FM Strategy and Game Theory Discussions

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What do you consider your playstyle as?

Aggressive
13
25%
Passive
13
25%
In-between
16
31%
Other
4
8%
I don't pay attention/know what my playstyle is like
5
10%
 
Total votes : 51

Re: FM Strategy and Game Theory Discussions

Postby Alzar » Fri Jan 22, 2016 6:31 pm

but i like when people completely ignore wills




:^)
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Re: FM Strategy and Game Theory Discussions

Postby Lokiben » Fri Jan 22, 2016 6:32 pm

Don't see the point of sticking anything not related to your role, such as reads, in your will instead of in the thread.
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Re: FM Strategy and Game Theory Discussions

Postby Alzar » Fri Jan 22, 2016 6:33 pm

/cough cfm13
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Re: FM Strategy and Game Theory Discussions

Postby ICECLIMBERS » Fri Jan 22, 2016 6:35 pm

Loki, consider that wills are a way for you to make reads after a lynch flip. Otherwise you can't make any of them until the next day and if you died it would be too late. Plus if you're a town role you have a nice two day period where you don't have to do much related to the game other than go through the thread if you wish.

Posting wills in the main thread in general is stupid; anybody can fake one.

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Alzar wrote:but i like when people completely ignore wills




:^)

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:^)
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Re: FM Strategy and Game Theory Discussions

Postby Alzar » Fri Jan 22, 2016 6:44 pm

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Re: FM Strategy and Game Theory Discussions

Postby TheCow » Fri Jan 22, 2016 6:45 pm

Updated poll. I put Direct Killing because I like to 360 noscope nerds.
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Re: FM Strategy and Game Theory Discussions

Postby ICECLIMBERS » Fri Jan 22, 2016 8:27 pm

I like screwing with team evil's minds and plans.
Direct killing is only fun if you're scum aligned.
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Re: FM Strategy and Game Theory Discussions

Postby TheCow » Fri Jan 22, 2016 8:29 pm

But there's nothing more satisfying than 360 noscoping unconfirmed scum as dayvig.
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Re: FM Strategy and Game Theory Discussions

Postby Exacerbated » Fri Jan 22, 2016 8:36 pm

Protectives and Killing Roles are tied for me.

Protectives force the scum to choose something other than their preferred targets, which is powerful in itself.

Killing roles allow you to take direct control of the game and are generally easy to prove.
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Re: FM Strategy and Game Theory Discussions

Postby RhazhBash » Fri Jan 22, 2016 9:20 pm

I'm dissapointed in the lack of Citizen in the poll.
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Re: FM Strategy and Game Theory Discussions

Postby TheCow » Fri Jan 22, 2016 9:27 pm

The poll is about ability use.
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Re: FM Strategy and Game Theory Discussions

Postby Alzar » Fri Jan 22, 2016 9:36 pm

killing is hands down the best imo. like, you can basically take the game into your hands which is insanely strong

also policy shots if vig kek
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Re: FM Strategy and Game Theory Discussions

Postby SirCakez » Fri Jan 22, 2016 9:45 pm

Direct killing is fun
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Re: FM Strategy and Game Theory Discussions

Postby Alzar » Fri Jan 22, 2016 9:57 pm

honestly any role that allows you to take the game into your hands is amazing. investigatives still rely on the town, but if you're some shit like a buffed governor then the role goes as far as you can take it.
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Re: FM Strategy and Game Theory Discussions

Postby ICECLIMBERS » Fri Jan 22, 2016 10:08 pm

But does town killing really affect the game that much? Almost every baggage is guaranteed to have at least one. Veterans can make a large difference since they can confirm and are unlikely to be attacked, making them a town leader of sorts (like in 7R) but vigilantes, if they shoot scum, usually just hit people who are known scum or very likely to be scum. And the design of the role, in my opinion, is to clear out scum rather than to act as an extra lynch. Hence the guilt.
Town Power, on the other hand, is an alignment that can control the game more.
Granted a vigilante can be more independent then an investigator but every town role is stronger working as a team, no?
Plus killing people as scum is more satisfying. Dayvigging is fun too.

I like the nature of the info dump roles since they allow me to connect dots to form a greater picture. Direct investigation is nice but roles like sheriff and spy rely on entirely different forms of reasoning. I don't really like protectives since I'm not great at predicting kills and they can seem a bit bland at times. So I prefer manipulation roles since it's about predicting the moves of your opponents ahead of time and trying to find out what they're most likely to do, perhaps with a little bait as well.
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Re: FM Strategy and Game Theory Discussions

Postby Alzar » Fri Jan 22, 2016 10:16 pm

I'm not a big fan of information roles, considering that every time I've rolled one (Sheriff twice, Medium once), I accomplished pretty much nothing. i don't like the idea of a role where I actually have to balance out planning, but I do like the idea of being able to kill everyone to attacks me. :o
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Re: FM Strategy and Game Theory Discussions

Postby ShortcutButton » Fri Jan 22, 2016 10:20 pm

Prots win games more than vigs. And I say vigs instead of killings because the others dont do nearly as much as vig.

Would you rather be in a 13v7 situation or a 12v6? The math states 13v7. That works if you heal someone. It also means more discussion time and more nights for invests. Having shot scum might advance the game, yes, but it will not win the game alone, like prots can do.
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Re: FM Strategy and Game Theory Discussions

Postby ICECLIMBERS » Fri Jan 22, 2016 10:21 pm

Empath+Medium flushed out most scum in CFM8 but few people really seemed to utilize the info from it. Pretty sure that the same thing happened in the Halloween Special.

Somebody doesn't seem to like vig. Wonder why. :^)
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Re: FM Strategy and Game Theory Discussions

Postby TrueGent » Fri Jan 22, 2016 10:45 pm

Scum were all outed through the Empath in SFM11. idk what you are talking about m8
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Re: FM Strategy and Game Theory Discussions

Postby Swordsworth » Sat Jan 23, 2016 12:54 am

Info dump roles are the most fun, all the caution necessary is in whatever you choose to be your base assumptions.
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Re: FM Strategy and Game Theory Discussions

Postby Alzar » Sat Jan 23, 2016 1:28 am

unrelated opinion: i think roles like double and amnesiac are town sided almost all the time, since they effectively remove a scum role from the game. even if the double kills scum, it eliminates a neutral benign slot from the rolelist. if an amnesiac picks town, that's removing a scum from the pool, adding a town member, and confirming the existence of that new town member in the game, which is kinda ridiculous for a neutral benign imo

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Re: FM Strategy and Game Theory Discussions

Postby Hiphoplog » Sat Jan 23, 2016 11:42 pm

Frankly it's just me but I prefer roles like Spy and Lookout over Investigator and Sheriff.
I enjoy getting more information, even if it is a bit less direct, over the direct information.
However I never got Spy in FM and I doubt it would be nearly as useful as in ToS. Still knowing who the Mafia visits is a quick way to find out most if not all the Mafia roles that rolled. up until Caporgimes...
And frankly you can find a lot about a player based on a visit with Lookout almost to the point I consider it a multi-investigator tracking multiple people at once. Though it is weak in the sense that it can't control the information it gets very easily unless you are trying to find Protectives. Shame most people just use it as a Town Protective though pretty wasteful of the role in my opinion, like it can cover for the lack of a Town Protective but it shouldn't be a replacement if they are still alive.
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Re: FM Strategy and Game Theory Discussions

Postby Gobln » Sat Feb 06, 2016 12:31 pm

ShortcutButton wrote:Prots win games more than vigs. And I say vigs instead of killings because the others dont do nearly as much as vig.

Would you rather be in a 13v7 situation or a 12v6? The math states 13v7. That works if you heal someone. It also means more discussion time and more nights for invests. Having shot scum might advance the game, yes, but it will not win the game alone, like prots can do.

Vigilantes are essentially protectives. They protect people for the future. I think vigilante with 2 shots is better than Doc and slightly better than BG.

Doc & BG are still hella strong, dont get me wrong. If its like a 25p setup i think doc and bg are better, but for the most part keeping town majority with vigilante is so fucking easy.


Vigilante can easily pick off scum, its not even funny. It doesnt matter how shitty you are at scum-reading, as long as you can buddy with other town you get free kills.
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Re: FM Strategy and Game Theory Discussions

Postby Alzar » Mon Feb 15, 2016 10:11 pm

A question: When it comes to someone well known for being incredibly scummy even as Town, where is the line drawn between a policy lynch and a "true" lynch?
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Re: FM Strategy and Game Theory Discussions

Postby Exacerbated » Mon Feb 15, 2016 10:25 pm

Alzar wrote:A question: When it comes to someone well known for being incredibly scummy even as Town, where is the line drawn between a policy lynch and a "true" lynch?


Even the most useless village idiots have different behavior as scum and town.

Differentiating between scum and VI involves your own skill at extracting information from others.
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