SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

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Re: SFM58 | SG2E:FM | Day 7 (Gang's Dead)

Postby Jezz92 » Wed May 29, 2019 4:46 pm

「VC 704」

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Seththeking will be lynched.
Jezz92
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Re: SFM58 | SG2E:FM | Day 7 (Gang's Dead)

Postby Jezz92 » Wed May 29, 2019 5:02 pm

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Seththeking was lynched.
They were
Umbrella.

Spoiler:


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"NO! Everyone always acts all weird and coughs a lot when I ask about mom! You're the ONLY person I can ask."


HP: 8/8
Starting Tension: 1

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Royal Blood

You know that [redacted] is Parasoul.
You do not know if you share the same alignment.


Royal Obligations

Should Parasoul die, you will gain their blockbusters.


Skullgirl Blood
(HIDDEN)

You will appear as someone affiliated with the Skullgirl when checked.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Bedtime Story
Cost: 1 Tension

Non-attacking blockbusters won't affect you for this phase.
You cannot receive feedback when using this blockbuster.




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Night 7 begins.
Night ends , approximately .
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby TheWabbit » Thu May 30, 2019 6:35 am

The Medici Mafia ends right this instant.

Double, Valentine. Finish them off.

...Double?

Oh. Valentine. I see.

You've grown strong.

I knew you were going to betray me right from the start.

At least, my wish is fulfilled...

...I have avenged poor Patricia.


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PokemonKidRyan was killed!
They were
Parasoul.
Spoiler:
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"Egrets, assemble!"


HP: 9/9
Starting Tension: 1

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Royal Blood

You know that (player) is Umbrella.
You do not know if you share the same alignment.


No Egrets

You cannot use a blockbuster on the same target twice in a row.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Egret Call
Cost: 1 Tension

Give 1 tension to your target.
You will also redirect your target to you.


Motor Brigade
Cost: 1 Tension

Deal 2 damage to a target.



EvilDeanius0 was killed!
They were
Minette.
Spoiler:


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"I was about to grab a swordfish to scare 'em off, but I'm glad we didn't have to fight!"


HP: 7/7
Starting Tension: 1

Quick Service

Whenever you visit someone or someone visits you, heal them for 1 HP.


Quite the Dish (HIDDEN)

Should a Medici-affiliated member visit you, they will gain +0.5 tension.

You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Dinner is Served
Cost: 1 Tension

Visit someone.
If they have full HP, you gain 1 tension.


Collect Bill
Cost: 5 Tension

Visit everyone you used Dinner is Served on.
Their maximum HP is increased by 1.



tfiosforevah was killed!
They were
Regina.
Spoiler:
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"Gather around!"


HP: 8/8
Starting Tension: 1


Cruelty

You gain +2 to your maximum HP whenever a fellow Medici dies.
Also heal for 5 HP.


Beast Tamer

Your blockbusters cannot be disabled.
Whenever a fellow Medici dies, gain 1 tension.


You win with the Medici.
You must dominate the Town.
You must eradicate the Skullgirl and her affiliates.


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Whip to Shape
Cost: 1 Tension

Roleblock someone.


Troupe Rehearsal
Cost: 3 Tension

Roleblock everyone.
Only the Medici's factional attacks can go through.



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heytheregirl17 was endgamed!
They were
Lorenzo.
Spoiler:
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"Am I dead yet? No? Then seeing as this is MY city, I'll do whatever I damn well please."


HP: 12/12
Starting Tension: 3


Life Gem

You have permanent invincibility.
You will still be able to take damage, but your HP cannot go lower than 1.
You are still vulnerable to lynches.


Old Age

You start with 3 tension.


You win with the Medici.
You must dominate the Town.
You must eradicate the Skullgirl and her affiliates.


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Blackmail
Cost: 1 Tension

Redirect your target to visit another person.
If they aren't using a Blockbuster, they will perform a harmless visit.
They will be informed of the redirection.


Seize
Cost: 2 Tension

Disable your target's blockbusters for the next 2 phases.



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The members of the Last Hope seized control of New Meridian! They win!
The Town failed to eliminate all threats! They lose!
The Medici fell down! They lose!
Double failed to liberate New Meridian. They lose!

Winners:
Flake (Christmas)
EvanManManMan (Easter)

Jalandh (Cerebella)
Eragon1329 (Valentine)

Losers:
Royee (Peacock)
SamuelJackson1972 (Big Band)
Betelgeuse44 (Irvin)
PokemonKidRyan (Parasoul)
Seththeking (Umbrella)
Phone0Ix (Ms. Fortune)
Chemist1422 (Filia)
HarperReed (Panzerfaust)
ZoruaLuhansk (Adam)
GrumpyGoomba (Andy)
EvilDeanius0 (Minette)
TheDebil (Beowulf)


heytheregirl17 (Lorenzo)
tfiosforevah (Regina)
OllyRenard (Eliza)


FMLSheWas12 (Double)


Spreadsheet
Discord Server
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby TheWabbit » Thu May 30, 2019 6:35 am

Peacock
Spoiler:
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"That's all, forks!"


HP: 7/7
Starting Tension: 1

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Avery Unit

You cannot use the same blockbuster twice in a row.
Protective abilities won't work on you.


Argus System

You cannot receive damaging feedback.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Lonesome Lenny
Cost: 1 Tension

Place a bomb on someone.
The bomb will detonate after two phases.
When the bomb detonates, your target will be roleblocked.
Their visitors will also receive 1 damage.


Argus Agony
Cost: 2 Tension

Choose up to three targets.
Deal 4/2/1 damage, depending on the number of targets you picked.


Goodfellas
Cost: 4 Tension

Your target will be instantly killed, except if they have invincibility.
Your target's identity will be concealed.



Big Band
Spoiler:
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"When the word of law falls, pick it up and hold it higher!"


HP: 10/10
Starting Tension: 1

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Jazz Ensemble

Attacks that deal more than 2 damage towards you will deal 1 less damage.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Heavy Toll
Cost: 1 Tension

Hide someone in your giant bell.
They are roleblocked for the phase.
All other actions toward them will fail.


Strike Up the Band
Cost: 1 Tension

Usable only at the same phase you are using Heavy Toll.
Deal 3 damage to your jailed target.



Christmas
Spoiler:
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"This is the Skullgirl - we exercise EXTREME caution. You WILL follow my orders, or else."


HP: 8/8
Starting Tension: 1

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Last Hope

You are in a neighborhood with three other players.
You may convene with them as long as you're alive.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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First Aid
Cost: 1 Tension

Heal someone for 3 HP.


Combat Clinic
Cost: 3 Tension

Heal yourself and your target for 5 HP.



Easter
Spoiler:
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"I'll make it quick. Before you know it, you'll rise again - good as new!"


HP: 9/9
Starting Tension: 1

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Last Hope

You are in a neighborhood with three other players.
You may convene with them as long as you're alive.


Body Bags

You must use a blockbuster once every three phases.
Failure to use one within the period will lose you 5 HP.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Check-up
Cost: 1 Tension

Visit someone at night.

HIDDEN:
Should your target die the same phase, they will be cleaned.
You will not learn their rolecard.


Cadaver Control
Cost: 3 Tension

Visit someone at night.
Your HP and theirs will be evened out.



Irvin
Spoiler:
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"That's where I come in. My name is Irvin, and I'm a private detective."


HP: 8/8
Starting Tension: 1

Private Detective

You can use the same blockbuster twice on the same phase, provided that you are not using your other blockbuster(s).


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Medici Hunt
Cost: 1 Tension

Check someone and see if they're affiliated with the Medici.


Theonite Tracker
Cost: 1 Tension

Check someone and see if they're affiliated with the Skullgirl.



Parasoul
Spoiler:
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"Egrets, assemble!"


HP: 9/9
Starting Tension: 1

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Royal Blood

You know that (player) is Umbrella.
You do not know if you share the same alignment.


No Egrets

You cannot use a blockbuster on the same target twice in a row.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Egret Call
Cost: 1 Tension

Give 1 tension to your target.
You will also redirect your target to you.


Motor Brigade
Cost: 1 Tension

Deal 2 damage to a target.



Umbrella
Spoiler:


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"NO! Everyone always acts all weird and coughs a lot when I ask about mom! You're the ONLY person I can ask."


HP: 8/8
Starting Tension: 1

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Royal Blood

You know that (player) is Parasoul.
You do not know if you share the same alignment.


Royal Obligations

Should Parasoul die, you will gain their blockbusters.


Skullgirl Blood
(HIDDEN)


You will appear as someone affiliated with the Skullgirl when checked.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


Image

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Bedtime Story
Cost: 1 Tension

Non-attacking blockbusters won't affect you for this phase.
You cannot receive feedback when using this blockbuster.



Ms. Fortune
Spoiler:
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"Curiosity can't kill me."


HP: 11/11
Starting Tension: 1

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Life Gem

Upon receiving a fatal attack (excludes lynches), you will survive for one last phase. Your death cannot be prevented.


Double Dead

When the player with your head is attacked, you will also receive half of the original damage, rounded down.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Cat Strike
Cost: 1 Tension

Launch your head towards your target.
Deal 1 damage.
The head remains on your target until you use Cat Call or Fifth of Dismember.


OMNOMNOM!
Cost: 1 Tension

Usable only when your head is attached to another player.
Deal 2 damage.
If your target has less than 4 HP, roleblock them instead.


Cat Call
Cost: 1 Tension

Usable only when your head is attached to another player.
Remove your head from a player.
Heal for 2 HP.


Fifth of Dismember
Cost: 3 Tension

Usable only when your head is attached to another player.
Deal 3 damage.
If they're using a blockbuster on the same phase, all of their blockbusters will be disabled for the next phase.
Remove your head from your target.



Filia
Spoiler:
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"You're about to have... a bad hair day."


HP: 8/8
Starting Tension: 1

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Fuzzy Memory

You are not informed when you take damage.
If you visit someone affiliated with the Medici, you will receive 3 damage.


Medici Blood
(HIDDEN)


You will appear as someone affiliated with the Medici when checked.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Gregor Samson
Cost: 1 Tension

Roleblock someone.


Dreadlocks
Cost: 1 Tension

Target someone.
They won't be able to use a random blockbuster for the next 2 phases.


Fenrir Dive
Cost: 2 Tension

Deal 2 damage to a target.
You will also roleblock them.



Panzerfaust
Spoiler:
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"What happen to your town was tragic and dark chapter of Canopy Kingdom. But after much reform, Kingdom now strive for... how you say... the beefier good. "


HP: 15/15
Starting Tension: 1

Black Egrets

When you visit a member of the Medici Mafia, they will learn about one of your blockbusters.


Protect Royalty

Should you use a blockbuster on Parasoul, you will learn her identity.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Tank
Cost: 1 Tension

Deal 3 damage to a target.
Receive 1 damage as recoil.


Guard
Cost: 1 Tension

Protect someone.
All damage they will receive this phase will be instead redirected to you.
You won't produce or receive any form of feedback during this phase.


Replenish
Cost: 1 Tension

Heal yourself for 2 HP.



Adam
Spoiler:


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"So, the Fisbone Gang not a real threat, eh? You better not be playing KOI with me..."


HP: 6/6
Starting Tension: 1

Black Egrets

When you visit a member of the Medici Mafia, they will learn about one of your blockbusters.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Search
Cost: 1 Tension

Visit someone.
Check if they've used a blockbuster at the previous phase.


Scout
Cost: 1 Tension

Roleblock someone.



Andy
Spoiler:


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"Think, Andy! If you was a Medici, where would I be makin' with all the illegal activities?"


HP: 7/7
Starting Tension: 1

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Toon Time

When Peacock dies, you gain tension twice as fast.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Hunt Down
Cost: 1 Tension

Visit someone.
Check if they've used a blockbuster at the previous phase.



Minette
Spoiler:


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"I was about to grab a swordfish to scare 'em off, but I'm glad we didn't have to fight!"


HP: 7/7
Starting Tension: 1

Quick Service

Whenever you visit someone or someone visits you, heal them for 1 HP.


Quite the Dish
(HIDDEN)


Whenever you visit someone or someone visits you, heal them for 1 HP.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Dinner is Served
Cost: 1 Tension

Visit someone.
If they have full HP, you gain 1 tension.


Collect Bill
Cost: 5 Tension

Visit everyone you used Dinner is Served on.
Their maximum HP is increased by 1.



Beowulf
Spoiler:
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"It's time, it's time! It's Beowulf time!"


HP: 9/9
Starting Tension: 1

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Hype Train

Upon dropping the last vote before a lynch, gain 1 Hype level.
You can have a maximum of 3 Hype levels


Hype Drain

Upon using a blockbuster, your Hype level will be reduced by 1.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Gigantic Arm
Cost: 1 Tension

(0 Hype): Visit someone.
(1 Hype): Deal 2 damage.
(2 Hype): Disable a target's random blockbuster for the next phase.
(3 Hype): Deal 2 damage and disable a target's random blockbuster for the next phase.


Three Wulf Moonsault
Cost: 3 Tension

(0 Hype): Deal 1 damage.
(1 Hype): Deal 2 damage.
(2 Hype): Deal 4 damage.
(3 Hype): Deal 4 damage. Remove 1 tension from your target.

Last edited by TheWabbit on Thu May 30, 2019 8:12 am, edited 1 time in total.
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FM Awards: Mafia
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Posts: 1308
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby TheWabbit » Thu May 30, 2019 6:35 am

Lorenzo
Spoiler:
Image

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"Am I dead yet? No? Then seeing as this is MY city, I'll do whatever I damn well please."


HP: 12/12
Starting Tension: 3


Life Gem

You have permanent invincibility.
You will still be able to take damage, but your HP cannot go lower than 1.
You are still vulnerable to lynches.


Old Age

You start with 3 tension.


You win with the Medici.
You must dominate the Town.
You must eradicate the Skullgirl and her affiliates.


Image


Blackmail
Cost: 1 Tension

Redirect your target to visit another person.
If they aren't using a Blockbuster, they will perform a harmless visit.
They will be informed of the redirection.


Seize
Cost: 2 Tension

Disable your target's blockbusters for the next 2 phases.



Squigly (Lorenzo)
Spoiler:
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"The Contiello tradition lives on."


HP: 12/12
Starting Tension: 2

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Leviathan's Guard

The first time you receive a fatal strike, you will survive.
This excludes lynches.


Post-mortem

You start with 2 tension.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Center Stage
Cost: 1 Tension

Redirect your target to visit yourself.
If they aren't using a blockbuster, they will perform a harmless visit.
They will be informed of the redirection.


Rigor Mortis
Cost: 2 Tension

Disable someone's blockbusters for the next 2 phases



Regina
Spoiler:
Image

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"Gather around!"


HP: 8/8
Starting Tension: 1


Cruelty

You gain +2 to your maximum HP whenever a fellow Medici dies.
Also heal for 5 HP.


Beast Tamer

Your blockbusters cannot be disabled.
Whenever a fellow Medici dies, gain 1 tension.


You win with the Medici.
You must dominate the Town.
You must eradicate the Skullgirl and her affiliates.


Image


Whip to Shape
Cost: 1 Tension

Roleblock someone.


Troupe Rehearsal
Cost: 3 Tension

Roleblock everyone.
Only the Medici's factional attacks can go through.



Painwheel (Regina)
Spoiler:
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"GET OUT OF MY HEAD!"


HP: 8/8
Starting Tension: 1

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Share Pain

For every three Town deaths, you gain 1 tension.


Hatred Install

You are immune to negative status effects.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Buer Thresher
Cost: 1 Tension

Roleblock someone.


Buer Overdrive
Cost: 3 Tension

Roleblock someone.
Also roleblock their visitors.



Cerebella
Spoiler:
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"Time for your curtain call."


HP: 11/11
Starting Tension: 1

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False Hope

You are in a neighborhood with three other players.
You may convene with them as long as you're alive.


Soaring Dynamo

You will completely dodge the first attack against you.


You win with the Medici.
You must dominate the Town.
You must eradicate the Skullgirl and her affiliates.


Image

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Diamond Dynamo
Cost: 1 Tension

Reflect 50% of the damage you receive for the next 2 phases.


Diamonds are Forever
Cost: 2 Tension

Usable only during the day.
Deal 3 damage. If this lands the killing blow, Ultimate Showstopper will cost 1 tension less.


Ultimate Showstopper
Cost: 3 Tension

Your target will be killed, except those with invincibility.
This will bypass protection.
Upon using this, it will revert back to its original cost.



Patty (Cerebella)
Spoiler:
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"The Skullgirl is just a bony wee lass! Allow me to IV staff ta sweep these piles o' bones to dust!"


HP: 11/11
Starting Tension: 1

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Last Hope

You are in a neighborhood with three other players.
You may convene with them as long as you're alive.


Lady Luck

You will completely dodge the first attack against you.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


Image

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IV Stab
Cost: 1 Tension

Deal 2 damage.


Triage!
Cost: 1 Tension

For the next phase, reflect 50% of the damage you receive.



Eliza
Spoiler:
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"Albus! Horace! I shouldn't be long."


HP: 10/10
Starting Tension: 1

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Blood Bank

When attacking, you heal for 2 HP.


Bastet's Den

You appear innocent in investigations.


You win with the Medici.
You must dominate the Town.
You must eradicate the Skullgirl and her affiliates.


Image

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Scarlet Ladies
Cost: 1 Tension

Visit someone.
Check for their true flavor name.


Sekhmet's Turn
Cost: 1 Tension

Usable only on people you've used Scarlet Ladies on.
Visit them again to know all their blockbusters.


Weight of Anubis
Cost: 1 Tension

Frame someone to appear as affiliated with the Medici for the next 2 phases.



Ileum (Eliza)
Spoiler:


Image

HP: 10/10
Starting Tension: 1

Avoid Contact

Heal for 1 HP if you did not use any blockbuster for a phase.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Espionage
Cost: 1 Tension

Visit someone.
Check for their flavor name.



Valentine
Spoiler:
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"Side effects may include nausea, headaches... and death!"


HP: 10/10
Starting Tension: 1

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Last Hope

You are in a neighborhood with three other people.
You may convene with them as long as you're alive.


Polytrauma

You gain 2 tension every time someone in your neighborhood dies.


Traitor

Once Double dies, you no longer appear to be affiliated with the Skullgirl.


You win with the Skullgirl and Double.
You must eradicate the Town.
You must eradicate the Medici.


Image


Image


Chocoglycemia
Cost: 1 Tension

Heal your target for 2 HP.
Also heal yourself for 2 HP.


EKG Flatliner
Cost: 1 Tension

Deal 1 damage.
Steal 1 tension from your target.
This cannot be used on two consecutive phases.
This will deal double damage once Double dies.


Acquisitive Prescription
Cost: 2 Tension

Redirect all incoming blockbusters back to their source for the next two phases.


Forbidden Procedure
Cost: 5 Tension

Revive a player.
They will live only for the next phase.
They cannot vote nor use blockbusters.
You will steal all their blockbusters.
This can only be used at night.



Hallow (Valentine)
Spoiler:
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”If you like that, you’re gonna love the sexy side effects!”


HP: 10/10
Starting Tension: 1

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Last Hope

You are in a neighborhood with three other players.
You may convene with them as long as you're alive.


Syringe Check

Whenever you use a blockbuster on someone in your neighborhood, heal yourself for 2 HP.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


Image

Image

Vial Hazard - Sedative
Cost: 1 Tension

Remove 1 tension from your target.


Vial Hazard - Detox
Cost: 1 Tension

Heal someone for 2 HP.


Vial Hazard - Stimulant
Cost: 5 Tension

At night, revive a player.
They will live for only the next phase.
They will have zero voting power.



Double (Alpha Tree)
Spoiler:
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"Say your prayers."


HP: 13/13
Starting Tension: 1

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Trinity Blessing

You have permanent invincibility.
You will still be able to take damage, but your HP cannot go lower than 1.
You are still vulnerable to lynches.


Evil Premonition

Upon the start of every phase, you will gain knowledge of a random existing blockbuster.
Additionally, you may use your learned blockbuster for only the same phase.


Impostor

Upon death, you may choose to flip as any flavor name, regardless of its existence.
Your rolecard won't flip.


You win with the Skullgirl and Valentine.
You must eradicate the Town.
You must eradicate the Medici.


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Image


Bogus Buzzard
Cost: 1 Tension

Deal 2 damage.
Disable your target's feedback for the next two phases.
Learn a random existing flavor name.


Beast of Gehenna
Cost: 1 Tension

Deal 4 damage.
If your target dies with this blockbuster, you will steal all their blockbusters.


Unspeakable
Cost: 1 Tension

Deal 1 damage.
If your target is using a blockbuster, use the same blockbuster on them.
You will only use their blockbuster if you have enough tension.
You will not know what blockbuster you used, or if they used a blockbuster at all.
Extra tension will not be consumed.


Shapeshift
Cost: 1 Tension

Transform yourself to the Omega tree.
The changes will take effect starting the next phase.



Double (Omega Tree)
Spoiler:
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"Say your prayers."


HP: 13/13
Starting Tension: 1

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Trinity Blessing

You will cheat death by surviving a single lynch.
This ability will not be replenished even after you shapeshift.


Nunsense

Your blockbusters cannot be disabled. You are roleblock immune.


Impostor

Upon death, you may choose to flip as any flavor name, regardless of its existence.
Your rolecard won't flip.


You win with the Skullgirl and Valentine.
You must eradicate the Town.
You must eradicate the Medici.


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Image


Hornet Bomber
Cost: 1 Tension

Deal 2 damage.
Disable your target's blockbusters for the next phase.
Learn a random existing flavor name.


Beast of Gehenna
Cost: 1 Tension

Deal 4 damage.
If your target dies with this blockbuster, you will steal all their blockbusters.


Unspeakable
Cost: 1 Tension

Deal 1 damage.
If your target is using a blockbuster, use the same blockbuster on them.
You will only use their blockbuster if you have enough tension.
You will not know what blockbuster you used, or if they used a blockbuster at all.
Extra tension will not be consumed.


Shapeshift
Cost: 1 Tension

Transform yourself to the Alpha tree.
The changes will take effect starting the next phase.



Fukua (Double)
Spoiler:
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HP: 13/13
Starting Tension: 1

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Non-Canon

Your blockbusters won't take effect if your target does not perform a blockbuster at the same phase.


You win with the Town.
You must eradicate the Medici.
You must eradicate the Skullgirl and her affiliates.


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Drill of My Dreams
Cost: 1 Tension

Deal 4 damage.


Twice Shy
Cost: 2 Tension

Usable only after using Drill of My Dreams successfully at least once.
Learn a target's flavor name and one of their blockbusters.



Marie
Spoiler:
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"I will wipe all horrors from this world, starting with you."


HP: 19/19
Starting Tension: 5

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The Skullgirl

Your identity is revealed at the start of the game.
Upon using one of your blockbusters, the blockbuster's details will be publicly revealed.
You do not gain tension through natural means.
Valentine and Double will have a copy of your rolecard.


Mortal Control

Should an empty slot exist, you will gain control of their actions.
This will last for as long as the slot is unoccupied.
Additionally, you will gain 1 tension every three deaths in the game.


Dying Wish

You cannot be lynched.
Upon dying, all killing blows dealt by Double will also clean their victim.
After your demise, all succeeding flips will also flip their blockbusters.


Victory is nowhere to be seen.
That doesn't leave you with no purpose, however.


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Disturbance
Cost: 1 Tension

Extend the current day/night phase by 24 hours.
Should this be used during the day, an ITA event will occur.
Everyone can attack once during the event.
ITAs deal 1 damage.


Regroup
Cost: 1 Tension

All Skullgirl-affiliated roles will gain a chat.
This will take effect for the next phase.
The chat will last for only one phase.


Raise Dead
Cost: 2 Tension

The Town and the Medici will gain a random blockbuster from the last dead player.
Double will gain a blockbuster of your choice.


Chaos
Cost: 3 Tension

Everyone's blockbusters will be disabled for the next phase.
Skullgirl-affiliated roles are exempted from this.
Everyone gains 1 Tension.

Last edited by TheWabbit on Thu May 30, 2019 8:19 am, edited 1 time in total.
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby TheWabbit » Thu May 30, 2019 6:35 am

reserved for modrant and others
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby Chemist1422 » Thu May 30, 2019 6:45 am

What was that Eragon?
mist ~ she/they
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby Eragon1329 » Thu May 30, 2019 6:50 am

G fucking G

all 3 factions win :3
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby EvilDeanius0 » Thu May 30, 2019 6:58 am

Literally called everything
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby EvilDeanius0 » Thu May 30, 2019 6:58 am

But now Jalandh's stupidity makes sense
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby Chemist1422 » Thu May 30, 2019 6:59 am

How was tfios never caught

They were so opportunistic lol
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby EvilDeanius0 » Thu May 30, 2019 7:02 am

Chemist1422 wrote:How was tfios never caught

They were so opportunistic lol

They were caught, but the only two competent members of town left weren't able to damage anyone.
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby Eragon1329 » Thu May 30, 2019 7:04 am

EvilDeanius0 wrote:
Chemist1422 wrote:How was tfios never caught

They were so opportunistic lol

They were caught, but the only two competent members of town left weren't able to damage anyone.


It’s kinda hard to be competent when about 1/3 or 1/4 of the remaining town gamethrows
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby ZoruaLuhansk » Thu May 30, 2019 7:07 am

Chemist1422 wrote:How was tfios never caught

They were so opportunistic lol

I was pushing them D5/6
but they were after samuel D5

Somehow flake scumread me for saying tfios's vote on me was oppurtunistic?

About the ending:
:this_is_ok:
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby EvilDeanius0 » Thu May 30, 2019 7:08 am

Eragon1329 wrote:
EvilDeanius0 wrote:
Chemist1422 wrote:How was tfios never caught

They were so opportunistic lol

They were caught, but the only two competent members of town left weren't able to damage anyone.


It’s kinda hard to be competent when about 1/3 or 1/4 of the remaining town gamethrows

My point exactly, me and Seth couldn't do anything
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby Eragon1329 » Thu May 30, 2019 7:11 am

Seth was pretty obviously town still

But heavily deserved that lynch

And it felt good
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby Eragon1329 » Thu May 30, 2019 7:12 am

EvilDeanius0 wrote:
Eragon1329 wrote:
EvilDeanius0 wrote:
Chemist1422 wrote:How was tfios never caught

They were so opportunistic lol

They were caught, but the only two competent members of town left weren't able to damage anyone.


It’s kinda hard to be competent when about 1/3 or 1/4 of the remaining town gamethrows

My point exactly, me and Seth couldn't do anything


Yea

Seth was the one who gamethrew

so
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby EvilDeanius0 » Thu May 30, 2019 7:13 am

Trying to lynch obvious scum isn't gamethrowing
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby OllyRenard » Thu May 30, 2019 7:13 am

I missed my frens after I died
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby Eragon1329 » Thu May 30, 2019 7:13 am

OllyRenard wrote:I missed my frens after I died


Sorry

UwU
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby EvilDeanius0 » Thu May 30, 2019 7:14 am

Flake wrote:can i get an award for biggest brain 0 iq play of all time

So were you actually dumb enough to think neighbourhood was pure

Or were you legit holding out for that wincon to pop up the whole time
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby ElusiveBelle » Thu May 30, 2019 7:16 am

So members of each faction basically had traitors in them nice, that is certainly a bastard element. Not particularly something anyone should expect as it comes from nowhere out of left field.

It's an ending at least, a good one is questionable, but interesting
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The melody of logic always plays the notes of truth
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby ZoruaLuhansk » Thu May 30, 2019 7:17 am

can I have a
I told you tfios was Medici
I told you Eragon was Valentine

Also seth wasn't going for confirmed scum
he said:
"Zorua's locktown
let's hammer her"
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby OllyRenard » Thu May 30, 2019 7:17 am

Eragon1329 wrote:
OllyRenard wrote:I missed my frens after I died


Sorry

UwU

I think I deserved it after ruining the team rocket gag
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Re: SFM58 | SG2E:FM | Aftermath (Last Hope wins!)

Postby OllyRenard » Thu May 30, 2019 7:19 am

What an incredible inversion of expectations. You usually expect for scum in neighborhoods to be traitors to the neighborhood but really they were traitors to their scum team
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