- Town
- Power
- For the most part, I would suggest avoiding making new Town Power roles. However, if you do insist on making them, just remember that balance isn't something you need to consider. Your role will be an IC in some fashion 90% of the time, so just try to make sure it's something different, and preferably doesn't make the game just be unfun for scum.
- Investigative
- This is one of those roles people tend to screw up with a lot, BMG included. The baseline for what I consider to be an Investigative role is that it must be a role that checks a player to get information about that player. Try to avoid making overly complicated mechanics, and make sure the role's purpose isn't to try to help PoE hell when a mass claim rolls around purely by solving the exact setup. Don't be afraid to give anything in here limited uses of its ability if you want to make something stronger than a sheriff.
- Protective
- Pretty simple here overall. The purpose of the role should be to be able to stop your target from dying, while trying to avoid getting attacked yourself. You can get far more creative here than you can with investigatives. Again, don't be afraid of limiting the number of uses on the ability if you want to make something strong.
- Killing
- Free real estate right here, we're lacking in good TKs. Just try to avoid making roles that are effectively ICs.
- Support
- This is the complicated one. Basically everything that doesn't fit into the other categories goes here. From a balance standpoint, you should default to trying to make everything you put here be the same power as escort. Once again though, be careful to avoid making roles that can turn into ICs here. For a lot of ideas, this can be solved by making a mirror of the role be mafia aligned.
- Power
- Mafia
- Head
- This is the slot that should normally be doing the kills. Overall, this role is one that should likely be strongest in the late game, either by properly setting up the rest of the mafia, or by being able to make town plans ineffective. This is also a category that could use some love.
- Tactical
- Think mafia support, but more for defense than offense.
- Deception
- This one is particularly important, because most every role we have here right now (with the exception of janitor) is very poorly designed. For the love of god, make sure anything that rolls here is ALWAYS useful. Not just useful if town happens to roll X role. The goal here should of course be either to feed town false information, or to deny information outright. Please make something good here to replace disguiser and framer. I'm begging you.
- Support
- Similar to town, this is where the rest of the misfits go. I guess you could throw them in tactical too, but that can just be dealt with later. Once again, try to balance everything out with Consort. Otherwise, go wild. Make sure what's being provided is actually useful.
- Espionage
- Go wild, folks. We need to fill this category. For the most part, roles here should be similar to what you'd give NEs. There is a lot that can be put here right now, so I expect good things. Just remember it's mafia members that default to not being informed.
- Head
- Neutral
- Don't. The end.
It takes the absolute smallest amount of effort to make a role name that isn't bad
If you really are having a hard time, just use this, and pick literally anything that makes even a bit of sense