TCS: Submission Thread #1 (January - March)

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Re: TCS: Submission Thread #1 (January - May)

Postby MichaelgRook » Wed Jan 24, 2018 5:58 am

making that role rb immune, redirection immune, and able to pierce night immunity is a bastard combo

also I agree with schultz, it can't be nk if it works with anyone
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Re: TCS: Submission Thread #1 (January - May)

Postby realMandingo » Wed Jan 24, 2018 2:15 pm

I thought Neutral Killing cause it was essentially a Neutral role that killed, but I suppose Neutral Benign could work. Neutral Evil wouldn't make sense because it's not trying to make the town lose or has evil intentions lore wise.

RB immune, redirection immune and bypass night immune is to make sure it can actually win.
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Re: Submitted Roles

Postby ZoruaLuhansk » Wed Jan 24, 2018 7:39 pm

Schultz128 wrote:Botanist (Town Protective) by JammySplodge
Mystic (Town Investigative) by Shilster <--


FYI Im not Shilster's alt

P-edit: also Sellsword is no longer NK it's NB
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Re: Submitted Roles

Postby Shilster » Thu Jan 25, 2018 12:47 am

Schultz128 wrote:Mystic (Town Investigative) by Shilster

Enchanter (Neutral Evil) by ZoruaLuhansk

How did you manage to mess this up
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Re: TCS: Submission Thread #1 (January - May)

Postby MichaelgRook » Thu Jan 25, 2018 3:53 am

realMandingo wrote:RB immune, redirection immune and bypass night immune is to make sure it can actually win.

any role that is essentially guarenteed to win given time is more likely than not, bastard and unfit for standard
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Re: TCS: Submission Thread #1 (January - May)

Postby MichaelgRook » Thu Jan 25, 2018 3:55 am

oh hey we now have two roles for each alignment, gj
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Re: TCS: Submission Thread #1 (January - May)

Postby realMandingo » Thu Jan 25, 2018 3:52 pm

MichaelgRook wrote:
realMandingo wrote:RB immune, redirection immune and bypass night immune is to make sure it can actually win.

any role that is essentially guarenteed to win given time is more likely than not, bastard and unfit for standard


So what immunity would you remove from these?
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Re: TCS: Submission Thread #1 (January - May)

Postby ZoruaLuhansk » Thu Jan 25, 2018 5:16 pm

@Micheal The only thing I don't like about Smuggler is that each night, it can use it's ability on whoever is preforming the factional kill and render Lookouts and Trackers basically situational. My suggestion is to give it a 3-shot but allow it to be unnoticed by Bodyguards or something like that.
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Re: TCS: Submission Thread #1 (January - May)

Postby TheWabbit » Fri Jan 26, 2018 1:57 am

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Re: Sellsword

Postby Shilster » Fri Jan 26, 2018 4:55 am

moonbird wrote:no idea about balance, but here's a role.
Turncoat

You are a Turncoat.
Your alignment is Neutral Benign.

Cast out from Salem and left to freeze, all you wish to do is start a new life...

You will join the faction of the first player to kill you.

If you are killed by a Neutral Killing, you will become a Witch.
If you are killed by a member of the Mafia or a Traitor, you will become a Mafia Goon.
If you are killed by a member of the Town, you will become a Citizen.

Any protective role which targets you while you are a Turncoat will be roleblocked.
Killing roles will not be notified that you are a Turncoat. They will be notified that you were immune.
If you are attacked by multiple players in the same night, you will die without joining another faction.

Trick another player, or a faction, into killing you and help them fulfill their wincon.
You lose if you have not been attacked by the end of the game, if you are actually killed, or if you are lynched as a neutral Turncoat.

If attacked by a Double, the Double will become a Turncoat, and the Turncoat will become a Witch.
If attacked by multiple players in the same night, the Turncoat will not assume a role. It will die and flip as a Turncoat.
If a Turncoat were to die to a stalk, an ignition, or any form of death aside from a bomber, its ability will activate, unless the overkill clause applies. This includes Jailor executions.
After assuming a role, the Turncoat is treated as that role. It retains none of its prior passives.
The Turncoat "conversion" is not a visiting action.
A Phantom who has a Turncoat as its master will aim to fulfill the wincon of the Turncoat's new faction once the Turncoat changes.
The Turncoat's roleblock passive has a lesser priority than a Transporter's transport. It resolves after the Turncoat is transed.

So, the Jailor will know he tried to execute a Turncoat because they were immune? Will he lose his execution? Or will the Turncoat just die?
Last edited by Shilster on Fri Jan 26, 2018 8:00 am, edited 2 times in total.
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Re: TCS: Submission Thread #1 (January - May)

Postby Fenraiser » Fri Jan 26, 2018 6:03 am

Mystic:
  • This role has a disproportionate amount of power compared to the rest of the town investigatives AND the consigiliere in its power to verify roles.
    • You can see what exact roles exist if they visit at night (somewhat like an investigator).
    • You can see who exact roles visit (somewhat like a lookout).
    • You can clear people as town very easily in some cases (somewhat like a sheriff) - see who consort/framer/consig visits.
    • Can verify the existence or non-existence of a role in usually one night, limiting scum fakeclaims.
  • Power is situational, so it's power depends on how the player uses the role in a given situation.
    • A good player will use this role to confirm role claims and verify scum fake claims.
    • A bad player will play passively in the background without divulging or hinting the information really well.
  • What are the interactions with escorts/consorts/witches?
  • Is it unique? How would multiple roles affect the game?
  • Personal Note: I think the concept is pretty cool to work with and I've read about other variants of the role, but it's way too omniscent at the moment. It should be nerfed a bit. Here are some ideas I've come up with.
    • If more than one role visits at night, don't specify the amount of visits, only the existence of a one role. This allows scum to still fakeclaim.
    • Limit it's uses, possibly only 3 uses.
    • Alternatively, instead of knowing what exact roles visit, instead, you can name a night action (investigation, killing [same as dousing], cleaning, witches) during the night to know how much of it occurred.
      • Because this is less specific, there is more room for error, and it requires more skill to use effectively.
      • It can allow roles like a consig and consort to fly under the radar more easily.
      • There is more ambiguity in using the role as it can basically get results without visiting anyone.
    • P.S., using this a mafia support role might be also worth thinking about.
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Re: TCS: Submission Thread #1 (January - May)

Postby MichaelgRook » Fri Jan 26, 2018 6:31 am

ZoruaLuhansk wrote:@Micheal The only thing I don't like about Smuggler is that each night, it can use it's ability on whoever is preforming the factional kill and render Lookouts and Trackers basically situational. My suggestion is to give it a 3-shot but allow it to be unnoticed by Bodyguards or something like that.

I didn't think about charges because I'm biased against them, but it might make sense here. I also didn't think about bodyguards, but their ability is very similar to vet, so maybe.
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Re: TCS: Submission Thread #1 (January - May)

Postby TheWabbit » Fri Jan 26, 2018 11:05 am

wait no my role idea isn't named mystic
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Re: TCS: Submission Thread #1 (January - May)

Postby ZoruaLuhansk » Fri Jan 26, 2018 5:36 pm

Fenraiser wrote:Mystic:
  • This role has a disproportionate amount of power compared to the rest of the town investigatives AND the consigiliere in its power to verify roles. Agree, just throwing out an idea
    • You can see what exact roles exist if they visit at night (somewhat like an investigator).
    • You can see who exact roles visit (somewhat like a lookout).
    • You can clear people as town very easily in some cases (somewhat like a sheriff) - see who consort/framer/consig visits.
    • Can verify the existence or non-existence of a role in usually one night, limiting scum fakeclaims.
  • Power is situational, so it's power depends on how the player uses the role in a given situation.
    • A good player will use this role to confirm role claims and verify scum fake claims.
    • A bad player will play passively in the background without divulging or hinting the information really well.
  • What are the interactions with escorts/consorts/witches? Escorts and Consorts stop them from getting their night results. Witches also RB them, similar to Retri
  • Is it unique? How would multiple roles affect the game? I think if it's nerfed 2 or more should be fine
  • Personal Note: I think the concept is pretty cool to work with and I've read about other variants of the role, but it's way too omniscent at the moment. It should be nerfed a bit. Here are some ideas I've come up with.
    • If more than one role visits at night, don't specify the amount of visits, only the existence of a one role. This allows scum to still fakeclaim. Problem: How can you say who it's visiting if you can't tell them the number of visits?
    • Limit it's uses, possibly only 3 uses.
    • Alternatively, instead of knowing what exact roles visit, instead, you can name a night action (investigation, killing [same as dousing], cleaning, witches) during the night to know how much of it occurred. I think I'll do that, but group it into something like Investigator results
      • Because this is less specific, there is more room for error, and it requires more skill to use effectively.
      • It can allow roles like a consig and consort to fly under the radar more easily.
      • There is more ambiguity in using the role as it can basically get results without visiting anyone.
    • P.S., using this a mafia support role might be also worth thinking about. I thought about that, I suppose I could submit another role but I think it'd be nice to try to make it work as town.
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Re: TCS: Submission Thread #1 (January - May)

Postby EvilDeanius0 » Sat Jan 27, 2018 3:13 am

Matchmaker/Heartbreaker

You are a Matchmaker/Heartbreaker.
Your alignment is Town Support/Mafia Support.

[Insert flavour here]

Once per game, you may send love letters to 2 players. These 2 players become lovers for the rest of the game. Both players are informed that they have gained a lover, but not who that lover is.
Heartbreaker: One of your targets must be a member of the mafia.
You may target yourself.
You are redirection immune.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Too OP? Could provide a way of killing immune roles.
Last edited by EvilDeanius0 on Sun Jan 28, 2018 7:41 am, edited 1 time in total.
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Re: TCS: Submission Thread #1 (January - May)

Postby Shilster » Sat Jan 27, 2018 4:26 am

EvilDeanius0 wrote:
Matchmaker

You are a Matchmaker.
Your alignment is Town Support.

[Insert flavour here]

Once per game, you may send love letters to 2 players. These 2 players become lovers for the rest of the game. Both players are informed that they have gained a lover, but not who that lover is.
You may target yourself.
You are redirection immune.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Too OP? Could provide a way of killing immune roles.

What if a Townie and Scum are lovers and survive at the end of the game?

Or if there were 2 Towns and 1 Scum, and 1 Town and the Scum are lovers? Will Town win or Lovers win?
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Re: TCS: Submission Thread #1 (January - May)

Postby EvilDeanius0 » Sat Jan 27, 2018 7:08 am

Shilster wrote:What if a Townie and Scum are lovers and survive at the end of the game?

Or if there were 2 Towns and 1 Scum, and 1 Town and the Scum are lovers? Will Town win or Lovers win?

Scum wins 1v1, Scum would lose the 2v1 unless the non-lover townie is lynched.

Wincons don't change for the lovers, they just die at the same time.
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Re: TCS: Submission Thread #1 (January - May)

Postby realMandingo » Sat Jan 27, 2018 11:06 am

EvilDeanius0 wrote:
Shilster wrote:What if a Townie and Scum are lovers and survive at the end of the game?

Or if there were 2 Towns and 1 Scum, and 1 Town and the Scum are lovers? Will Town win or Lovers win?

Scum wins 1v1, Scum would lose the 2v1 unless the non-lover townie is lynched.

Wincons don't change for the lovers, they just die at the same time.


If this role exists there would need to be a mafia counterpart too, imo.
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Re: TCS: Submission Thread #1 (January - May)

Postby Fenraiser » Sat Jan 27, 2018 2:32 pm

EvilDeanius0 wrote:
Matchmaker

You are a Matchmaker.
Your alignment is Town Support.

[Insert flavour here]

Once per game, you may send love letters to 2 players. These 2 players become lovers for the rest of the game. Both players are informed that they have gained a lover, but not who that lover is.
You may target yourself.
You are redirection immune.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Too OP? Could provide a way of killing immune roles.

I think it's too chaotic if it isn't unique.

A mafia counterpart would be pretty cool as well. It would be too swingy.
Spoiler: A mafia counterpart would make the mafia be able to kill two people one night, and I don't like how that would work as it can really thrust the game forward for mafia in one night more than a mafia support should. Hypothetically, in one night before Lylo is reached, the mafia can use this ability to achieve the 2KPN that is needed to instantly equal a mafia victory the next day as parity would be reached.
Last edited by Fenraiser on Sat Jan 27, 2018 2:43 pm, edited 1 time in total.
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Re: TCS: Submission Thread #1 (January - May)

Postby Schultz128 » Sat Jan 27, 2018 2:41 pm

A Mafia version could lead to interesting strategies, such as linking a Mafia member with a confirmed PR with a bunch of WIFOM and protection then bussing the Mafia lover into a lynch for towncred and a dead PR.
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Re: TCS: Submission Thread #1 (January - May)

Postby Fenraiser » Sat Jan 27, 2018 2:44 pm

Schultz128 wrote:A Mafia version could lead to interesting strategies, such as linking a Mafia member with a confirmed PR with a bunch of WIFOM and protection then bussing the Mafia lover into a lynch for towncred and a dead PR.

Actually, this sounds appealing. Would be very fun.

@EvilD
I forgot to ask, which has greater priority, killings or matching?
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CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


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Re: TCS: Submission Thread #1 (January - May)

Postby BS4125 » Sat Jan 27, 2018 3:32 pm

Parity Cop

Your role is Parity Cop
Your alignment is Town Investigative

You are a devoted member of the police force, deducing the general trustworthiness of civilians based on previous familiar faces.
Once only used as an assistance to crime cases, you now however, since the Mafia invasion, have decided to use your excellent deduction to your advantage, judging who to trust.

Every night you have the ability to compare 1 town member to a past town member you investigated the previous night.
You will deduce whether they share the same alignment or not from similar or different reactions.
You may not compare yourself to others because of your reluctance to expose your jealousy, and the Mayor as he is too busy to have a nice chat.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


When Shil has already posted your idea :/

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

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Re: Smuggler

Postby ICECLIMBERS » Sat Jan 27, 2018 3:34 pm

MichaelgRook wrote: Spoiler:
Smuggler

Your role is Smuggler
Your alignment is Mafia Deception

A master of descretion, you have successfully hidden thousands of operations from the authorities. The Godfather has noticed your talents and has hired you to advance his operations.

Each night, you may select one player to target. That night, if they visit someone, they will be invisible to Lookouts and Trackers, and unnoticed by Veterans. You may only use this ability three times.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Plaintext:
Smuggler is like a ninja but instead of invisibility of self, it makes it's target invisible. If the smuggler is roleblocked or is killed the action is cancelled out and any lo/tracker will see the target's action, or the vet will kill the target. The advantage of the smuggler is very clear, and it can target more than just the mafia. Effect only lasts for the night smuggler is targeting. Smuggler is not immune to lookout or tracker itself, and smuggler visiting vet is self implied.

ECO:
Lookout will see the smuggler if they visit smuggler target
Smuggler doesn't prevent any other roles like marshal or doctor
Smuggler action is treated as visiting their target

I can add anything else that is needed.

Veteran does not need a counter.
Spoiler: Image

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Re: TCS: Submission Thread #1 (January - May)

Postby Schultz128 » Sat Jan 27, 2018 3:41 pm

BS4125 wrote:
Parity Cop

Your role is Parity Cop
Your alignment is Town Investigative

You are a devoted member of the police force, deducing the general trustworthiness of civilians based on previous familiar faces.
Once only used as an assistance to crime cases, you now however, since the Mafia invasion, have decided to use your excellent deduction to your advantage, judging who to trust.

Every night you have the ability to compare 1 town member to a past town member you investigated the previous night.
You will deduce whether they share the same alignment or not from similar or different reactions.
You may not compare yourself to others because of your reluctance to expose your jealousy, and the Mayor as he is too busy to have a nice chat.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else.


When Shil has already posted your idea :/


Schultz128 wrote:2) Reposting - Any roles that are already virtually accepted in Standards but not listed under the rolecards section (i.e Parity Cop, Potion Maker) will be purged without punishment. If your role is not the winner of the election, you are able to submit the role again in the next election.
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Re: TCS: Submission Thread #1 (January - May)

Postby BlazinIce » Sat Jan 27, 2018 4:15 pm

Gossiper

You are a Gossiper
Your alignment is Neutral Evil

You are a shady person who knows the whereabouts and behaviors of everyone.

Each night you may give another player the role, target, and visitors of another player.
Your ability will fail if you give information to a member of the Town.
You have a protective vest that automatically protects you the first time you're attacked.

You win with Gossipers
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else.
Last edited by BlazinIce on Mon Jan 29, 2018 5:35 pm, edited 3 times in total.
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Gossiper -A Neutral Evil role that gives a player valuable information about another player each night.
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