Creator's Spotlight: Submission Thread #2 (May-August)

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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby ChubbyMooshroom9 » Thu May 24, 2018 5:22 am

Varanus wrote:Chubby is shit at fm if he actually thinks that's a weaker doctor

Unless I misunderstand, it’s ether a doctor that roleblocks the target or a Botanist that protects one person but roleblocks them.

Pray tell me how I’m wrong.
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby ManateeDude » Thu May 24, 2018 6:28 am

BasicFourLife wrote:
ManateeDude wrote:
BasicFourLife wrote:
ChubbyMooshroom9 wrote:
ManateeDude wrote:I really like Papparazi. Regardless here's a role

Your role is Blacksmith

Your alignment is Town Protective

Skilled at all the art of making armor, you will use the armor to help the town.

You have 4 sets of armor you may give to any player, at any time
A person with armor will not die the first time attacked
Because the armor is so heavy, your target cannot perform it's night action the night they receive their armor


ECO later

Shitty docotr

weaker Botanist


How?

- Botanist has 8 plants, this has 4
- Botanist can plant 2 plants per night, this can 1
- This role also role blocks, but Botanist doesn’t


Botanist loses all plants after one is attacked.
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby enderitem » Thu May 24, 2018 6:33 am

Meh, bored again.
Fenraiser wrote:I think Femme Fatale should have limited charges as it is almost a strongman (almost). I would suggest 2 charges if that route is decided upon.
If you mean the strength of the Standard version then Femme Fatale is far weaker than Strongman to be limited with 2 actions per game as it doesn't actually bypass anything unlike the other. It just changes how the killing works for Mafia for the game it exists in. All other roles, especially the protectives, still function like they should and can still stop it from working or deduce who Femme Fatale is. Giving it 2 actions limit might eventually shift its presence into a Ninja as far as I can see. Although, the extra ability I added might need some tweaking considering you made me realize how many other Mafia roles have been added to the game. Looks interesting.
ChubbyMooshroom9 wrote:
Varanus wrote:Chubby is shit at fm if he actually thinks that's a weaker doctor

Unless I misunderstand, it’s ether a doctor that roleblocks the target or a Botanist that protects one person but roleblocks them.

Pray tell me how I’m wrong.
Unlike Doctor it has a sure-fire way of protecting someone. The effects of the vest is permanent meaning they need to be attacked twice to be actually killed.
ManateeDude wrote:Botanist loses all plants after one is attacked.
All the plants that have been planted.
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby ChubbyMooshroom9 » Thu May 24, 2018 6:44 am

Still that’s an extremely rare and niche case, I’d rather have old Marshal over that
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby Fenraiser » Thu May 24, 2018 6:56 am

ManateeDude wrote:
Fenraiser wrote:
ManateeDude wrote:
EvanManManMan wrote:Is the armor a permanent thing until attacked or is it temporary?

Temporary

How temporary, only one night?

I'm tired, its permenant. Do you think making it remporary would make it more skillfull to play?

The punishing of roelblocking is a nice touch, but the skill requirements are really not that much a problem. If the Blacksmith can get vests on 4 targets and 2-3 of them make it to late game and some are confirmed, scum is royally screwed. A single TP role should not have this kind of capability.

In practice, it will probably delay 1-2 scum night kills that can be set early, but delaying two night kills is enough for town to gamesolve in most cases.

It probably won't work in Standards as Standards are now, but I can believe it having a place in different set-ups.
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby ICECLIMBERS » Thu May 24, 2018 3:08 pm

Schultz128 wrote:plus to make a Mafia variant of the role.

Mafia doctors :ok_hand:
Prankster exists but the role is still a jailkeeper that protects them for more than one night.

Re: Fen's Sleeper: Usually traitors die if the rest of the mafia does. I'd also blacklist some roles. Vigilante comes to mind. Escort would need to be blacklisted too since there would be little reason to check it. Otherwise I like the idea. You can play defensively with marshal or offensively with investigator/lookout. Dunno if it's on the same power level as the other ME role though.
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby BS4125 » Mon May 28, 2018 5:49 am

Carabiniere

You are a Carabiniere.

Your alignment is Mafia Espionage.

You are a corrupt member of the Italian national police force who maintains public security and order in the interest of the Mafia.
In order to maintain your duty being undercover, you no longer attend Mafia conferences and instead act on your own will.

Each night you may patrol outside a player's house.
If another Mafia member visits the same player, you will only allow Mafiosi to visit that player and therefore prevent Town and Neutral members from visiting.
Roles that use charges will still consume them upon being restricted from visiting.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


If a Mafia member visits an Escort patrolled by the Carabiniere and a Witch controls said Escort into the Carabiniere, the Witch would be scared away from the Carabiniere.


If more ECO stuff need to be added, I'll edit it in

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lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby Schultz128 » Mon May 28, 2018 11:47 am

Updated.
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby ManateeDude » Mon May 28, 2018 12:00 pm

non271103 wrote:
Paparazzi

You are a Paparazzi

Your alignment is Town Killing

You are a paparazzi. Your job is to stalk and take photos of other people within the Town, but you also have a impact on people's mind as well.

You may stalk a person.
After four phases, your target will commit suicide, this is similar to the Stalker's method. You are also immune to redirection.
However, you may have only one person stalked at once.
You may change your target at any time, however, you will have to wait four phases again

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


This role will only ever hold power if it can stalk at least two people at once
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby UzayAltay » Mon May 28, 2018 12:17 pm

UzayAltay wrote:
Fryer

You are a Fryer.

Your alignment is Mafia Deception.

You are a fryer, hired by the mafia for your skilled method of Fry persons and cook delicious meal.


Each day you can choose to fry a player. If that player lynched , they will burned and Fried because of your trap . Their role won't be revealed to the town upon death. However, you WILL see what their role is.
Their last will will also be revealed to you and hidden from the rest of the town.
If your target doesn't lynched , it will still use up one of your cleanings.
You can only choose to fry a target 3 times during the entire game.
Each Night , You can give a Soup to 2 mafia member . This 2 mafia member will know If anything happens to each others .
You had 4 soups , and you can cook 2 soups at a night .
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


( Basicly , a janitor who can clean at Day instead night . And at night , it makes 2 mafia learn each others night results ( like GF learns other night results ) Both abilities are Limited use , and If role is UP/OP , we can change charge count to buff/nerf role . )


Maria1999 wrote:regular janitor is just a better role.


Actually no , at Janitor , town at least know the cleaned person is probably a townie . At this , town don't know even the cleaned person is a town or not .
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby Fenraiser » Mon May 28, 2018 12:31 pm

BS4125 wrote:
Carabiniere

You are a Carabiniere.

Your alignment is Mafia Espionage.

You are a corrupt member of the Italian national police force who maintains public security and order in the interest of the Mafia.
In order to maintain your duty being undercover, you no longer attend Mafia conferences and instead act on your own will.

Each night you may patrol outside a player's house.
If another Mafia member visits the same player, you will only allow Mafiosi to visit that player and therefore prevent Town and Neutral members from visiting.
Roles that use charges will still consume them upon being restricted from visiting.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


If a Mafia member visits an Escort patrolled by the Carabiniere and a Witch controls said Escort into the Carabiniere, the Witch would be scared away from the Carabiniere.


If more ECO stuff need to be added, I'll edit it in

Interesting. This role cannot be used defensively unless you send another mafia role to that other mafia. I can see it being used more as a Strongman more often, but superior to our current experimental version because it has no limit which I do not like. I don't think an ME role should be this powerful even if they don't have knowledge of who their teammates are.
Last edited by Fenraiser on Mon May 28, 2018 12:41 pm, edited 1 time in total.
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby UzayAltay » Mon May 28, 2018 12:36 pm

Vampire

You are a Vampire

Your alignment is Neutral Evil.

When you was young , You was a really converter . You converted many townies , and beat many mafias . But Now , you are on old vampire , So you can't convert anybody . But , you can use your abilities to destroy town .

Every night you can choose somebody to watch , If they are town and they have a night ability , you will bite them , which turns the townie a night vampire .They will know they turned a night vampire You will know you turn somebody to the night vampire .
Night vampires can do their day ability , but can't do their night ability .
If you died , all night vampires will gain their original ability .
You can't Watch a person the night after you turn somebody to night vampire .
If you watched a Non-town , at the following day, You can choose either Reveal your identify or Reveal your visits to that Player . That Player Will have this information at The start of night .You can Also alternatively choose to not Reveal any information . You know you watched a Non-town , but they know a vampire visited them after You Reveal something them.
You have a shield which maded by blood . This shield will protect you against first attack . The shield will only works against gunshots , stabbings , dousing and stalking .
You are immune to being roleblocked.

You win with Vampires
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill all Bombers
You may spare anyone else.




You are no suspicious to Sheriff/Cop ( They will have a Green check on you )
Night Vampires still win with Town , this is not a conversion role . They Just can't do their night abilities .
You can be marshalled , even you Just visit . But your target can't be healed by a Doctor or Bodyguard , and Potion Maker Just delay their conversion to night vampire .

Night vampires can't visit .
Your targets will take the Result of the night they turned to night-vampire . ( For example , If you turned An Sheriff at Night 2, they will take Night 2 results but can't check Night 3 and so on . )
If you turn a Trauma Patient who remembers a role to Night Vampire , than die , Trauma Patient will turn Trauma Patient back , not the role you remembered . Trauma Patient can remember again . (Same for Amnesiac )





This is not a conversion role , this is more-likely a debuff role .

EDITS

Spoiler: Added colours to the text .
Added "If you died , night vampires will gain their abilities back . "
Changed The ability when activated after visit A non-town.


Spoiler: Code for easy copy-pasting
Code: Select all
[quote][color=#804000]Vampire[/color]

You are a [color=#804000]Vampire[/color]

Your alignment is Neutral Evil.

When you was young , You was a really converter . You converted many townies , and beat many mafias . But Now , you are on old vampire , So you can't convert anybody . But , you can use your abilities to destroy town .

Every night you can choose somebody to watch , If they are town and they have a night ability , you will bite them , which turns the townie a night vampire .They will know they turned a night vampire You will know you turn somebody to the night vampire .
Night vampires can do their day ability , but can't do their night ability .
If you died , all night vampires will gain their original ability .
You can't Watch a person the night after you turn somebody to night vampire .
If you watched a Non-town , at the following day, You can choose either Reveal your identify or Reveal your visits to that Player . That Player Will have this information at The start of night .You can Also alternatively choose to not Reveal any information .  You know you watched a Non-town , but they know a vampire visited them after You Reveal something them .
You have a shield which maded by blood . This shield will protect you against first attack . The shield will only works against gunshots , stabbings , dousing and stalking .
You are immune to being roleblocked.

You win with [color=#804000]Vampires[/color]
You win with [color=#BBBB00]Survivors[/color]
You win with the [color=#FF0000]Mafia[/color]
You win with [color=#fF8000]Arsonists[/color]
You win with [color=#8000ff]Witches[/color]
You win with [color=#0000fF]Serial Killers [/color]
You win with [b]Stalkers[/b]
You must kill the [color=#00BF00]Town[/color]
You must kill all [color=#582525]Bombers[/color]
You may spare anyone else.
[/quote]



[quote]You are no suspicious to Sheriff/Cop ( They will have a Green check on you )
Night Vampires still win with Town , this is not a conversion role . They Just can't do their night abilities .
You can be marshalled , even you Just visit . But your target can't be healed by a Doctor or Bodyguard , and Potion Maker Just delay their conversion to night vampire .

Night vampires can't visit .
Your targets will take the Result of the night they turned to night-vampire . ( For example , If you turned An Sheriff at Night 2, they will take Night 2 results but can't check Night 3 and so on . )
If you turn a Trauma Patient who remembers a role to Night Vampire , than die , Trauma Patient will turn Trauma Patient back , not the role you remembered . Trauma Patient can remember again . (Same for Amnesiac ) [/quote]




This is not a conversion role , this is more-likely a debuff role .

EDITS

[spoiler]Added colours to the text .
Added "If you died , night vampires will gain their abilities back . "
Changed The ability when activated after visit A non-town. [/spoiler]
Last edited by UzayAltay on Mon Jun 11, 2018 11:17 am, edited 1 time in total.
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby Fenraiser » Mon May 28, 2018 12:52 pm

Hmm....interesting NE. A vampire once again.

The NEs I know are witch and warlock and Klepto. Witch is based on night action manipulation of others. Warlock can delay their lynch by becoming immune and waste a lynch. Klepto can steal people's abilities after they are dead.

This role is a vanillaiser. It is also basically a town PR hunter and evil/mafia hunter with communication abilities with evils. I think the vampire is OP because of this.
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby UzayAltay » Mon May 28, 2018 1:05 pm

Fenraiser wrote:Hmm....interesting NE. A vampire once again.

The NEs I know are witch and warlock and Klepto. Witch is based on night action manipulation of others. Warlock can delay their lynch by becoming immune and waste a lynch. Klepto can steal people's abilities after they are dead.

This role is a vanillaiser. It is also basically a town PR hunter and evil/mafia hunter with communication abilities with evils. I think the vampire is OP because of this.

What can I do to nerf it ? The first thing which came my mind is make it can't visit also after the night he visited at an evil . ( For example , If he visit an evil night 1 , he won't visit night 2 , like he won't visit If he vannillaize a townie )
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby BasicFourLife » Mon May 28, 2018 1:51 pm

UzayAltay wrote:
Fenraiser wrote:Hmm....interesting NE. A vampire once again.

The NEs I know are witch and warlock and Klepto. Witch is based on night action manipulation of others. Warlock can delay their lynch by becoming immune and waste a lynch. Klepto can steal people's abilities after they are dead.

This role is a vanillaiser. It is also basically a town PR hunter and evil/mafia hunter with communication abilities with evils. I think the vampire is OP because of this.

What can I do to nerf it ? The first thing which came my mind is make it can't visit also after the night he visited at an evil . ( For example , If he visit an evil night 1 , he won't visit night 2 , like he won't visit If he vannillaize a townie )

Maybe make it so they are role blocked the night you bite them, but their action is delayed for the rest of the game. Perma role blocks with no negative utility on Town is fucking OP af. Delay would be better in reducing the power. Also make it so there is a 3 Vampire limit.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby UzayAltay » Mon May 28, 2018 2:16 pm

BasicFourLife wrote:
UzayAltay wrote:
Fenraiser wrote:Hmm....interesting NE. A vampire once again.

The NEs I know are witch and warlock and Klepto. Witch is based on night action manipulation of others. Warlock can delay their lynch by becoming immune and waste a lynch. Klepto can steal people's abilities after they are dead.

This role is a vanillaiser. It is also basically a town PR hunter and evil/mafia hunter with communication abilities with evils. I think the vampire is OP because of this.

What can I do to nerf it ? The first thing which came my mind is make it can't visit also after the night he visited at an evil . ( For example , If he visit an evil night 1 , he won't visit night 2 , like he won't visit If he vannillaize a townie )

Maybe make it so they are role blocked the night you bite them, but their action is delayed for the rest of the game. Perma role blocks with no negative utility on Town is fucking OP af. Delay would be better in reducing the power. Also make it so there is a 3 Vampire limit.

I don't think 3 vampire limit is necessary , because 4 vampire is only possible after night 7 , which game should end or solved until that point .
Maybe , I should add sth which Night Vampires can their abilities one more time after bitten , and they can only use after the night they turned into night vampire .
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby Fenraiser » Mon May 28, 2018 7:29 pm

UzayAltay wrote:
BasicFourLife wrote:
UzayAltay wrote:
Fenraiser wrote:Hmm....interesting NE. A vampire once again.

The NEs I know are witch and warlock and Klepto. Witch is based on night action manipulation of others. Warlock can delay their lynch by becoming immune and waste a lynch. Klepto can steal people's abilities after they are dead.

This role is a vanillaiser. It is also basically a town PR hunter and evil/mafia hunter with communication abilities with evils. I think the vampire is OP because of this.

What can I do to nerf it ? The first thing which came my mind is make it can't visit also after the night he visited at an evil . ( For example , If he visit an evil night 1 , he won't visit night 2 , like he won't visit If he vannillaize a townie )

Maybe make it so they are role blocked the night you bite them, but their action is delayed for the rest of the game. Perma role blocks with no negative utility on Town is fucking OP af. Delay would be better in reducing the power. Also make it so there is a 3 Vampire limit.

I don't think 3 vampire limit is necessary , because 4 vampire is only possible after night 7 , which game should end or solved until that point .
Maybe , I should add sth which Night Vampires can their abilities one more time after bitten , and they can only use after the night they turned into night vampire .

I think the role should still be consecutive. Like it needs to be able to visit every night as a solo role, making it non-consecutive as it is now reduces it's effectiveness.

Like, vanillaising people is not bad, but the fact that it can coordinate with evils easily and find town PRs easily is not good. You cannot have both together unless you change/remove one of those things or rework the whole role.

A vanilliaser doesn't need to know if the role they vanilliased was actually a town PR if they can find the evil roles very easily and communicate through whispers.
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby BS4125 » Tue May 29, 2018 6:33 am

Fenraiser wrote:
BS4125 wrote:
Carabiniere

You are a Carabiniere.

Your alignment is Mafia Espionage.

You are a corrupt member of the Italian national police force who maintains public security and order in the interest of the Mafia.
In order to maintain your duty being undercover, you no longer attend Mafia conferences and instead act on your own will.

Each night you may patrol outside a player's house.
If another Mafia member visits the same player, you will only allow Mafiosi to visit that player and therefore prevent Town and Neutral members from visiting.
Roles that use charges will still consume them upon being restricted from visiting.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


If a Mafia member visits an Escort patrolled by the Carabiniere and a Witch controls said Escort into the Carabiniere, the Witch would be scared away from the Carabiniere.


If more ECO stuff need to be added, I'll edit it in

Interesting. This role cannot be used defensively unless you send another mafia role to that other mafia. I can see it being used more as a Strongman more often, but superior to our current experimental version because it has no limit which I do not like. I don't think an ME role should be this powerful even if they don't have knowledge of who their teammates are.

I mean it could have it’s ability be charged though it’s the if that backpedal it too far since the main Achilles heel of this role is the nature of it being uninformed

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby UzayAltay » Wed May 30, 2018 9:48 am

Painter

You are a Painter.

Your alignment is Mafia Tactical.

You was a Painter who make a Lot of good paints . But town never understood beauty of your paints , because of that , you decided to join Mafia .

At night , you can Select a Player to put a paint on that player .
At Day , you can choose put a symbol to Any Player you Painted until that time .
You had 3 different type of symbols : sword , broom , olive . You can also put either "You should target this Player that night " or "You shouldn't target this Player that night "notes when you put a symbol .
You had 2 swords, 2 Brooms and 2 Olives at the start of game . You can made a symbol at a night.
You had infinite amount of notes and paints.
When you put sword symbol on someone , All Neutral Killings will learn there is a sword and a paint on that Player , and can see your note If you placed a note .
When you put broom symbol on someone , All Neutral Evils will learn there is a broom and a paint on that Player , and can see your note If you placed a note .
When you put olive symbol on someone , All Neutral Benigns will learn there is a olive and a paint on that Player , and can see your note If you placed If you placed a note .
You may perform factional kill at night .
You may communicate with your allies at Night . Your allies are [X] the [X] , [X] the [X] and[X] the[X] .


You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Edits :
Spoiler: Fixed a typo ( thanks to Varanus for catch the typo ) .
Code:
Spoiler:
Code: Select all
[quote]
[size=150]Painter[/size]

You are a [b][color=#FF0000]Painter[/color][/b].

Your alignment is [color=#FF0000]Mafia[/color] Tactical.

You was a Painter who make a Lot of good paints . But town never understood beauty of your paints , because of that , you decided to join  Mafia .

At night , you can Select a Player to put a paint on that player .
At Day , you can choose put a symbol to Any Player you Painted until that time  .
You had 3 different  type of symbols : sword ,  broom , olive . You can also put either "You should target this Player that night " or "You shouldn't target this Player that night "notes when you put a symbol .
You had 2 swords, 2 Brooms and 2 Olives at the start of game . You can made a symbol at a night.
You had infinite amount of notes  and paints.
When you put sword symbol on someone , All Neutral Killings will learn there is a sword and a paint on that Player , and can see your note If you placed a note  .
When you put broom symbol on someone , All Neutral Evils will learn there is a broom and a paint on that Player , and can see your note If you placed a note .
When you put olive symbol on someone , All Neutral Benigns will learn there is a olive and a paint on that Player , and can see your note If you placed If you placed a note .
You may perform factional kill at night .
You may communicate with your allies at Night . Your allies are [X] the [X] , [X] the [X] and[X]  the[X] .


You win with the [b][color=#FF0000]Mafia[/color][/b]
You win with [b][color=#FFFF00]Survivors[/color][/b]
You win with [b][color=#8000FF]Witches[/color][/b]
You must kill the [b][color=#00BF40]Town[/color][/b]
You must kill [b][color=#FF8000]Arsonists[/color][/b]
You must kill [b][color=#0000FF]Serial Killers[/color][/b]
You must kill [b][color=#000000]Stalkers[/color][/b]
You must kill [b][color=#800000]Bombers[/color][/b]
You may spare anyone else[/quote]
Last edited by UzayAltay on Sun Jun 03, 2018 1:32 am, edited 1 time in total.
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby non271103 » Sat Jun 02, 2018 11:13 pm

Paparazzi

You are a Paparazzi

Your alignment is Town Killing

You are a paparazzi. Your job is to stalk and take photos of other people within the Town, but you also have a impact on people's mind as well.

You may stalk a person.
After Three phases, your target will commit suicide, this is similar to the Stalker's method. You are also immune to redirection and roleblocks.
However, you may have only one person stalked at once.
You may change your target at any time, however, you will have to wait three phases again.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

This is the new Role card for Paparazzi, the original post has been updated as well.
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Spoiler: Image
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Re: Intercessor (Town Protective)

Postby BasicFourLife » Sun Jun 03, 2018 7:40 am

ScorpioDiAngelo wrote:
ScorpioDiAngelo wrote:Intercessor Town Protective May change to town Support later.)

Summary: You are a powerful prayer warrior who prays for divine protection.

Abilities: You may pray for one person every odd night.
-Anyone who attacks your target will have no defense for the night.
-Your target will gain basic defense for the night.
-Your prayer will protect your target until the next praying night.


Attributes:
-You do not visit your targets to pray for them.
-If you are killed on a praying night, your killer will unable to kill the following night.

Goal:Regular town goal.

Investigation results:
Sheriff-Your target is not suspicious.
Investigator-Your target is in touch with a higher power they could be an Intercessor, a Witch, or a Guardian Angel. (Help with invest results please)
Consigliere/Witch-Your target prays for divine protection. They must be an Intercessor!

Lore:
Spoiler: With a Crusader for a father and an Angel for a mother, she never could help but feel a special connection to the divine. As she grew older she began to become aware of the horrible town that she lived in. People died all the time. Demons and monsters stalked through the streets. Innocent people were executed for crimes they didn't commit. But despite this sickening knowledge, she slept peacefully at night knowing that the danger could never touch her or her family. As she grew older she began to feel a stronger connection to a higher power. She would spend hours or even days locked away in her room praying. Slowly, the idea came to her. Maybe she could do something to help the people of this town. One night, she was frightened from her sleep by the screaming of her neighbors. She watched from her bedroom window as a man kicked in their door and began to chase her childhood friend with a knife! Desperate to do something, but knowing she couldn't stop the man, she whispered an urgent prayer. Suddenly a heavenly light filled her neighbor's home. The attacker was thrown from the house! She watched as he tried to no avail to run back in, but he couldn't step over the doorway. With a smile on her lips and a glow in her heart she sank to her knees beside her bed. So long as she was alive, no one in this town would die an untimely death.

Change Log:
-Added a few buffs to the abilities.
-Nerfed the protection to make the role more balanced.
-Removed and/or changed some abilities in order to re-balance the role.
-Edited the effect on attackers.

A huge shoutout to Goose for all of their suggestions!

That’s not how you submit role cards ...
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby ICECLIMBERS » Sun Jun 03, 2018 9:05 am

enough with the tldr rolecard spam
Spoiler: Image

in the distance the shelves
rode three shadows of blue
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby Parallax7 » Sun Jun 03, 2018 9:46 am

TeamMystic wrote:This isn't role ideas


Lol. They have a point.
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Spoiler:

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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby UzayAltay » Sun Jun 03, 2018 12:56 pm

ScorpioDiAngelo wrote:I followed the instructions in the OP?


You should make role-card more proper , and role-card should be at a seperate Quote . Format should be sth like below spoiler :

Spoiler:
Rolecard wrote:

[Role Name]


You are a [Role Name]

Your alignment is [Alignment]

[Lore]

[Abilities and Attributes]

[Win Condition]







[Anything you want to speak about ( For example , credits , Changes , ECO , etc. ) ]
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: Creator's Spotlight: Submission Thread #2 (May-August)

Postby Fenraiser » Sun Jun 03, 2018 1:40 pm

Regarding the Intercession Town Protective that wasn't adapted to FM yet
Spoiler:
BasicFourLife wrote:
ScorpioDiAngelo wrote:
ScorpioDiAngelo wrote:Intercessor Town Protective May change to town Support later.)

Summary: You are a powerful prayer warrior who prays for divine protection.

Abilities: You may pray for one person every odd night. You can just make it non-consecutive. Simpler, and you control what nights you can use.
-Anyone who attacks your target will have no defense for the night. Only useful against Godfathers, Witches, and NKs. Limited power dependent on other roles.
-Your target will gain basic defense for the night. This is good, except it's not in FM terms but that's being nitpicky.
-Your prayer will protect your target until the next praying night. Non-consecutive protections is good if the protection is absolute.


Attributes:
-You do not visit your targets to pray for them. Hard to prove. This will be fun to thunderdome.
-If you are killed on a praying night, your killer will unable to kill the following night. This may not be relevant as other mafia members may do the kill instead. However, I do think that if only one mafia is alive, this TP doesn't restrict them. Restricting night kills by successfully protecting once is unfair to scum given the open nature of the usual standard games.

Goal:Regular town goal.

Investigation results:
Sheriff-Your target is not suspicious.
Investigator-Your target is in touch with a higher power they could be an Intercessor, a Witch, or a Guardian Angel. (Help with invest results please)
Consigliere/Witch-Your target prays for divine protection. They must be an Intercessor!

Lore:
[snipped by Fen]

Change Log:
-Added a few buffs to the abilities.
-Nerfed the protection to make the role more balanced.
-Removed and/or changed some abilities in order to re-balance the role.
-Edited the effect on attackers.

A huge shoutout to Goose for all of their suggestions!

That’s not how you submit role cards ...

Essentially, this is a doctor that can prevent more scum night kills after successful protection. That is too OP for standards if it blocks a whole faction's night killing abilities, though useless mafia roles are usually the ones that get sent to do the night kills.


Spoiler:
BS4125 wrote:
Fenraiser wrote:
BS4125 wrote:
Carabiniere

You are a Carabiniere.

Your alignment is Mafia Espionage.

You are a corrupt member of the Italian national police force who maintains public security and order in the interest of the Mafia.
In order to maintain your duty being undercover, you no longer attend Mafia conferences and instead act on your own will.

Each night you may patrol outside a player's house.
If another Mafia member visits the same player, you will only allow Mafiosi to visit that player and therefore prevent Town and Neutral members from visiting.
Roles that use charges will still consume them upon being restricted from visiting.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


If a Mafia member visits an Escort patrolled by the Carabiniere and a Witch controls said Escort into the Carabiniere, the Witch would be scared away from the Carabiniere.


If more ECO stuff need to be added, I'll edit it in

Interesting. This role cannot be used defensively unless you send another mafia role to that other mafia. I can see it being used more as a Strongman more often, but superior to our current experimental version because it has no limit which I do not like. I don't think an ME role should be this powerful even if they don't have knowledge of who their teammates are.

I mean it could have it’s ability be charged though it’s the if that backpedal it too far since the main Achilles heel of this role is the nature of it being uninformed

Regarding the Capybara:
I don't think the role should have their Achilles heel being uninformed. It should at least know its mafia members, and not knowing their members shouldn't be used to balance it-the strength of an ME role I think is that they can blend into the town more easily and be harder to solve through associations (as with the Traitor) because their team members don't know the person with the ME role is part of their team. This role seems to me to be a role that would do best in a Support or Tactical subalignment rather than ME.
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CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


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