"NO! Everyone always acts all weird and coughs a lot when I ask about mom! You're the ONLY person I can ask."
HP: 8/8 Starting Tension: 1
Royal Blood
You know that [redacted] is Parasoul. You do not know if you share the same alignment.
Royal Obligations
Should Parasoul die, you will gain their blockbusters.
Skullgirl Blood (HIDDEN)
You will appear as someone affiliated with the Skullgirl when checked.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Bedtime Story Cost: 1 Tension
Non-attacking blockbusters won't affect you for this phase. You cannot receive feedback when using this blockbuster.
Night 7 begins. Night ends
, approximately
.
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 6:35 am
by TheWabbit
The Medici Mafia ends right this instant.
Double, Valentine. Finish them off.
...Double?
Oh. Valentine. I see.
You've grown strong.
I knew you were going to betray me right from the start.
At least, my wish is fulfilled...
...I have avenged poor Patricia.
PokemonKidRyan was killed! They wereParasoul.
Spoiler:
"Egrets, assemble!"
HP: 9/9 Starting Tension: 1
Royal Blood
You know that (player) is Umbrella. You do not know if you share the same alignment.
No Egrets
You cannot use a blockbuster on the same target twice in a row.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Egret Call Cost: 1 Tension
Give 1 tension to your target. You will also redirect your target to you.
Motor Brigade Cost: 1 Tension
Deal 2 damage to a target.
EvilDeanius0 was killed! They wereMinette.Spoiler:
"I was about to grab a swordfish to scare 'em off, but I'm glad we didn't have to fight!"
HP: 7/7 Starting Tension: 1
Quick Service
Whenever you visit someone or someone visits you, heal them for 1 HP.
Quite the Dish(HIDDEN)
Should a Medici-affiliated member visit you, they will gain +0.5 tension.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Dinner is Served Cost: 1 Tension
Visit someone. If they have full HP, you gain 1 tension.
Collect Bill Cost: 5 Tension
Visit everyone you used Dinner is Served on. Their maximum HP is increased by 1.
tfiosforevah was killed! They wereRegina.Spoiler:
"Gather around!"
HP: 8/8 Starting Tension: 1
Cruelty
You gain +2 to your maximum HP whenever a fellow Medici dies. Also heal for 5 HP.
Beast Tamer
Your blockbusters cannot be disabled. Whenever a fellow Medici dies, gain 1 tension.
You win with the Medici. You must dominate the Town. You must eradicate the Skullgirl and her affiliates.
Whip to Shape Cost: 1 Tension
Roleblock someone.
Troupe Rehearsal Cost: 3 Tension
Roleblock everyone. Only the Medici's factional attacks can go through.
heytheregirl17 was endgamed! They wereLorenzo.Spoiler:
"Am I dead yet? No? Then seeing as this is MY city, I'll do whatever I damn well please."
HP: 12/12 Starting Tension: 3
Life Gem
You have permanent invincibility. You will still be able to take damage, but your HP cannot go lower than 1. You are still vulnerable to lynches.
Old Age
You start with 3 tension.
You win with the Medici. You must dominate the Town. You must eradicate the Skullgirl and her affiliates.
Blackmail Cost: 1 Tension
Redirect your target to visit another person. If they aren't using a Blockbuster, they will perform a harmless visit. They will be informed of the redirection.
Seize Cost: 2 Tension
Disable your target's blockbusters for the next 2 phases.
The members of the Last Hope seized control of New Meridian! They win! The Town failed to eliminate all threats! They lose! The Medici fell down! They lose! Double failed to liberate New Meridian. They lose!
You cannot use the same blockbuster twice in a row. Protective abilities won't work on you.
Argus System
You cannot receive damaging feedback.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Lonesome Lenny Cost: 1 Tension
Place a bomb on someone. The bomb will detonate after two phases. When the bomb detonates, your target will be roleblocked. Their visitors will also receive 1 damage.
Argus Agony Cost: 2 Tension
Choose up to three targets. Deal 4/2/1 damage, depending on the number of targets you picked.
Goodfellas Cost: 4 Tension
Your target will be instantly killed, except if they have invincibility. Your target's identity will be concealed.
Big Band Spoiler:
"When the word of law falls, pick it up and hold it higher!"
HP: 10/10 Starting Tension: 1
Jazz Ensemble
Attacks that deal more than 2 damage towards you will deal 1 less damage.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Heavy Toll Cost: 1 Tension
Hide someone in your giant bell. They are roleblocked for the phase. All other actions toward them will fail.
Strike Up the Band Cost: 1 Tension
Usable only at the same phase you are using Heavy Toll. Deal 3 damage to your jailed target.
Christmas Spoiler:
"This is the Skullgirl - we exercise EXTREME caution. You WILL follow my orders, or else."
HP: 8/8 Starting Tension: 1
Last Hope
You are in a neighborhood with three other players. You may convene with them as long as you're alive.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
First Aid Cost: 1 Tension
Heal someone for 3 HP.
Combat Clinic Cost: 3 Tension
Heal yourself and your target for 5 HP.
Easter Spoiler:
"I'll make it quick. Before you know it, you'll rise again - good as new!"
HP: 9/9 Starting Tension: 1
Last Hope
You are in a neighborhood with three other players. You may convene with them as long as you're alive.
Body Bags
You must use a blockbuster once every three phases. Failure to use one within the period will lose you 5 HP.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Check-up Cost: 1 Tension
Visit someone at night.
HIDDEN: Should your target die the same phase, they will be cleaned. You will not learn their rolecard.
Cadaver Control Cost: 3 Tension
Visit someone at night. Your HP and theirs will be evened out.
Irvin Spoiler:
"That's where I come in. My name is Irvin, and I'm a private detective."
HP: 8/8 Starting Tension: 1
Private Detective
You can use the same blockbuster twice on the same phase, provided that you are not using your other blockbuster(s).
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Medici Hunt Cost: 1 Tension
Check someone and see if they're affiliated with the Medici.
Theonite Tracker Cost: 1 Tension
Check someone and see if they're affiliated with the Skullgirl.
Parasoul Spoiler:
"Egrets, assemble!"
HP: 9/9 Starting Tension: 1
Royal Blood
You know that (player) is Umbrella. You do not know if you share the same alignment.
No Egrets
You cannot use a blockbuster on the same target twice in a row.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Egret Call Cost: 1 Tension
Give 1 tension to your target. You will also redirect your target to you.
Motor Brigade Cost: 1 Tension
Deal 2 damage to a target.
Umbrella Spoiler:
"NO! Everyone always acts all weird and coughs a lot when I ask about mom! You're the ONLY person I can ask."
HP: 8/8 Starting Tension: 1
Royal Blood
You know that (player) is Parasoul. You do not know if you share the same alignment.
Royal Obligations
Should Parasoul die, you will gain their blockbusters.
Skullgirl Blood (HIDDEN)
You will appear as someone affiliated with the Skullgirl when checked.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Bedtime Story Cost: 1 Tension
Non-attacking blockbusters won't affect you for this phase. You cannot receive feedback when using this blockbuster.
Ms. Fortune Spoiler:
"Curiosity can't kill me."
HP: 11/11 Starting Tension: 1
Life Gem
Upon receiving a fatal attack (excludes lynches), you will survive for one last phase. Your death cannot be prevented.
Double Dead
When the player with your head is attacked, you will also receive half of the original damage, rounded down.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Cat Strike Cost: 1 Tension
Launch your head towards your target. Deal 1 damage. The head remains on your target until you use Cat Call or Fifth of Dismember.
OMNOMNOM! Cost: 1 Tension
Usable only when your head is attached to another player. Deal 2 damage. If your target has less than 4 HP, roleblock them instead.
Cat Call Cost: 1 Tension
Usable only when your head is attached to another player. Remove your head from a player. Heal for 2 HP.
Fifth of Dismember Cost: 3 Tension
Usable only when your head is attached to another player. Deal 3 damage. If they're using a blockbuster on the same phase, all of their blockbusters will be disabled for the next phase. Remove your head from your target.
Filia Spoiler:
"You're about to have... a bad hair day."
HP: 8/8 Starting Tension: 1
Fuzzy Memory
You are not informed when you take damage. If you visit someone affiliated with the Medici, you will receive 3 damage.
Medici Blood (HIDDEN)
You will appear as someone affiliated with the Medici when checked.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Gregor Samson Cost: 1 Tension
Roleblock someone.
Dreadlocks Cost: 1 Tension
Target someone. They won't be able to use a random blockbuster for the next 2 phases.
Fenrir Dive Cost: 2 Tension
Deal 2 damage to a target. You will also roleblock them.
Panzerfaust Spoiler:
"What happen to your town was tragic and dark chapter of Canopy Kingdom. But after much reform, Kingdom now strive for... how you say... the beefier good. "
HP: 15/15 Starting Tension: 1
Black Egrets
When you visit a member of the Medici Mafia, they will learn about one of your blockbusters.
Protect Royalty
Should you use a blockbuster on Parasoul, you will learn her identity.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Tank Cost: 1 Tension
Deal 3 damage to a target. Receive 1 damage as recoil.
Guard Cost: 1 Tension
Protect someone. All damage they will receive this phase will be instead redirected to you. You won't produce or receive any form of feedback during this phase.
Replenish Cost: 1 Tension
Heal yourself for 2 HP.
Adam Spoiler:
"So, the Fisbone Gang not a real threat, eh? You better not be playing KOI with me..."
HP: 6/6 Starting Tension: 1
Black Egrets
When you visit a member of the Medici Mafia, they will learn about one of your blockbusters.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Search Cost: 1 Tension
Visit someone. Check if they've used a blockbuster at the previous phase.
Scout Cost: 1 Tension
Roleblock someone.
Andy Spoiler:
"Think, Andy! If you was a Medici, where would I be makin' with all the illegal activities?"
HP: 7/7 Starting Tension: 1
Toon Time
When Peacock dies, you gain tension twice as fast.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Hunt Down Cost: 1 Tension
Visit someone. Check if they've used a blockbuster at the previous phase.
Minette Spoiler:
"I was about to grab a swordfish to scare 'em off, but I'm glad we didn't have to fight!"
HP: 7/7 Starting Tension: 1
Quick Service
Whenever you visit someone or someone visits you, heal them for 1 HP.
Quite the Dish (HIDDEN)
Whenever you visit someone or someone visits you, heal them for 1 HP.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Dinner is Served Cost: 1 Tension
Visit someone. If they have full HP, you gain 1 tension.
Collect Bill Cost: 5 Tension
Visit everyone you used Dinner is Served on. Their maximum HP is increased by 1.
Beowulf Spoiler:
"It's time, it's time! It's Beowulf time!"
HP: 9/9 Starting Tension: 1
Hype Train
Upon dropping the last vote before a lynch, gain 1 Hype level. You can have a maximum of 3 Hype levels
Hype Drain
Upon using a blockbuster, your Hype level will be reduced by 1.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Gigantic Arm Cost: 1 Tension
(0 Hype): Visit someone. (1 Hype): Deal 2 damage. (2 Hype): Disable a target's random blockbuster for the next phase. (3 Hype): Deal 2 damage and disable a target's random blockbuster for the next phase.
"Am I dead yet? No? Then seeing as this is MY city, I'll do whatever I damn well please."
HP: 12/12 Starting Tension: 3
Life Gem
You have permanent invincibility. You will still be able to take damage, but your HP cannot go lower than 1. You are still vulnerable to lynches.
Old Age
You start with 3 tension.
You win with the Medici. You must dominate the Town. You must eradicate the Skullgirl and her affiliates.
Blackmail Cost: 1 Tension
Redirect your target to visit another person. If they aren't using a Blockbuster, they will perform a harmless visit. They will be informed of the redirection.
Seize Cost: 2 Tension
Disable your target's blockbusters for the next 2 phases.
Squigly (Lorenzo) Spoiler:
"The Contiello tradition lives on."
HP: 12/12 Starting Tension: 2
Leviathan's Guard
The first time you receive a fatal strike, you will survive. This excludes lynches.
Post-mortem
You start with 2 tension.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Center Stage Cost: 1 Tension
Redirect your target to visit yourself. If they aren't using a blockbuster, they will perform a harmless visit. They will be informed of the redirection.
Rigor Mortis Cost: 2 Tension
Disable someone's blockbusters for the next 2 phases
Regina Spoiler:
"Gather around!"
HP: 8/8 Starting Tension: 1
Cruelty
You gain +2 to your maximum HP whenever a fellow Medici dies. Also heal for 5 HP.
Beast Tamer
Your blockbusters cannot be disabled. Whenever a fellow Medici dies, gain 1 tension.
You win with the Medici. You must dominate the Town. You must eradicate the Skullgirl and her affiliates.
Whip to Shape Cost: 1 Tension
Roleblock someone.
Troupe Rehearsal Cost: 3 Tension
Roleblock everyone. Only the Medici's factional attacks can go through.
Painwheel (Regina) Spoiler:
"GET OUT OF MY HEAD!"
HP: 8/8 Starting Tension: 1
Share Pain
For every three Town deaths, you gain 1 tension.
Hatred Install
You are immune to negative status effects.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Buer Thresher Cost: 1 Tension
Roleblock someone.
Buer Overdrive Cost: 3 Tension
Roleblock someone. Also roleblock their visitors.
Cerebella Spoiler:
"Time for your curtain call."
HP: 11/11 Starting Tension: 1
False Hope
You are in a neighborhood with three other players. You may convene with them as long as you're alive.
Soaring Dynamo
You will completely dodge the first attack against you.
You win with the Medici. You must dominate the Town. You must eradicate the Skullgirl and her affiliates.
Diamond Dynamo Cost: 1 Tension
Reflect 50% of the damage you receive for the next 2 phases.
Diamonds are Forever Cost: 2 Tension
Usable only during the day. Deal 3 damage. If this lands the killing blow, Ultimate Showstopper will cost 1 tension less.
Ultimate Showstopper Cost: 3 Tension
Your target will be killed, except those with invincibility. This will bypass protection. Upon using this, it will revert back to its original cost.
Patty (Cerebella) Spoiler:
"The Skullgirl is just a bony wee lass! Allow me to IV staff ta sweep these piles o' bones to dust!"
HP: 11/11 Starting Tension: 1
Last Hope
You are in a neighborhood with three other players. You may convene with them as long as you're alive.
Lady Luck
You will completely dodge the first attack against you.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
IV Stab Cost: 1 Tension
Deal 2 damage.
Triage! Cost: 1 Tension
For the next phase, reflect 50% of the damage you receive.
Eliza Spoiler:
"Albus! Horace! I shouldn't be long."
HP: 10/10 Starting Tension: 1
Blood Bank
When attacking, you heal for 2 HP.
Bastet's Den
You appear innocent in investigations.
You win with the Medici. You must dominate the Town. You must eradicate the Skullgirl and her affiliates.
Scarlet Ladies Cost: 1 Tension
Visit someone. Check for their true flavor name.
Sekhmet's Turn Cost: 1 Tension
Usable only on people you've used Scarlet Ladies on. Visit them again to know all their blockbusters.
Weight of Anubis Cost: 1 Tension
Frame someone to appear as affiliated with the Medici for the next 2 phases.
Ileum (Eliza) Spoiler:
HP: 10/10 Starting Tension: 1
Avoid Contact
Heal for 1 HP if you did not use any blockbuster for a phase.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Espionage Cost: 1 Tension
Visit someone. Check for their flavor name.
Valentine Spoiler:
"Side effects may include nausea, headaches... and death!"
HP: 10/10 Starting Tension: 1
Last Hope
You are in a neighborhood with three other people. You may convene with them as long as you're alive.
Polytrauma
You gain 2 tension every time someone in your neighborhood dies.
Traitor
Once Double dies, you no longer appear to be affiliated with the Skullgirl.
You win with the Skullgirl and Double. You must eradicate the Town. You must eradicate the Medici.
Chocoglycemia Cost: 1 Tension
Heal your target for 2 HP. Also heal yourself for 2 HP.
EKG Flatliner Cost: 1 Tension
Deal 1 damage. Steal 1 tension from your target. This cannot be used on two consecutive phases. This will deal double damage once Double dies.
Acquisitive Prescription Cost: 2 Tension
Redirect all incoming blockbusters back to their source for the next two phases.
Forbidden Procedure Cost: 5 Tension
Revive a player. They will live only for the next phase. They cannot vote nor use blockbusters. You will steal all their blockbusters. This can only be used at night.
Hallow (Valentine) Spoiler:
”If you like that, you’re gonna love the sexy side effects!”
HP: 10/10 Starting Tension: 1
Last Hope
You are in a neighborhood with three other players. You may convene with them as long as you're alive.
Syringe Check
Whenever you use a blockbuster on someone in your neighborhood, heal yourself for 2 HP.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Vial Hazard - Sedative Cost: 1 Tension
Remove 1 tension from your target.
Vial Hazard - Detox Cost: 1 Tension
Heal someone for 2 HP.
Vial Hazard - Stimulant Cost: 5 Tension
At night, revive a player. They will live for only the next phase. They will have zero voting power.
Double (Alpha Tree) Spoiler:
"Say your prayers."
HP: 13/13 Starting Tension: 1
Trinity Blessing
You have permanent invincibility. You will still be able to take damage, but your HP cannot go lower than 1. You are still vulnerable to lynches.
Evil Premonition
Upon the start of every phase, you will gain knowledge of a random existing blockbuster. Additionally, you may use your learned blockbuster for only the same phase.
Impostor
Upon death, you may choose to flip as any flavor name, regardless of its existence. Your rolecard won't flip.
You win with the Skullgirl and Valentine. You must eradicate the Town. You must eradicate the Medici.
Bogus Buzzard Cost: 1 Tension
Deal 2 damage. Disable your target's feedback for the next two phases. Learn a random existing flavor name.
Beast of Gehenna Cost: 1 Tension
Deal 4 damage. If your target dies with this blockbuster, you will steal all their blockbusters.
Unspeakable Cost: 1 Tension
Deal 1 damage. If your target is using a blockbuster, use the same blockbuster on them. You will only use their blockbuster if you have enough tension. You will not know what blockbuster you used, or if they used a blockbuster at all. Extra tension will not be consumed.
Shapeshift Cost: 1 Tension
Transform yourself to the Omega tree. The changes will take effect starting the next phase.
Double (Omega Tree) Spoiler:
"Say your prayers."
HP: 13/13 Starting Tension: 1
Trinity Blessing
You will cheat death by surviving a single lynch. This ability will not be replenished even after you shapeshift.
Nunsense
Your blockbusters cannot be disabled. You are roleblock immune.
Impostor
Upon death, you may choose to flip as any flavor name, regardless of its existence. Your rolecard won't flip.
You win with the Skullgirl and Valentine. You must eradicate the Town. You must eradicate the Medici.
Hornet Bomber Cost: 1 Tension
Deal 2 damage. Disable your target's blockbusters for the next phase. Learn a random existing flavor name.
Beast of Gehenna Cost: 1 Tension
Deal 4 damage. If your target dies with this blockbuster, you will steal all their blockbusters.
Unspeakable Cost: 1 Tension
Deal 1 damage. If your target is using a blockbuster, use the same blockbuster on them. You will only use their blockbuster if you have enough tension. You will not know what blockbuster you used, or if they used a blockbuster at all. Extra tension will not be consumed.
Shapeshift Cost: 1 Tension
Transform yourself to the Alpha tree. The changes will take effect starting the next phase.
Fukua (Double) Spoiler:
HP: 13/13 Starting Tension: 1
Non-Canon
Your blockbusters won't take effect if your target does not perform a blockbuster at the same phase.
You win with the Town. You must eradicate the Medici. You must eradicate the Skullgirl and her affiliates.
Drill of My Dreams Cost: 1 Tension
Deal 4 damage.
Twice Shy Cost: 2 Tension
Usable only after using Drill of My Dreams successfully at least once. Learn a target's flavor name and one of their blockbusters.
Marie Spoiler:
"I will wipe all horrors from this world, starting with you."
HP: 19/19 Starting Tension: 5
The Skullgirl
Your identity is revealed at the start of the game. Upon using one of your blockbusters, the blockbuster's details will be publicly revealed. You do not gain tension through natural means. Valentine and Double will have a copy of your rolecard.
Mortal Control
Should an empty slot exist, you will gain control of their actions. This will last for as long as the slot is unoccupied. Additionally, you will gain 1 tension every three deaths in the game.
Dying Wish
You cannot be lynched. Upon dying, all killing blows dealt by Double will also clean their victim. After your demise, all succeeding flips will also flip their blockbusters.
Victory is nowhere to be seen. That doesn't leave you with no purpose, however.
Disturbance Cost: 1 Tension
Extend the current day/night phase by 24 hours. Should this be used during the day, an ITA event will occur. Everyone can attack once during the event. ITAs deal 1 damage.
Regroup Cost: 1 Tension
All Skullgirl-affiliated roles will gain a chat. This will take effect for the next phase. The chat will last for only one phase.
Raise Dead Cost: 2 Tension
The Town and the Medici will gain a random blockbuster from the last dead player. Double will gain a blockbuster of your choice.
Chaos Cost: 3 Tension
Everyone's blockbusters will be disabled for the next phase. Skullgirl-affiliated roles are exempted from this. Everyone gains 1 Tension.
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 6:35 am
by TheWabbit
reserved for modrant and others
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 6:45 am
by Chemist1422
What was that Eragon?
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 6:50 am
by Eragon1329
G fucking G
all 3 factions win :3
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 6:58 am
by EvilDeanius0
Literally called everything
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 6:58 am
by EvilDeanius0
But now Jalandh's stupidity makes sense
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 6:59 am
by Chemist1422
How was tfios never caught
They were so opportunistic lol
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:02 am
by EvilDeanius0
Chemist1422 wrote:How was tfios never caught
They were so opportunistic lol
They were caught, but the only two competent members of town left weren't able to damage anyone.
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:04 am
by Eragon1329
EvilDeanius0 wrote:
Chemist1422 wrote:How was tfios never caught
They were so opportunistic lol
They were caught, but the only two competent members of town left weren't able to damage anyone.
It’s kinda hard to be competent when about 1/3 or 1/4 of the remaining town gamethrows
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:07 am
by ZoruaLuhansk
Chemist1422 wrote:How was tfios never caught
They were so opportunistic lol
I was pushing them D5/6 but they were after samuel D5
Somehow flake scumread me for saying tfios's vote on me was oppurtunistic?
About the ending: :this_is_ok:
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:08 am
by EvilDeanius0
Eragon1329 wrote:
EvilDeanius0 wrote:
Chemist1422 wrote:How was tfios never caught
They were so opportunistic lol
They were caught, but the only two competent members of town left weren't able to damage anyone.
It’s kinda hard to be competent when about 1/3 or 1/4 of the remaining town gamethrows
My point exactly, me and Seth couldn't do anything
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:11 am
by Eragon1329
Seth was pretty obviously town still
But heavily deserved that lynch
And it felt good
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:12 am
by Eragon1329
EvilDeanius0 wrote:
Eragon1329 wrote:
EvilDeanius0 wrote:
Chemist1422 wrote:How was tfios never caught
They were so opportunistic lol
They were caught, but the only two competent members of town left weren't able to damage anyone.
It’s kinda hard to be competent when about 1/3 or 1/4 of the remaining town gamethrows
My point exactly, me and Seth couldn't do anything
Yea
Seth was the one who gamethrew
so
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:13 am
by EvilDeanius0
Trying to lynch obvious scum isn't gamethrowing
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:13 am
by OllyRenard
I missed my frens after I died
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:13 am
by Eragon1329
OllyRenard wrote:I missed my frens after I died
Sorry
UwU
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:14 am
by EvilDeanius0
Flake wrote:can i get an award for biggest brain 0 iq play of all time
So were you actually dumb enough to think neighbourhood was pure
Or were you legit holding out for that wincon to pop up the whole time
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:16 am
by ElusiveBelle
So members of each faction basically had traitors in them nice, that is certainly a bastard element. Not particularly something anyone should expect as it comes from nowhere out of left field.
It's an ending at least, a good one is questionable, but interesting
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:17 am
by ZoruaLuhansk
can I have a I told you tfios was Medici I told you Eragon was Valentine
Also seth wasn't going for confirmed scum he said: "Zorua's locktown let's hammer her"
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:17 am
by OllyRenard
Eragon1329 wrote:
OllyRenard wrote:I missed my frens after I died
Sorry
UwU
I think I deserved it after ruining the team rocket gag
Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)
Posted: Thu May 30, 2019 7:19 am
by OllyRenard
What an incredible inversion of expectations. You usually expect for scum in neighborhoods to be traitors to the neighborhood but really they were traitors to their scum team