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Re: Questions, Answers & Suggestions

PostPosted: Wed Jan 24, 2018 4:34 pm
by ZoruaLuhansk
TorqueRxF wrote:Suggestion: Run 2 SFM games at the same time

I think for lots of players here that themed games like SFM/TFM are the most fun game types to play, it's that way for me at least. But while the shorter TFM does fine meeting the player demands, SFMs that go on for like at least a month on average certainly has a higher demand than supply. Also some games have been on the SFM queue for over a year now.
Before we had an SFM and CFM run at the same time, but after they pretty much merged into the SFM queue now, only 1 is run at a time. Is there any reason for that?

agree

Suggestion: more signups plz

Re: Questions, Answers & Suggestions

PostPosted: Thu Jan 25, 2018 2:51 pm
by ChubbyMooshroom9
I don’t think it’s possible tbh

While we have gotten new players our player base is stagnating and we’re overall getting a net gain of 0

It’s a good idea but I’m not sure whether the player base has the bulk to do it, plus you need to consider hosting and shit

Re: Questions, Answers & Suggestions

PostPosted: Thu Jan 25, 2018 4:16 pm
by moonbird
Right now games are in a weird lull due to a) hosting shenanigans and b) games all ending at the same time. The next wave will be going up next week with Rhawkeye's TFM, Ice's standard, and Swords's SFM.

Running two SFM games at a time might experience hiccups considering how stretched the playerbase can be to currently fill and remain active in games. The creators of those games put in much love and effort into game creation--running one at a time gives them a lil bit of the love they deserve.

Only one CFM/SFM is run at a time right now partially due to playerbase, partially because we don't have moderators with a devoted queue, i.e. the old SFM.

Re: Questions, Answers & Suggestions

PostPosted: Thu Jan 25, 2018 5:51 pm
by mdb1023
They still do CFMs?

Re: Questions, Answers & Suggestions

PostPosted: Thu Jan 25, 2018 5:54 pm
by moonbird
mdb1023 wrote:They still do CFMs?

Nope. Just using it in context of Torque's question. Apologies for the confusion.

Re: Questions, Answers & Suggestions

PostPosted: Thu Jan 25, 2018 6:09 pm
by mdb1023
I was gonna say....

Re: Questions, Answers & Suggestions

PostPosted: Fri Jan 26, 2018 12:04 pm
by Alzar
technically everything is a cfm now

Re: Questions, Answers & Suggestions

PostPosted: Mon Feb 05, 2018 9:49 am
by Duffman3005
TorqueRxF wrote:Suggestion: Run 2 SFM games at the same time

I think for lots of players here that themed games like SFM/TFM are the most fun game types to play, it's that way for me at least. But while the shorter TFM does fine meeting the player demands, SFMs that go on for like at least a month on average certainly has a higher demand than supply. Also some games have been on the SFM queue for over a year now.
Before we had an SFM and CFM run at the same time, but after they pretty much merged into the SFM queue now, only 1 is run at a time. Is there any reason for that?


I was wondering about that since I came back, CFM seems like it's all SFM now.

Re: Questions, Answers & Suggestions

PostPosted: Thu Feb 08, 2018 4:49 pm
by ChubbyMooshroom9
Duffman3005 wrote:
TorqueRxF wrote:Suggestion: Run 2 SFM games at the same time

I think for lots of players here that themed games like SFM/TFM are the most fun game types to play, it's that way for me at least. But while the shorter TFM does fine meeting the player demands, SFMs that go on for like at least a month on average certainly has a higher demand than supply. Also some games have been on the SFM queue for over a year now.
Before we had an SFM and CFM run at the same time, but after they pretty much merged into the SFM queue now, only 1 is run at a time. Is there any reason for that?


I was wondering about that since I came back, CFM seems like it's all SFM now.

every game is a CFM now

Re: Questions, Answers & Suggestions

PostPosted: Sun Feb 25, 2018 2:05 pm
by Jamezbeast
Question:

What does "v" mean in FM in terms of reads? (Sorry if I'm missing something obvious)

Re: Questions, Answers & Suggestions

PostPosted: Sun Feb 25, 2018 2:06 pm
by ZoruaLuhansk
Jamezbeast wrote:Question:

What does "v" mean in FM in terms of reads? (Sorry if I'm missing something obvious)

v means village, aka town

Re: Questions, Answers & Suggestions

PostPosted: Sun Feb 25, 2018 2:08 pm
by Jamezbeast
ZoruaLuhansk wrote:
Jamezbeast wrote:Question:

What does "v" mean in FM in terms of reads? (Sorry if I'm missing something obvious)

v means village, aka town


Thanks, was wondering whether someone was scumreading me lol.

Re: Questions, Answers & Suggestions

PostPosted: Sun Feb 25, 2018 2:50 pm
by UzayAltay
ZoruaLuhansk wrote:
ICECLIMBERS wrote:Marshal targets Escort. Escort targets Marshal. Witch controls Escort into Citizen. What happens?


Escort becomes Bomber with fuse lit, Witch and Marshall told they are controlled. :twisted:


Question: What happens if 2 people want to preform the factional kill and noone steps down? What if one is the Mafia Head?


It happens to me , not same exactly . It was a NFM , we didn't discuss the kill , we came at last minute as All mafia team , and send a night action with all players at PM's to the mod of game :)

Because of I sent action first , my kill go thoughs but it wasn't All important at that game , except Killing someone is a must-do .

Re: Questions, Answers & Suggestions

PostPosted: Sat May 12, 2018 5:42 am
by TheWabbit
Is Parity Cop affected by Framer/Disguiser?

Re: Questions, Answers & Suggestions

PostPosted: Sat May 12, 2018 8:29 am
by Schultz128
Yes.

Re: Questions, Answers & Suggestions

PostPosted: Sat May 12, 2018 8:39 am
by ICECLIMBERS
Yes for framer. Disguiser should be a no.

Re: Questions, Answers & Suggestions

PostPosted: Sat May 12, 2018 8:56 am
by TheWabbit
Schultz128 wrote:Yes.

Wouldn't it be too disastrous should a Disguiser roll alongside a Parity Cop if that is the case?

Re: Questions, Answers & Suggestions

PostPosted: Sat May 12, 2018 9:02 am
by Zarephath
you'd only have 1 mislynch max by the parity cop before he realizes his results are skewed. whether he gets mislynched either is a matter of player skill, but it's more of a 'good play' than gamebreaking strategy.

Re: Questions, Answers & Suggestions

PostPosted: Wed May 23, 2018 3:12 pm
by chitownmvp01
Would it be possible to add a post number BBcode? MU has [postnum][/postnum]. I think it would be a convenient way to refer back to posts and help prevent long quote chains in catch up walls.

Re: Questions, Answers & Suggestions

PostPosted: Wed May 23, 2018 9:30 pm
by chitownmvp01
TeamMystic wrote:Ask TP


I just did.

Re: Questions, Answers & Suggestions

PostPosted: Wed May 23, 2018 9:46 pm
by ChubbyMooshroom9
well what was his response

also [ sure there's a plugin for it

Re: Questions, Answers & Suggestions

PostPosted: Wed May 23, 2018 10:23 pm
by chitownmvp01
ChubbyMooshroom9 wrote:well what was his response

also [ sure there's a plugin for it


He didn't respond yet. I'll say something when/if he does. And I'm sure it's possible to implement too. It's probably pretty easy to do. I'm surprised that it wasn't thought of here before.

Re: Questions, Answers & Suggestions

PostPosted: Thu May 24, 2018 8:05 pm
by chitownmvp01
He said that he would add it if we find a phpbb BBcode for it.

Re: Questions, Answers & Suggestions

PostPosted: Fri May 25, 2018 8:41 am
by melanora
chitownmvp01 wrote:He said that he would add it if we find a phpbb BBcode for it.


... Then go find the code for it!

Re: Questions, Answers & Suggestions

PostPosted: Fri May 25, 2018 8:44 am
by chitownmvp01
melanora wrote:
chitownmvp01 wrote:He said that he would add it if we find a phpbb BBcode for it.


... Then go find the code for it!


I'm looking into it. It may take some time because I'm busy with other things though.