MarcoTheRed wrote:Guzame wrote:Yes, I'm also considering a "classic" mafia game for variation.
Mafia originally had very few roles:
-Citizen
-Cops (Sheriffs)
-Mafia goons
-Godfather(optional)
No last wills, no deathnotes, no whispering.
The cop checks people at night to see if they're a goon. The godfather is immune to detection.
The godfather chooses who dies at night. If there is no Gf or he is dead, the goons vote for who dies.
It's a pretty fun game mode. This game relies purely on game discussion and misdirection.
With cops as the only town role, it's easy for the mafia to hide.
If you're a cop and you find mafia, should you reveal it? If you do, you'll be killed the next night. If you don't, the information could die with you. A better option may be getting them lynched by focusing on their suspicious behaviour without revealing who you are
are.
And if somebody claims to be a cop, can you really trust them? A sneaky mafia member could pretend to be a cop to get a townie lynched.
It could be fun, but the game should be much quicker then normal FM, otherwise it would get very boring.
If anything, a game relying on discussion should have longer days, not shorter.