Grand Idea Mafia: Two Towns of Salem Edition

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby ZoruaLuhansk » Tue Jan 12, 2021 5:02 pm

Post 4901
Ritualist of the Yeetn't Faith


If the town yeetn'ts, you will open a neighbourhood with anyone on the wagon.
If the town has not yeetn'ted yet, you will become a bus driver that can only target players who did not end a day voting to no-yeet.

Mafia Win Condition
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Wed Jan 13, 2021 6:22 am

Post 4902

Worshiper of the Anti-Lunch Faith

If this rolls the town will decide if they want to have lunch each day or not. ( Whenever the town chooses to have lunch or not will not have any effect on the game unless the host wants it to have.)

On day 1 trick the town into nolunching. If you do, you will open a neighborhood with everyone that voted to not have lunch. You will win when only people in your neighborhood are left alive.

If you fail those that did not vote nolunch will be considered heretics. You can choose to attack a heretic with a basic attack. You will win if all heretics are dead.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Wed Jan 13, 2021 8:28 am

Post 4903

1-Shot Public Dayvig


Must shoot publicly in thread to attack.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby ZoruaLuhansk » Wed Jan 13, 2021 9:53 am

Post 4904

Keeper of Light


Once per game during the day you can choose to dispel all light. The day will then immediately end with nobody being yeeted.
Each night you may choose to dispel all darkness. All abilities being used that night will be redirected onto you. In addition, whether or not you use this ability you will be informed of which roles visited you.
Once per game you may choose to protect yourself and make yourself immune to all abilities and death for the following two phases. If you are yeeted while activating this ability you will be told how many town members voted for you, the yeet will be cancelled, and the day will end with a yeetn't.
If at any point you die the following day phase will be skipped, thus causing there to be two night phases in a row.

Town Wincon
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby ZoruaLuhansk » Wed Jan 13, 2021 9:58 am

Post 4905

Bomber


Each night you may attach a fuse to one person. Each fuse will last for two nights.
If that person is attacked, the violence of the event triggers the fuse.
Once the fuse is triggered, all Mafia Bodyguards in the game die immediately and a warning is sent to the Town (but not the Mafia or any third parties) that a fuse has gone off.
After 3 following nights, the bomb will detonate, killing everybody while you hide in your shelter.
Unfortunately, your shelter is scuffed and will collapse with the explosion, killing you as well.
The only way to defuse the bomb is to kill the Bomber first.
You are night immune.

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Wed Jan 13, 2021 12:32 pm

Post 4906

Alternating Macho Doctor/Tracker


You have to alternate between using Doctor/Tracker abilities.
Last edited by Fenraiser on Wed Jan 13, 2021 12:39 pm, edited 1 time in total.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Wed Jan 13, 2021 12:33 pm

Post 4907

Lazy Role Cop
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Wed Jan 13, 2021 12:33 pm

Post 4908

Strong-Willed Motion Detector
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Wed Jan 13, 2021 12:35 pm

Post 4909

Strong-Willed Voyeur
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Wed Jan 13, 2021 12:37 pm

Post 4910

Coven Ascetic Combined Full Role Cop / Silencer


Role Cop receives RC with abilities. Silencer removes night feedback.

With necronomicon, may also do a kill in addition to other abilities.
Last edited by Fenraiser on Wed Jan 13, 2021 12:38 pm, edited 1 time in total.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby ZoruaLuhansk » Wed Jan 13, 2021 12:38 pm

Post 4911

Alternating Macho Docker/Tractor


You must alternate through the following abilities each night:
  • Tie a player to a dock, stopping them from visiting other players that night.
  • Push a player using a tractor, making them target a second player of your choice.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby cob709 » Wed Jan 13, 2021 3:05 pm

Post #4912

Worshipper of the Anti-Lynch Faith

Neutral Benign

On Day 1, trick the Town into nolynching.
If you successfully trick the Town into nolynching, you will become a High Priest of the Nolynch Church(Post #4598).
If you fail to cause a nolynch, you will become a Divine Punisher of God(Post #4601).

Win Condition: Achieve Enlightenment, or Punish the heretics for their crimes.

*Note: This role is unique. If this is rolled again, reroll. (unless?)
*Modnote: If nolynching is disabled, then reroll or enable nolynching.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Thu Jan 14, 2021 3:21 pm

Post 4913

Keeper of The Dark

Once per game during the day you can choose to dispel all light. The day will then immediately end with nobody being yeeted.
Each night you may choose to dispel all darkness. All abilities being used that night will be redirected onto you. In addition, whether or not you use this ability you will be informed of which roles visited you.
Once per game you may choose to protect yourself and make yourself immune to all abilities and death for the following two phases. If you are yeeted while activating this ability you will be told how many town members voted for you, the yeet will be cancelled, and the day will end with a yeetn't.
If at any point you die the following night phase will be skipped, thus causing there to be two day phases in a row.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Thu Jan 14, 2021 3:38 pm

Post 4914

Sheriff

Is given a normal sheriff rolecard. You will get a roleblocked message instead of your usual results.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Fri Jan 15, 2021 12:52 am

Post 4915

Nonconsecutive Lazy Vigilante
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby cob709 » Fri Jan 15, 2021 1:13 am

Post #4916

Worshipper of the Anti-Lynch Faith

Neutral Benign

On Day 1, trick the Town into nolynching.
If you successfully trick the Town into nolynching, you will become a High Priest of the Nolynch Church(Post #4598).
If you fail to cause a nolynch, you will become a Divine Punisher of God(Post #4601).

Win Condition: Achieve Enlightenment, or Punish the heretics for their crimes.

*Note: This role is unique. If this is rolled again, reroll. (unless?)
*Modnote: If nolynching is disabled, then reroll or enable nolynching.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Fri Jan 15, 2021 3:43 am

Post 4917

Disloyal Checker
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby watchme1 » Fri Jan 15, 2021 3:45 am

Post 4918

Day Cop

Check someone's alignment during the day, get the result the following night.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Fri Jan 15, 2021 3:46 am

Post 4919

Coven Babysitter
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Fenraiser » Fri Jan 15, 2021 3:50 am

Post 4920

Unstoppable Compulsive Self-Targeting Motion Detector
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby ZoruaLuhansk » Fri Jan 15, 2021 11:21 am

Post 4921

Stoppable Uncompulsive Self-Motioning Target Protector


- protect a target each night
- you will bee seen as visiting your target
- you may choose not to use your action at night
- your action can be blocked and redirected
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby cob709 » Fri Jan 15, 2021 11:48 am

Post #4922

Worshipper of the Anti-Lynch Faith

Neutral Benign

On Day 1, trick the Town into nolynching.
If you successfully trick the Town into nolynching, you will become a High Priest of the Nolynch Church(Post #4598).
If you fail to cause a nolynch, you will become a Divine Punisher of God(Post #4601).

Win Condition: Achieve Enlightenment, or Punish the heretics for their crimes.

*Note: This role is unique. If this is rolled again, reroll. (unless?)
*Modnote: If nolynching is disabled, then reroll or enable nolynching.
Last edited by cob709 on Sat Jan 16, 2021 4:38 pm, edited 1 time in total.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Sat Jan 16, 2021 3:27 pm

Post 4923

Vigilante with rampage

3 shot no guilt.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Stiersquid » Sat Jan 16, 2021 4:04 pm

Post 4924

Coven Partycop


With the Necronomicon you will kill your previous target if they are the faction as tonight's target.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby cob709 » Sat Jan 16, 2021 4:39 pm

Post #4925

Worshipper of the Anti-Lynch Faith

Neutral Benign

On Day 1, trick the Town into nolynching.
If you successfully trick the Town into nolynching, you will become a High Priest of the Nolynch Church(Post #4598).
If you fail to cause a nolynch, you will become a Divine Punisher of God(Post #4601).

Win Condition: Achieve Enlightenment, or Punish the heretics for their crimes.

*Note: This role is unique. If this is rolled again, reroll. (unless?)
*Modnote: If nolynching is disabled, then reroll or enable nolynching.
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