. This cannot be prevented by protective abilities, however, those with immunities will survive this.
You can only use this ability 2 times.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Witches
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Creator’s Thoughts:
Delayed Vigilante with more Killing Power. A mix between Firebrand and Vigilante. I’m not that good at flavor so it can be rewritten by someone else if they have any better ideas. I could give it a small buff it’s too weak compared to Vigilante.

ECO:
Basic Attack

If you have any questions about interactions or mechanics, I’ll answer and add them here.

Can doctor heal this attack at all?

When u slaughter someone it acts as a normal attack would, only the bleeding out effect can’t be prevented but i can change that
I am kindly telling you to fuck off. Thank you.

FM / TG: 5 - 10 - 8
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby Chemist1422 » Tue Oct 02, 2018 7:04 am

BasicFourLife wrote:
Chemist1422 wrote:
BasicFourLife wrote:
Slaughterer

You are a Slaughterer.

Your alignment is Town Killing.

[Flavor]

Every night you have the ability to slaughter one or two players, wounding them. Your target(s) will be informed of their wounds.
Your targets will succumb to their wounds at the end of the next night and therefore die. This cannot be prevented by protective abilities, however, those with immunities will survive this.
You can only use this ability 2 times.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Witches
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Creator’s Thoughts:
Delayed Vigilante with more Killing Power. A mix between Firebrand and Vigilante. I’m not that good at flavor so it can be rewritten by someone else if they have any better ideas. I could give it a small buff it’s too weak compared to Vigilante.

ECO:
Basic Attack

If you have any questions about interactions or mechanics, I’ll answer and add them here.

Can doctor heal this attack at all?

When u slaughter someone it acts as a normal attack would, only the bleeding out effect can’t be prevented but i can change that

So only on the initial attack?
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby BasicFourLife » Tue Oct 02, 2018 7:05 am

Chemist1422 wrote:
BasicFourLife wrote:
Chemist1422 wrote:
BasicFourLife wrote:
Slaughterer

You are a Slaughterer.

Your alignment is Town Killing.

[Flavor]

Every night you have the ability to slaughter one or two players, wounding them. Your target(s) will be informed of their wounds.
Your targets will succumb to their wounds at the end of the next night and therefore die. This cannot be prevented by protective abilities, however, those with immunities will survive this.
You can only use this ability 2 times.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Witches
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


Creator’s Thoughts:
Delayed Vigilante with more Killing Power. A mix between Firebrand and Vigilante. I’m not that good at flavor so it can be rewritten by someone else if they have any better ideas. I could give it a small buff it’s too weak compared to Vigilante.

ECO:
Basic Attack

If you have any questions about interactions or mechanics, I’ll answer and add them here.

Can doctor heal this attack at all?

When u slaughter someone it acts as a normal attack would, only the bleeding out effect can’t be prevented but i can change that

So only on the initial attack?

Yes
I am kindly telling you to fuck off. Thank you.

FM / TG: 5 - 10 - 8
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby Kirize12 » Thu Oct 04, 2018 10:36 pm

And Hypnotist is a 3-shot consort in a stupid alignment that breaks mafia’s status as an Informed Minority

Putting it in stupid alignment doesn’t justify its adding btw
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby OllyRenard » Fri Oct 05, 2018 2:52 pm

Beguiler

You are a Beguiler.

Your alignment is Mafia Deception

You are a stealthy sneak who uses manipulation and redirection to survive.

Each night you may choose a player to redirect all players that visit them to another player of your choice.
Players redirected in this way will not be notified.
All Mafia actions, except for the factional kill, are immune to your redirection.
You are immune to redirection.
You can only choose to redirect 3 times during the entire game.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else
"Proud" member of the League of Losers
Spoiler: Image
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby MichaelgRook » Sat Dec 08, 2018 5:30 pm

Jack of All Trades
You are a Jack of All Trades
You're alignment is Town Power

You've studied various hobbies for years, never sticking with one talent for too long. Just when you've finally found a peaceful town to live in, Mafia have popped up to ruin your new way of life. You've decided to fight back using your wealth of talent. Surely theres something useful for you to do.

Each Night you may choose between one of three actions; a Roleblock, a Heal, and a Sheriff check. However, your lack of complete mastery in these skills hinders you, and you must use all three before using them again. Once all three have been used you are able to use them all again. Each Night phase you will be told what actions you have left.

You win with the Town
You win with the Survivors
You must kill the Mafia
You must kill the Witches
You must kill the Serial Killers
You must kill the Werewolves
You must kill the Arsonists
You may spare anyone else


ECO follows the same eco of Escort, Doctor, and Sheriff, respectively
any result that specifies the action done to someone reflects the ability used by the Jack that night

*Fun Fact: this was inspired by a role met helped me tinker with for my "still WIP" Pokemon FM
Noooooo, you cant just be a steel type strong against fire type attacks
Empoleon: haha, Liquidation go BRRR
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Re: Creator's Spotlight: Submission Thread #3 (Oct. - Dec.)

Postby Schultz128 » Sat Jan 05, 2019 9:39 pm

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