TCS: Submission Thread #1 (January - March)

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Re: TCS: Submission Thread #1 (January - May)

Postby BS4125 » Sat Jan 27, 2018 3:32 pm

Parity Cop

Your role is Parity Cop
Your alignment is Town Investigative

You are a devoted member of the police force, deducing the general trustworthiness of civilians based on previous familiar faces.
Once only used as an assistance to crime cases, you now however, since the Mafia invasion, have decided to use your excellent deduction to your advantage, judging who to trust.

Every night you have the ability to compare 1 town member to a past town member you investigated the previous night.
You will deduce whether they share the same alignment or not from similar or different reactions.
You may not compare yourself to others because of your reluctance to expose your jealousy, and the Mayor as he is too busy to have a nice chat.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


When Shil has already posted your idea :/

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Smuggler

Postby ICECLIMBERS » Sat Jan 27, 2018 3:34 pm

MichaelgRook wrote: Spoiler:
Smuggler

Your role is Smuggler
Your alignment is Mafia Deception

A master of descretion, you have successfully hidden thousands of operations from the authorities. The Godfather has noticed your talents and has hired you to advance his operations.

Each night, you may select one player to target. That night, if they visit someone, they will be invisible to Lookouts and Trackers, and unnoticed by Veterans. You may only use this ability three times.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Plaintext:
Smuggler is like a ninja but instead of invisibility of self, it makes it's target invisible. If the smuggler is roleblocked or is killed the action is cancelled out and any lo/tracker will see the target's action, or the vet will kill the target. The advantage of the smuggler is very clear, and it can target more than just the mafia. Effect only lasts for the night smuggler is targeting. Smuggler is not immune to lookout or tracker itself, and smuggler visiting vet is self implied.

ECO:
Lookout will see the smuggler if they visit smuggler target
Smuggler doesn't prevent any other roles like marshal or doctor
Smuggler action is treated as visiting their target

I can add anything else that is needed.

Veteran does not need a counter.
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Re: TCS: Submission Thread #1 (January - May)

Postby Schultz128 » Sat Jan 27, 2018 3:41 pm

BS4125 wrote:
Parity Cop

Your role is Parity Cop
Your alignment is Town Investigative

You are a devoted member of the police force, deducing the general trustworthiness of civilians based on previous familiar faces.
Once only used as an assistance to crime cases, you now however, since the Mafia invasion, have decided to use your excellent deduction to your advantage, judging who to trust.

Every night you have the ability to compare 1 town member to a past town member you investigated the previous night.
You will deduce whether they share the same alignment or not from similar or different reactions.
You may not compare yourself to others because of your reluctance to expose your jealousy, and the Mayor as he is too busy to have a nice chat.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


When Shil has already posted your idea :/


Schultz128 wrote:2) Reposting - Any roles that are already virtually accepted in Standards but not listed under the rolecards section (i.e Parity Cop, Potion Maker) will be purged without punishment. If your role is not the winner of the election, you are able to submit the role again in the next election.
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Re: TCS: Submission Thread #1 (January - May)

Postby BlazinIce » Sat Jan 27, 2018 4:15 pm

Gossiper

You are a Gossiper
Your alignment is Neutral Evil

You are a shady person who knows the whereabouts and behaviors of everyone.

Each night you may give another player the role, target, and visitors of another player.
Your ability will fail if you give information to a member of the Town.
You have a protective vest that automatically protects you the first time you're attacked.

You win with Gossipers
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else.
Last edited by BlazinIce on Mon Jan 29, 2018 5:35 pm, edited 3 times in total.
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Re: TCS: Submission Thread #1 (January - May)

Postby BS4125 » Sat Jan 27, 2018 4:20 pm

Schultz128 wrote:
BS4125 wrote:
Parity Cop

Your role is Parity Cop
Your alignment is Town Investigative

You are a devoted member of the police force, deducing the general trustworthiness of civilians based on previous familiar faces.
Once only used as an assistance to crime cases, you now however, since the Mafia invasion, have decided to use your excellent deduction to your advantage, judging who to trust.

Every night you have the ability to compare 1 town member to a past town member you investigated the previous night.
You will deduce whether they share the same alignment or not from similar or different reactions.
You may not compare yourself to others because of your reluctance to expose your jealousy, and the Mayor as he is too busy to have a nice chat.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


When Shil has already posted your idea :/


Schultz128 wrote:2) Reposting - Any roles that are already virtually accepted in Standards but not listed under the rolecards section (i.e Parity Cop, Potion Maker) will be purged without punishment. If your role is not the winner of the election, you are able to submit the role again in the next election.

Oh damn, didn't know.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: TCS: Submission Thread #1 (January - May)

Postby NesMettaur » Sat Jan 27, 2018 9:29 pm

Registrar

You are the Registrar.
Your alignment is Town Investigative.

A member of the town's law enforcement, you're the one in charge of keeping official records on everyone. Now that the mafia's come to town, it might be a good idea to review them...

During the night, you may select one of the unconfirmed alignments from the role list (excluding Random slots) and you will be told which role is present in that slot. You may only use this ability three times during the game, and you may only investigate a non-Town slot once.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


I feel like this ability is... maybe a little too strong for what it is, even with the restrictions. But I won't know if I don't share it, so look fellow townsfolk and feel free to tell me if this is a stupid role or not.
Also, it's a situational role since there's some game types that it absolutely won't fit into at all- it only works if role pairings are a thing in the first place.

ECO
Spoiler: The ability doesn't target any players, and as such can't be redirected. However, it can still be roleblocked.

Registrar's results are able to be tampered with by the Prankster, as difficult as that might be.

Say the Registrar chooses to investigate the Town Support slot, and that slot rolled Escort- the Registrar's results will reveal an Escort in the game.
However, say a Transporter dies before Registrar investigates the Town Support slot- in that case, game mechanics will treat the Transporter as being the Town Support (instead of the Escort that actually rolled in that slot) and the Registrar will no longer be able to investigate that slot.

For its own investigation purposes, Registrar counts as a Town Investigative and as such takes up one TI slot from the start of the game.

If someone dies and is cleaned by the Janitor, they won't count for confirming an alignment slot.

Registrar will see Trauma Patient, Amnesiac, Double, and any Mafia roles retrained by the Caporegime as their original roles and not their new ones.
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Re: TCS: Submission Thread #1 (January - May)

Postby Blackwolfe99 » Sat Jan 27, 2018 11:27 pm

Convict

Your role is Convict
Your alignment is Neutral (Evil)

You are a thief with a long list of crimes who uses their medicinal herbs as a drug.

During the night, you may choose to give a person one of your herbs as a weak drug.
Drugging a person distracts them for the night, then disorients them the following night.
A disoriented player will not receive notifications from outside sources.
A disoriented player will also receive false feedback from their ability.
You also wear a bulletproof vests that automatically protects from one attack.

Plaintext explanation:
You roleblock a person then the following night, they misperceive things. They will not see that they were transported, roleblocked, controlled, blackmailed, healed, protected, etc. And roles who receive feedback from their abilities will receive false feedback (Convict Role Interactions Current list!)

Witch wincon

ECO:
Even if the person is roleblocked while disoriented, they will still receive feedback if they are Investigator, Sheriff, Coven Psychic, or other roles like that. (Investigator will see Framer result, Sheriff will always see ns)
Roles that attack who hit an immune while disoriented will not see that their target was immune.
Successful protections will not be seen by the protector if the protector are disoriented, or the one who is protected if they are disoriented.
Roleblock immune roles are still disoriented the following night.
Certain notifications are unaffected. Jailing and actually dying for example. (Can't think of any others that might apply here atm!)
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Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

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EvilPudding wrote:Interesting idea and it is balanced like the WW

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Re: TCS: Submission Thread #1 (January - May)

Postby TheWabbit » Sun Jan 28, 2018 12:44 am

Blackwolfe99 wrote:Convict

Your role is Convict
Your alignment is Neutral (Evil)

You are a thief with a long list of crimes who uses their medicinal herbs as a drug.

During the night, you may choose to give a person one of your herbs as a weak drug.
Drugging a person distracts them for the night, then disorients them the following night.
A disoriented player will not receive notifications from outside sources.
A disoriented player will also receive false feedback from their ability.
You also wear a bulletproof vests that automatically protects from one attack.

Plaintext explanation:
You roleblock a person then the following night, they misperceive things. They will not see that they were transported, roleblocked, controlled, blackmailed, healed, protected, etc. And roles who receive feedback from their abilities will receive false feedback (Convict Role Interactions Current list!)

Witch wincon

ECO:
Even if the person is roleblocked while disoriented, they will still receive feedback if they are Investigator, Sheriff, Coven Psychic, or other roles like that. (Investigator will see Framer result, Sheriff will always see ns)
Roles that attack who hit an immune while disoriented will not see that their target was immune.
Successful protections will not be seen by the protector if the protector are disoriented, or the one who is protected if they are disoriented.
Roleblock immune roles are still disoriented the following night.
Certain notifications are unaffected. Jailing and actually dying for example. (Can't think of any others that might apply here atm!)

I wouldn't consider this as standard tbh
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Re: TCS: Submission Thread #1 (January - May)

Postby EvilDeanius0 » Sun Jan 28, 2018 7:35 am

Fenraiser wrote:
Schultz128 wrote:A Mafia version could lead to interesting strategies, such as linking a Mafia member with a confirmed PR with a bunch of WIFOM and protection then bussing the Mafia lover into a lynch for towncred and a dead PR.

Actually, this sounds appealing. Would be very fun.

@EvilD
I forgot to ask, which has greater priority, killings or matching?


Mafia version could be forced to target itself or a fellow mafia member.

Either version should be unique.

I'd lean more towards matching priority coming first. It would suck to lose a one-shot ability because one of the targets died, and that way if they did, it would act like a one-shot vig on the other player.
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Re: TCS: Submission Thread #1 (January - May)

Postby realMandingo » Sun Jan 28, 2018 8:01 am

NesMettaur wrote:
Registrar

You are the Registrar.
Your alignment is Town Investigative.

A member of the town's law enforcement, you're the one in charge of keeping official records on everyone. Now that the mafia's come to town, it might be a good idea to review them...

During the night, you may select one of the unconfirmed alignments from the role list (excluding Random slots) and you will be told which role is present in that slot. You may only use this ability three times during the game, and you may only investigate a non-Town slot once.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


I feel like this ability is... maybe a little too strong for what it is, even with the restrictions. But I won't know if I don't share it, so look fellow townsfolk and feel free to tell me if this is a stupid role or not.
Also, it's a situational role since there's some game types that it absolutely won't fit into at all- it only works if role pairings are a thing in the first place.

ECO
Spoiler: The ability doesn't target any players, and as such can't be redirected. However, it can still be roleblocked.

Registrar's results are able to be tampered with by the Prankster, as difficult as that might be.

Say the Registrar chooses to investigate the Town Support slot, and that slot rolled Escort- the Registrar's results will reveal an Escort in the game.
However, say a Transporter dies before Registrar investigates the Town Support slot- in that case, game mechanics will treat the Transporter as being the Town Support (instead of the Escort that actually rolled in that slot) and the Registrar will no longer be able to investigate that slot.

For its own investigation purposes, Registrar counts as a Town Investigative and as such takes up one TI slot from the start of the game.

If someone dies and is cleaned by the Janitor, they won't count for confirming an alignment slot.

Registrar will see Trauma Patient, Amnesiac, Double, and any Mafia roles retrained by the Caporegime as their original roles and not their new ones.


I don't think there's any way a role that can check which role is in which slot can work, unless it's neutral evil/benign in some way.
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Spiritualist

Postby BS4125 » Sun Jan 28, 2018 9:55 am

Let's try this again, apologies.
Spiritualist

You are a Spiritualist.
Your alignment is Neutral Evil.

You are a powerful mage who can stabilize dying souls and transfer them into a living host.
Since your sorcery was rejected, you have denied your ambition of performing resurrection and instead flourished in the protection of criminals.

Every night you have the ability to choose someone's soul to extract and somebody to deposit the soul into.
Only scum roles can have their soul extracted, however you won't be informed if any procedure is or is not successful.
The soul transferal will exist until you transfer another soul, you are only able to upkeep one soul at a time due to strenuous stabilization.
Upon the death of the somebody who had their soul extracted, their body will die although their soul will thrive in the living host as a revenant.
The revenant may perform their actions as normal, yet cannot speak or vote during the day and can only be vanquished if you or the living host dies.
Any visitations or actions towards the living host won't effect the revenant, with the exception of murder, suicide and lynching.

Help your revenant achieve their goal.

You win with Spiritualists
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else.


A revenant has no immunities, even if the past role indeed had one, yet still has access to their factional night chat.
The revenant is informed who their host is, however not their role.
If the revenant has a killing ability and targets its living host, both of them will die.
Investigation results of the host do not change based on the revenant.
If the host is lynched with a revenant Jester, the Jester and Spiritualist wins.
If the Jester has their soul transferred upon their lynch, they will still win however the Spiritualist can then only win if the living host with the Jester revenant is lynched.
Last edited by BS4125 on Wed Apr 04, 2018 3:22 am, edited 2 times in total.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: TCS: Submission Thread #1 (January - May)

Postby MichaelgRook » Sun Jan 28, 2018 10:11 am

NesMettaur wrote:
Registrar

You are the Registrar.
Your alignment is Town Investigative.

A member of the town's law enforcement, you're the one in charge of keeping official records on everyone. Now that the mafia's come to town, it might be a good idea to review them...

During the night, you may select one of the unconfirmed alignments from the role list (excluding Random slots) and you will be told which role is present in that slot. You may only use this ability three times during the game, and you may only investigate a non-Town slot once.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


I feel like this ability is... maybe a little too strong for what it is, even with the restrictions. But I won't know if I don't share it, so look fellow townsfolk and feel free to tell me if this is a stupid role or not.
Also, it's a situational role since there's some game types that it absolutely won't fit into at all- it only works if role pairings are a thing in the first place.

ECO
Spoiler: The ability doesn't target any players, and as such can't be redirected. However, it can still be roleblocked.

Registrar's results are able to be tampered with by the Prankster, as difficult as that might be.

Say the Registrar chooses to investigate the Town Support slot, and that slot rolled Escort- the Registrar's results will reveal an Escort in the game.
However, say a Transporter dies before Registrar investigates the Town Support slot- in that case, game mechanics will treat the Transporter as being the Town Support (instead of the Escort that actually rolled in that slot) and the Registrar will no longer be able to investigate that slot.

For its own investigation purposes, Registrar counts as a Town Investigative and as such takes up one TI slot from the start of the game.

If someone dies and is cleaned by the Janitor, they won't count for confirming an alignment slot.

Registrar will see Trauma Patient, Amnesiac, Double, and any Mafia roles retrained by the Caporegime as their original roles and not their new ones.

probably better as Town Power
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Re: TCS: Submission Thread #1 (January - May)

Postby NesMettaur » Sun Jan 28, 2018 10:28 am

I was considering having it as a Town Power but I felt that would be odd, the main thread Town Powers share is an ability that lets them confirm themselves- Registrar can't do that and its own word is as good as any other Investigative.
It's still a powerful ability though, and I'm trying to think if there's any other way to dial back its utility outside of reducing how many charges it has.

@BS4125: Hey, that's a pretty cool role!
Does extracting the soul of a Jester when they're lynched automatically score the Spiritualist a win, or do they have to get Jester lynched a second time? Does Jester even technically win if they become a revenant?
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Re: TCS: Submission Thread #1 (January - May)

Postby BS4125 » Sun Jan 28, 2018 11:29 am

NesMettaur wrote:I was considering having it as a Town Power but I felt that would be odd, the main thread Town Powers share is an ability that lets them confirm themselves- Registrar can't do that and its own word is as good as any other Investigative.
It's still a powerful ability though, and I'm trying to think if there's any other way to dial back its utility outside of reducing how many charges it has.

@BS4125: Hey, that's a pretty cool role!
Does extracting the soul of a Jester when they're lynched automatically score the Spiritualist a win, or do they have to get Jester lynched a second time? Does Jester even technically win if they become a revenant?

I think the Jester should still win when they are lynched the first time, the Jester will then become a revenant and the Spiritualist can then only win if the living host with the Jester revenant is killed.
I’ll add that into the ESCO.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: TCS: Submission Thread #1 (January - May)

Postby Blackwolfe99 » Sun Jan 28, 2018 12:56 pm

TheWabbit wrote: Spoiler:
Blackwolfe99 wrote:Convict

Your role is Convict
Your alignment is Neutral (Evil)

You are a thief with a long list of crimes who uses their medicinal herbs as a drug.

During the night, you may choose to give a person one of your herbs as a weak drug.
Drugging a person distracts them for the night, then disorients them the following night.
A disoriented player will not receive notifications from outside sources.
A disoriented player will also receive false feedback from their ability.
You also wear a bulletproof vests that automatically protects from one attack.

Plaintext explanation:
You roleblock a person then the following night, they misperceive things. They will not see that they were transported, roleblocked, controlled, blackmailed, healed, protected, etc. And roles who receive feedback from their abilities will receive false feedback (Convict Role Interactions Current list!)

Witch wincon

ECO:
Even if the person is roleblocked while disoriented, they will still receive feedback if they are Investigator, Sheriff, Coven Psychic, or other roles like that. (Investigator will see Framer result, Sheriff will always see ns)
Roles that attack who hit an immune while disoriented will not see that their target was immune.
Successful protections will not be seen by the protector if the protector are disoriented, or the one who is protected if they are disoriented.
Roleblock immune roles are still disoriented the following night.
Certain notifications are unaffected. Jailing and actually dying for example. (Can't think of any others that might apply here atm!)

I wouldn't consider this as standard tbh

Spoilered for length sake.
I was just doing what I saw with everyone else's ideas, so please explain why you wouldn't.
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[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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Re: TCS: Submission Thread #1 (January - May)

Postby TheWabbit » Sun Jan 28, 2018 1:22 pm

rb ability + prankster SP the next night while you can rb another one is too much

this could work on ToS but I don't see it being in a standard game here
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Re: TCS: Submission Thread #1 (January - May)

Postby Blackwolfe99 » Sun Jan 28, 2018 1:48 pm

I see what you're saying. I'm still rather new to FM so I'm trying to learn my way through it.
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[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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Re: TCS: Submission Thread #1 (January - May)

Postby BS4125 » Sun Jan 28, 2018 1:48 pm

Spoiler:
Blackwolfe99 wrote:Convict

Your role is Convict
Your alignment is Neutral (Evil)

You are a thief with a long list of crimes who uses their medicinal herbs as a drug.

During the night, you may choose to give a person one of your herbs as a weak drug.
Drugging a person distracts them for the night, then disorients them the following night.
A disoriented player will not receive notifications from outside sources.
A disoriented player will also receive false feedback from their ability.
You also wear a bulletproof vests that automatically protects from one attack.

Plaintext explanation:
You roleblock a person then the following night, they misperceive things. They will not see that they were transported, roleblocked, controlled, blackmailed, healed, protected, etc. And roles who receive feedback from their abilities will receive false feedback (Convict Role Interactions Current list!)

Witch wincon

ECO:
Even if the person is roleblocked while disoriented, they will still receive feedback if they are Investigator, Sheriff, Coven Psychic, or other roles like that. (Investigator will see Framer result, Sheriff will always see ns)
Roles that attack who hit an immune while disoriented will not see that their target was immune.
Successful protections will not be seen by the protector if the protector are disoriented, or the one who is protected if they are disoriented.
Roleblock immune roles are still disoriented the following night.
Certain notifications are unaffected. Jailing and actually dying for example. (Can't think of any others that might apply here atm!)

Yeh sorry Blackwolfe. This is just a buffed Neutral roleblocker, Neutrals shouldn't have their defining ability being a roleblock. Plus the drugging ability is more or less RNG if you can get multiple feedback messages.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: TCS: Submission Thread #1 (January - May)

Postby Blackwolfe99 » Sun Jan 28, 2018 1:50 pm

BS4125 wrote: Spoiler:
Blackwolfe99 wrote:Convict

Your role is Convict
Your alignment is Neutral (Evil)

You are a thief with a long list of crimes who uses their medicinal herbs as a drug.

During the night, you may choose to give a person one of your herbs as a weak drug.
Drugging a person distracts them for the night, then disorients them the following night.
A disoriented player will not receive notifications from outside sources.
A disoriented player will also receive false feedback from their ability.
You also wear a bulletproof vests that automatically protects from one attack.

Plaintext explanation:
You roleblock a person then the following night, they misperceive things. They will not see that they were transported, roleblocked, controlled, blackmailed, healed, protected, etc. And roles who receive feedback from their abilities will receive false feedback (Convict Role Interactions Current list!)

Witch wincon

ECO:
Even if the person is roleblocked while disoriented, they will still receive feedback if they are Investigator, Sheriff, Coven Psychic, or other roles like that. (Investigator will see Framer result, Sheriff will always see ns)
Roles that attack who hit an immune while disoriented will not see that their target was immune.
Successful protections will not be seen by the protector if the protector are disoriented, or the one who is protected if they are disoriented.
Roleblock immune roles are still disoriented the following night.
Certain notifications are unaffected. Jailing and actually dying for example. (Can't think of any others that might apply here atm!)

Yeh sorry Blackwolfe. This is just a buffed Neutral roleblocker, Neutrals shouldn't have their defining ability being a roleblock. Plus the drugging ability is more or less RNG if you can get multiple feedback messages.

What can I do to fix it then?

Edit: Also I don't think you know what RNG is since this ability has no ties to it. The effect on the feedback messages are if they come from an outside source, they are silenced, or if they come from your ability, you get a consistent result, excluding Coven Psychic.
Image


[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
User avatar
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Posts: 44
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Re: TCS: Submission Thread #1 (January - May)

Postby BS4125 » Sun Jan 28, 2018 2:06 pm

Blackwolfe99 wrote:
BS4125 wrote: Spoiler:
Blackwolfe99 wrote:Convict

Your role is Convict
Your alignment is Neutral (Evil)

You are a thief with a long list of crimes who uses their medicinal herbs as a drug.

During the night, you may choose to give a person one of your herbs as a weak drug.
Drugging a person distracts them for the night, then disorients them the following night.
A disoriented player will not receive notifications from outside sources.
A disoriented player will also receive false feedback from their ability.
You also wear a bulletproof vests that automatically protects from one attack.

Plaintext explanation:
You roleblock a person then the following night, they misperceive things. They will not see that they were transported, roleblocked, controlled, blackmailed, healed, protected, etc. And roles who receive feedback from their abilities will receive false feedback (Convict Role Interactions Current list!)

Witch wincon

ECO:
Even if the person is roleblocked while disoriented, they will still receive feedback if they are Investigator, Sheriff, Coven Psychic, or other roles like that. (Investigator will see Framer result, Sheriff will always see ns)
Roles that attack who hit an immune while disoriented will not see that their target was immune.
Successful protections will not be seen by the protector if the protector are disoriented, or the one who is protected if they are disoriented.
Roleblock immune roles are still disoriented the following night.
Certain notifications are unaffected. Jailing and actually dying for example. (Can't think of any others that might apply here atm!)

Yeh sorry Blackwolfe. This is just a buffed Neutral roleblocker, Neutrals shouldn't have their defining ability being a roleblock. Plus the drugging ability is more or less RNG if you can get multiple feedback messages.

What can I do to fix it then?

Edit: Also I don't think you know what RNG is since this ability has no ties to it. The effect on the feedback messages are if they come from an outside source, they are silenced, or if they come from your ability, you get a consistent result, excluding Coven Psychic.

"Receive false feedback from their ability."
Investigators can receive a lot of different messages as feedback, unless it is under the role's control of which message is sent, the feedback is randomly generated

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: TCS: Submission Thread #1 (January - May)

Postby Blackwolfe99 » Sun Jan 28, 2018 2:41 pm

BS4125 wrote:
Blackwolfe99 wrote:(Investigator will see Framer result, Sheriff will always see ns)

"Receive false feedback from their ability."
Investigators can receive a lot of different messages as feedback, unless it is under the role's control of which message is sent, the feedback is randomly generated
Image


[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
User avatar
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Posts: 44
Joined: Sat Feb 07, 2015 8:01 pm
Location: Watching over others from the Shadows.

Re: TCS: Submission Thread #1 (January - May)

Postby EvanManManMan » Tue Jan 30, 2018 8:33 pm

Reflector
Your role is Reflector
Your alignment is Neutral Evil

You bring chaos to all who approach you, hoping to bring an end to the town

When you decide to alert, all actions taken upon you will be taken upon all other players currently alive.

If an investigative role targets you while on alert, they will receive all results. Results will be given with your result first followed by everybody else's in a randomized order.
If targetted by a protective role on alert, they will be roleblocked.
If targetted with a killing role on alert, you will receive night immunity. Your attacker will receive the message that you were immune.
If targetted with an indirect killing action such as stalking and dousing, no reflection will occur and the action will go through, however you will be notified of this action.
Transportations can not be deflected.
If targetted by a witch, you will alert regardless of your decision. If you have no alerts left nothing will happen.
If you do not alert all actions will be carried out as normal.
You are detection immune
You have 3 alerts.

You win with Reflectors
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill all Bombers
You may spare anyone else.


ECO:

Spies, Blackmailer, Trackers, Lookouts and Agents will not receive the results of everyone so they can not determine all citizens
A parity cop will compare their results to you after targetting you on alert.
Escorts and consorts will roleblock everybody
Transportations will not be reflected to all and you will be targetted by all who target the other person
If attacked by a double while on alert, they will receive an immune message.
If attacked while on alert, a bomber fuse would not go off
A bodyguard will not fight off your attacker if you are attacked because they will be roleblocked
Pranking, Framings, and Cleanings will be put onto everybody.
Warlocks will hex everybody
Affidavits will only be sent to you
Last edited by EvanManManMan on Sun Feb 04, 2018 11:51 am, edited 4 times in total.
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Re: TCS: Submission Thread #1 (January - May)

Postby realMandingo » Thu Feb 01, 2018 11:57 am

EvanManManMan wrote:
Reflector
Your role is Reflector
Your alignment is Neutral Evil

You bring chaos to all who approach you, hoping to bring an end to the town

When you decide to alert, all actions taken upon you will be taken upon all other players currently alive.

If an investigative role targets you while on alert, they will receive all results. Results will be given with your result first followed by all players in their order on the player list.
If targetted by a protective role on alert, they will be roleblocked.
If targetted with a killing role on alert, you will receive night immunity. Your attacker will receive the message that you were immune.
If targetted with an indirect killing action such as stalking and dousing, no reflection will occur and the action will go through, however you will be notified of this action.
Transportations can not be deflected.
If targetted by a witch, you will alert regardless of your decision. If you have no alerts left nothing will happen.
If you do not alert all actions will be carried out as normal.
You have 3 alerts.

You win with Reflectors
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill all Bombers
You may spare anyone else.


Too powerful for a Neutral evil in my opinion. Investigatives should receive scrambled results, protective roles should not be roleblocked (you should be punished for misusing alerts), Should definitely NOT get 3 alerts, because it can swing the game very in favor or very against mafia, which is not something that should be able to happen early in the game because of a neutral role.
JamesD28 wrote:WIFOM is now wank in front of me
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Re: TCS: Submission Thread #1 (January - May)

Postby EvanManManMan » Thu Feb 01, 2018 1:08 pm

realMandingo wrote:
EvanManManMan wrote:
Reflector
Your role is Reflector
Your alignment is Neutral Evil

You bring chaos to all who approach you, hoping to bring an end to the town

When you decide to alert, all actions taken upon you will be taken upon all other players currently alive.

If an investigative role targets you while on alert, they will receive all results. Results will be given with your result first followed by all players in their order on the player list.
If targetted by a protective role on alert, they will be roleblocked.
If targetted with a killing role on alert, you will receive night immunity. Your attacker will receive the message that you were immune.
If targetted with an indirect killing action such as stalking and dousing, no reflection will occur and the action will go through, however you will be notified of this action.
Transportations can not be deflected.
If targetted by a witch, you will alert regardless of your decision. If you have no alerts left nothing will happen.
If you do not alert all actions will be carried out as normal.
You have 3 alerts.

You win with Reflectors
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill all Bombers
You may spare anyone else.


Too powerful for a Neutral evil in my opinion. Investigatives should receive scrambled results, protective roles should not be roleblocked (you should be punished for misusing alerts), Should definitely NOT get 3 alerts, because it can swing the game very in favor or very against mafia, which is not something that should be able to happen early in the game because of a neutral role.

I agree with having the results scrambled instead. That will change.
It doesn't makes sense to remove the roleblock from protective roles because the reflector already has immunity and it can confirm the role.
And the whole point of swinging everything makes sense to come from a neytral perspective since they are neutral. And it can greatly benefit mafia too. For example if a consigliere investigates the reflector while on alert it will receive every role in the game. If an escort or consort targets the reflector on alert everybody is roleblocked meaning the town can not progress. The roleblocker can also die if there is a serial killer in game.
I think 3 alerts is fine for now but I can change it to 2 if other people find the role too overpowered.
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Re: TCS: Submission Thread #1 (January - May)

Postby OllyRenard » Fri Feb 02, 2018 9:24 am

EvanManManMan wrote:
Reflector
Your role is Reflector
Your alignment is Neutral Evil

You bring chaos to all who approach you, hoping to bring an end to the town

When you decide to alert, all actions taken upon you will be taken upon all other players currently alive.

If an investigative role targets you while on alert, they will receive all results. Results will be given with your result first followed by everybody else's in a randomized order.
If targetted by a protective role on alert, they will be roleblocked.
If targetted with a killing role on alert, you will receive night immunity. Your attacker will receive the message that you were immune.
If targetted with an indirect killing action such as stalking and dousing, no reflection will occur and the action will go through, however you will be notified of this action.
Transportations can not be deflected.
If targetted by a witch, you will alert regardless of your decision. If you have no alerts left nothing will happen.
If you do not alert all actions will be carried out as normal.
You have 3 alerts.

You win with Reflectors
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill all Bombers
You may spare anyone else.

How does this help scum win over say Witch?
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