Grand Idea Mafia: Two Towns of Salem Edition

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Thu Mar 04, 2021 1:59 pm

Ezradekezra wrote:Post 4975
It's you or me!

Executioner with a gladiator shot

---
Just notice that the post numbers are wrong

Should be 10 lower than it actually is

Post 4976

Did someone delete their account?

Named Tree Stump.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Thu Mar 04, 2021 2:03 pm

Fenraiser wrote:
Ezradekezra wrote:Post 4975
It's you or me!

Executioner with a gladiator shot

---
Just notice that the post numbers are wrong

Should be 10 lower than it actually is

Post 4976

Did someone delete their account?

Named Tree Stump.

Post 4977

No, Fen you just can't count

Named X-Shot Strongman. You have a rnged number of shots from 1-3. You are not informed of your shot number at the start of the game, though full role cops will see how much shots you started out with.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Ezradekezra » Thu Mar 04, 2021 2:09 pm

Post 4978
Fen messed up the numbers again

Each night, you may visit a player. They will be re-rolled into another role of the same alignment that is within 10 posts of their original role.

If there are no suitable roles to reroll your target into, you will consig check your target instead.

NE wincon
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Thu Mar 04, 2021 2:41 pm

Post 4979

What are numbers anyway?

When this rolls the host can't use numbers in their posts. For example, votes counts will now be shown as pie charts to avoid numbers and all X shot abilities will now be infinite shot.
Last edited by Stiersquid on Sun Mar 07, 2021 3:24 pm, edited 1 time in total.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Chemist1422 » Fri Mar 05, 2021 9:24 am

(going forward if there are any number issues just lmk and i'll fix them)

Post 4980

Even-night Jailkeeper
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Fri Mar 05, 2021 9:39 am

Post 4981

Lazy Novice Odd Vigilante
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Fri Mar 05, 2021 11:01 am

Post 4982

Even night 1 shot motion detector
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Fri Mar 05, 2021 3:42 pm

Post 4983

Beloved Jester
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Fri Mar 05, 2021 3:49 pm

Post 4984

Citizen that must hard claim Mayor
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Sat Mar 06, 2021 3:58 am

Post 4985

Follower of the False God


On N0, you are given a random town role card by the False God. On N1, you will receive your true role card. You are in reality a FM Standard Town Role JOAT, meaning you may use the abilities of any town FM role (except Investigator because False God deems it trash), inheriting the role's passives whenever you choose to use them. If you ever claim anything outside your False God-given role, you lose all your abilities and are neutralized to a standard citizen role.
Last edited by Fenraiser on Mon Mar 08, 2021 5:38 pm, edited 1 time in total.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Sun Mar 07, 2021 4:07 am

Post 4986

Look at me senpai


Each night, you may visit someone and force them to target you. Killing actions redirected to you in this way pierce all protections.
Last edited by Fenraiser on Mon Mar 08, 2021 5:38 pm, edited 1 time in total.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby watchme1 » Sun Mar 07, 2021 4:54 am

Post 4897

Day Cop

Each day you may peek at a target's alignment. You will receive their alignment the following night.
FM Record - 26 Wins - 33 Losses - 7 Broke/Draw

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby watchme1 » Sun Mar 07, 2021 5:08 am

Post 4898

Stalker

At night you may stalk someone. Each night you successfully stalk someone, your stalking capabilities get better due to experience. However once stalking someone, you are unable to change targets lest they die. Your stalking capabilities stack (e.g. you learn who your targets visit on top of learning who visits your target night 2)

The first night around you will learn who they visit at night
The second night, you will learn who visits your target
The third night, you will learn their role name and alignment
The fourth night, you will kill them if their alignment is not town

When your target dies, your upgraded abilities do reset, only back to the third night if it gets past that point e.g. if you stalk someone for 2 nights then target is lynched day 3, the next time you stalk someone will be the third night result. If you stalk someone for 4 nights [making them die in the process] the next stalk will give you targets visited/who visited them/role name/alignment then the following night kill them if it gets to that point.
FM Record - 26 Wins - 33 Losses - 7 Broke/Draw

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby alex1234321 » Mon Mar 08, 2021 7:44 am

Post 4989

Citizen


Receives Jester rolecard


The post count got messed up again
#SaveTheTG

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Mon Mar 08, 2021 8:12 pm

Post 4990

Lazy Fruit Vendor
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby TheWabbit » Fri Mar 12, 2021 5:10 am

Post 4991

Slime

Gain one shot of any non-killing ability performed on you the phase after it is performed.
You will be death immune until you get hit for the first time. This immunity does not work if you are lynched.

Town wincon
Image

          

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Ezradekezra » Fri Mar 12, 2021 10:44 pm

Post 4992
Sorcerer

Can visit a player each night.

If none of the other Coven members successfully kill at night, then the Sorcerer will attack their target. Otherwise, the Sorcerer's visit will do nothing.

With the Necronomicon, the Sorcerer will attack their target regardless of whether or not another Coven member successfully kills.

If the Sorcerer has the Necronomicon and is the last Coven member remaining, their attacks will bypass night immunity.

Speaking of the Coven, you guys should check out XX17
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Ezradekezra » Sat Mar 13, 2021 10:33 am

Post 4993
Lumberjack

When performing the factional kill, the victim will become a treestump instead of dying normally. The victim will also not flip, and you will receive their rolecard.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Sat Mar 13, 2021 10:59 am

Post 4994

Witch of the Forest

You can make a coven members kill turn someone into a tree stump at night. With the Necronomicon you can turn one person into a tree stump each night. People turned into a tree stump will not flip but you will receive their role card.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Sun Mar 14, 2021 2:37 am

Post 4995

Dependent Activated Reflexive Innocent Child

The first time you are visited/targeted during the day or the night, you will be revealed as town immediately.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Chemist1422 » Mon Mar 15, 2021 7:07 am

Post 4996

Mafia Anticlaim Vigilante


Target a player and guess their role name. If you are correct, they die.
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Mon Mar 15, 2021 7:53 am

Post 4997

Proclaim Doctor

Target a player and guess their role name. If you are correct, you will heal them.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Mon Mar 15, 2021 7:57 am

Post4998

Coven Anticlaim Vigilante

Target a player and guess their role name. If you are correct, they die.

With the Necronomicon you will attack your target regardless of your guess and ignore protection when you guess right.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Cookazoo2 » Mon Mar 15, 2021 3:03 pm

Post 4999

Serial Killer Anticlaim Werewolf
• Stab someone at night and guess their role name.
• If correct, you rampage.
Hiya. I'm a Tactical Mafia Kills supporter.

Help balance the Aliens!
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Cookazoo2 » Mon Mar 15, 2021 3:03 pm

Post 5000

WE DID IT FOLKS

TOWN OF SALEM'S SECOND GIM THREAD MADE IT TO 5K

Scummy Grand Idea – First Epoch
• You will be given a rolecard from the MafiaScum GIM thread, with a post number between 0 and 10,000.
• You are informed your role came from MS.
• Good luck, and congratulations!
Last edited by Cookazoo2 on Mon Mar 15, 2021 3:11 pm, edited 1 time in total.
Hiya. I'm a Tactical Mafia Kills supporter.

Help balance the Aliens!
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