OllyRenard wrote:EvanManManMan wrote:Reflector
Your role is Reflector
Your alignment is Neutral Evil
You bring chaos to all who approach you, hoping to bring an end to the town
When you decide to alert, all actions taken upon you will be taken upon all other players currently alive.
If an investigative role targets you while on alert, they will receive all results. Results will be given with your result first followed by everybody else's in a randomized order.
If targetted by a protective role on alert, they will be roleblocked.
If targetted with a killing role on alert, you will receive night immunity. Your attacker will receive the message that you were immune.
If targetted with an indirect killing action such as stalking and dousing, no reflection will occur and the action will go through, however you will be notified of this action.
Transportations can not be deflected.
If targetted by a witch, you will alert regardless of your decision. If you have no alerts left nothing will happen.
If you do not alert all actions will be carried out as normal.
You have 3 alerts.
You win with Reflectors
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill all Bombers
You may spare anyone else.
How does this help scum win over say Witch?
If an escort ir consort targets them on alert, the entire town loses a day worth of information.
If a consigleire targets a reflector then they know every role in the game.
It is highly situational but it can give scum big advantages