Re: Patch Notes

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Re: Patch Notes

Postby ICECLIMBERS » Sat May 05, 2018 8:19 pm

Exacerbated wrote:The old Veteran would just frontload most of their alerts Nights 1-3 and just strongarm the town.

This almost never happens.

Edit: It sort of did in 11G since the veteran was one of the most active town players and shot 3 scum N1 but scum had larger threats than the veteran. You're assuming that the veteran is a town leader who is pointing fingers at all of scum. With ideal play then it's a threat, but reality is not ideal.
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Re: Patch Notes

Postby ICECLIMBERS » Sat May 05, 2018 8:40 pm

The ideal play of a cop in a vanilla 9p game is to avoid getting nightkilled and check scum every night. That doesn't make cop in that setup unbalanced.

If you want to nerf veteran then do something like giving it 2 alerts. As I mentioned in the OP the overhaul punishes good play. It's not like a veteran shooting scum is a common ocurrence anyawys. This is like nerfing doctor by making it nonconsecutive and telling the mafia who the doctor is. The difference is that none of the mafia die.

Also I made a mistake in the OP. I glossed over 13F since it was canned. That's the most recent game on site where a veteran shot somebody.
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Re: Re: Patch Notes

Postby Varanus » Sat May 05, 2018 9:28 pm

The reward veteran gets for shooting scum is that it killed scum
It's already an ungodly level of powerful when it does that

This doesn't punish good play
It makes it not be as brokenly strong as it was before
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Re: Re: Patch Notes

Postby Schultz128 » Sat May 05, 2018 10:00 pm

Reminder that these aren't changes that are going to be forced out, but are my modest proposal.

Definitely open to suggestions based on the community's majority decision.
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Re: Re: Patch Notes

Postby polypies73 » Sun May 06, 2018 1:12 am

If you're going to change LO like that make it an entirely different role.
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Re: Re: Patch Notes

Postby Metrion » Sun May 06, 2018 8:36 am

Varanus wrote:The reward veteran gets for shooting scum is that it killed scum
It's already an ungodly level of powerful when it does that

This doesn't punish good play
It makes it not be as brokenly strong as it was before


You get shot the next night unless you reveal. So yes it does punish good play compared to the charged-based Veteran.
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Re: Patch Notes

Postby chitownmvp01 » Sun May 06, 2018 8:54 am

ICECLIMBERS wrote:
Exacerbated wrote:The old Veteran would just frontload most of their alerts Nights 1-3 and just strongarm the town.

This almost never happens.

Edit: It sort of did in 11G since the veteran was one of the most active town players and shot 3 scum N1 but scum had larger threats than the veteran. You're assuming that the veteran is a town leader who is pointing fingers at all of scum. With ideal play then it's a threat, but reality is not ideal.


Yeah that was me in 11G, and I can't think of another time it happened.

polypies73 wrote:If you're going to change LO like that make it an entirely different role.


I agree.
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Re: Re: Patch Notes

Postby Varanus » Sun May 06, 2018 10:41 am

Metrion wrote:
Varanus wrote:The reward veteran gets for shooting scum is that it killed scum
It's already an ungodly level of powerful when it does that

This doesn't punish good play
It makes it not be as brokenly strong as it was before


You get shot the next night unless you reveal. So yes it does punish good play compared to the charged-based Veteran.

It's punishing relative to current vet
It's still really good though
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