Moderators: Varanus, FM Game Moderators
Rickdaily12 wrote:You still have 19 roles.
I suggest "Random Neutral" as your last.
TheThief wrote:Are you talking about no exec and jester or just jester. I feel like they both add entertainment to the game.
Zero wrote:jester is the best role in the game.
iggyvolz wrote:Zero wrote:jester is the best role in the game.
I feel like everyone is acting like jesters in the game and it's just causing mass confusion.
Rick just made up a 15-chapter brilliant story for his game so I feel like I need something to counter it.
iggyvolz wrote:I've had a change of heart and I'm doing this new role list:
Any
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Spoiler:
iggyvolz wrote:For the many people who thought I was serious, look at the spoiler. I was kidding
I'm honestly not sure whether I want to do this anymore. I'm staying on having no jesters for my game for sure, but I'm up for debate about citizens. The problem is it's just a "meh I'm citizen /vote self" 99% of the time (Exception: Rickdaily12 ). It's artificially increasing the mafia's power while annoying the heck out of everyone and adding no fun to the game.
enderitem wrote:
Even that spoiler can't save you. You must burn for suggesting that abomination. I really want people to have a different approach for the jester. Being annoying or just plain obvious didn't get anyone except Icebolt lynched. I really liked how Pie played jester in the first game but that was it for the jester. I don't get how people are so angry at citizen. Citizen is a type of protection for power roles. If you help town a lot as a citizen, you immediately become a target. I think guzame played really good at game III B for example. He was a bodyguard but he didn't get investigated by the consigliere to get killed by mafia. He died because he was vocal and helpful and sadly he was the Bodyguard. Just because they can't send a night action to a moderator, they completely abstain from the game sometimes. I really want people to care because this game was actually made for psychological inspection and planning skills. That citizen attitude just dooms the town if you ask me.
RANT OVER!!
Primorix wrote:So I do like the idea of having a no citizen game, but only if we can have some sort of game on the other side of the spectrum too. I personally don't understand how being a citizen is so drastically worse than being any other town role, but this solution does provide options for people who happen to feel that way.
Guzame wrote:Yes, I'm also considering a "classic" mafia game for variation.
Mafia originally had very few roles:
-Citizen
-Cops (Sheriffs)
-Mafia goons
-Godfather(optional)
No last wills, no deathnotes, no whispering.
The cop checks people at night to see if they're a goon. The godfather is immune to detection.
The godfather chooses who dies at night. If there is no Gf or he is dead, the goons vote for who dies.
It's a pretty fun game mode. This game relies purely on game discussion and misdirection.
With cops as the only town role, it's easy for the mafia to hide.
If you're a cop and you find mafia, should you reveal it? If you do, you'll be killed the next night. If you don't, the information could die with you. A better option may be getting them lynched by focusing on their suspicious behaviour without revealing who you are
are.
And if somebody claims to be a cop, can you really trust them? A sneaky mafia member could pretend to be a cop to get a townie lynched.
MarcoTheRed wrote:Guzame wrote:Yes, I'm also considering a "classic" mafia game for variation.
Mafia originally had very few roles:
-Citizen
-Cops (Sheriffs)
-Mafia goons
-Godfather(optional)
No last wills, no deathnotes, no whispering.
The cop checks people at night to see if they're a goon. The godfather is immune to detection.
The godfather chooses who dies at night. If there is no Gf or he is dead, the goons vote for who dies.
It's a pretty fun game mode. This game relies purely on game discussion and misdirection.
With cops as the only town role, it's easy for the mafia to hide.
If you're a cop and you find mafia, should you reveal it? If you do, you'll be killed the next night. If you don't, the information could die with you. A better option may be getting them lynched by focusing on their suspicious behaviour without revealing who you are
are.
And if somebody claims to be a cop, can you really trust them? A sneaky mafia member could pretend to be a cop to get a townie lynched.
It could be fun, but the game should be much quicker then normal FM, otherwise it would get very boring.
Guzame wrote:MarcoTheRed wrote:Guzame wrote:Yes, I'm also considering a "classic" mafia game for variation.
Mafia originally had very few roles:
-Citizen
-Cops (Sheriffs)
-Mafia goons
-Godfather(optional)
No last wills, no deathnotes, no whispering.
The cop checks people at night to see if they're a goon. The godfather is immune to detection.
The godfather chooses who dies at night. If there is no Gf or he is dead, the goons vote for who dies.
It's a pretty fun game mode. This game relies purely on game discussion and misdirection.
With cops as the only town role, it's easy for the mafia to hide.
If you're a cop and you find mafia, should you reveal it? If you do, you'll be killed the next night. If you don't, the information could die with you. A better option may be getting them lynched by focusing on their suspicious behaviour without revealing who you are
are.
And if somebody claims to be a cop, can you really trust them? A sneaky mafia member could pretend to be a cop to get a townie lynched.
It could be fun, but the game should be much quicker then normal FM, otherwise it would get very boring.
If anything, a game relying on discussion should have longer days, not shorter.
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