SFM44 | Steins;Gate | Game end (Lab Members win!)

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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby TorqueRxF » Mon Jul 30, 2018 6:10 pm

Also

Chit might just deserve a best town performance nom for this game
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby Jalandh » Mon Jul 30, 2018 6:11 pm

ZSSDistortion wrote:
TorqueRxF wrote:I guess it's the same as DR where my games are super swingy but im not going to fix that, experimenting brand new things in FM is fun as shit


+1

things like this are fun to try and enjoyable for hosting imo, that might just be me though as I prefer more chaotic setups


+1

Ive always enjoyed your games as well. Do you know what your next will/when be?
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby KingoftheRocks » Mon Jul 30, 2018 6:11 pm

tthis game is the funnest game of FM I've had so far
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling

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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby Chemist1422 » Mon Jul 30, 2018 6:11 pm

what does iirc mean
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby Jalandh » Mon Jul 30, 2018 6:13 pm

Chemist1422 wrote:what does iirc mean


If i remember correctly, it means if i remember correctly
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby ZSSDistortion » Mon Jul 30, 2018 6:13 pm

Jalandh wrote:
ZSSDistortion wrote:
TorqueRxF wrote:I guess it's the same as DR where my games are super swingy but im not going to fix that, experimenting brand new things in FM is fun as shit


+1

things like this are fun to try and enjoyable for hosting imo, that might just be me though as I prefer more chaotic setups


+1

Ive always enjoyed your games as well. Do you know what your next will/when be?


idk I have a few VFM setups that I may modslot but in terms of SFM/standards I likely won't have anything soon as in august I'll be prepping for uni/the future and in september I'll likely be busy with uni. I do have ideas for some though.
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby KingoftheRocks » Mon Jul 30, 2018 6:14 pm

TorqueRxF wrote:Also

Chit might just deserve a best town performance nom for this game


+1
dmail
+1
reverse
+1
dmail
+1
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling

*click this spoiler for my sig.

Spoiler: Image


Image
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby Jalandh » Mon Jul 30, 2018 6:14 pm

ZSSDistortion wrote:
Jalandh wrote:
ZSSDistortion wrote:
TorqueRxF wrote:I guess it's the same as DR where my games are super swingy but im not going to fix that, experimenting brand new things in FM is fun as shit


+1

things like this are fun to try and enjoyable for hosting imo, that might just be me though as I prefer more chaotic setups


+1

Ive always enjoyed your games as well. Do you know what your next will/when be?


idk I have a few VFM setups that I may modslot but in terms of SFM/standards I likely won't have anything soon as in august I'll be prepping for uni/the future and in september I'll likely be busy with uni. I do have ideas for some though.


I...dont think ive ever played a game of yours. Maybe. I was originally referring to Torque
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby ZSSDistortion » Mon Jul 30, 2018 6:15 pm

Jalandh wrote:
ZSSDistortion wrote:
Jalandh wrote:
ZSSDistortion wrote:
TorqueRxF wrote:I guess it's the same as DR where my games are super swingy but im not going to fix that, experimenting brand new things in FM is fun as shit


+1

things like this are fun to try and enjoyable for hosting imo, that might just be me though as I prefer more chaotic setups


+1

Ive always enjoyed your games as well. Do you know what your next will/when be?


idk I have a few VFM setups that I may modslot but in terms of SFM/standards I likely won't have anything soon as in august I'll be prepping for uni/the future and in september I'll likely be busy with uni. I do have ideas for some though.


I...dont think ive ever played a game of yours. Maybe. I was originally referring to Torque


rip
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby TorqueRxF » Mon Jul 30, 2018 6:16 pm

Jalandh wrote:
ZSSDistortion wrote:
TorqueRxF wrote:I guess it's the same as DR where my games are super swingy but im not going to fix that, experimenting brand new things in FM is fun as shit


+1

things like this are fun to try and enjoyable for hosting imo, that might just be me though as I prefer more chaotic setups


+1

Ive always enjoyed your games as well. Do you know what your next will/when be?


I dunno. Don't have a cool setup backbone (like time travel for this game) yet.
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby Jalandh » Mon Jul 30, 2018 6:17 pm

TorqueRxF wrote:
Jalandh wrote:
ZSSDistortion wrote:
TorqueRxF wrote:I guess it's the same as DR where my games are super swingy but im not going to fix that, experimenting brand new things in FM is fun as shit


+1

things like this are fun to try and enjoyable for hosting imo, that might just be me though as I prefer more chaotic setups


+1

Ive always enjoyed your games as well. Do you know what your next will/when be?


I dunno. Don't have a cool setup backbone (like time travel for this game) yet.


You could always do another DR game, with different cast. OR, if youre a fan, maybe a Total Drama based FM?
Use your full power. Take out your soul weapon, and do your best. Otherwise...

Image

You'll die.
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby TorqueRxF » Mon Jul 30, 2018 6:17 pm

KingoftheRocks wrote:
TorqueRxF wrote:Also

Chit might just deserve a best town performance nom for this game


+1
dmail
+1
reverse
+1
dmail
+1


The second D-mail would be rejected for the same reason your last Dmail was rejected

Even without that Chit's D1 play was super good
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby ManateeDude » Mon Jul 30, 2018 6:17 pm

Hey ZSS if it makes you feel better Hotel Mario looked pretty lit from an outsiders perspective.

Regardless gg. I agree the game was swingy, but that was most of the fun. Thanks for hosting Torque!
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby ZSSDistortion » Mon Jul 30, 2018 6:18 pm

dr3 fm with ng codes when
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby Chemist1422 » Mon Jul 30, 2018 6:18 pm

unsticky pls
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby Jalandh » Mon Jul 30, 2018 6:19 pm

ZSSDistortion wrote:dr3 fm with ng codes when


Already had a dr3 FM :eyes:
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby TorqueRxF » Mon Jul 30, 2018 6:20 pm

Jalandh wrote:
ZSSDistortion wrote:dr3 fm with ng codes when


Already had a dr3 FM :eyes:


dr3 =/= drv3 ;p
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby ZSSDistortion » Mon Jul 30, 2018 6:20 pm

Jalandh wrote:
ZSSDistortion wrote:dr3 fm with ng codes when


Already had a dr3 FM :eyes:


the other one
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby chitownmvp01 » Mon Jul 30, 2018 6:51 pm

TorqueRxF wrote:Also

Chit might just deserve a best town performance nom for this game


Well thanks! But I did get a town member lynched and shot 2 others. It would have went down to ZSS via POE anyways. I was actually going to shoot Hawk if ZSS didn't surrender and then get rid of ZSS. ZSS's ability didn't make sense to me as a scum ability. It actually hurts scum because it allows town to get more information.

Setup was extremely townsided. Both scum night abilities were weak and ZSS's ability hurt scum and combined with King's is very powerful in town's favor.

Fun game. Thanks for hosting, Torque! :D

GG! :D
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby ManateeDude » Mon Jul 30, 2018 6:53 pm

Setup was more swingy than scumsided imo
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby Jalandh » Mon Jul 30, 2018 6:53 pm

chitownmvp01 wrote:
TorqueRxF wrote:Also

Chit might just deserve a best town performance nom for this game


Well thanks! But I did get a town member lynched and shot 2 others. It would have went down to ZSS via POE anyways. I was actually going to shoot Hawk if ZSS didn't surrender and then get rid of ZSS. ZSS's ability didn't make sense to me as a scum ability. It actually hurts scum because it allows town to get more information.

Setup was extremely townsided. Both scum night abilities were weak and ZSS's ability hurt scum and combined with King's is very powerful in town's favor.

Fun game. Thanks for hosting, Torque! :D

GG! :D


Like I mentioned before, iirc Tor told me that all of the roles were made before rng deciding they were town or mafia. Thats why I wasnt given a fakeclaim
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby chitownmvp01 » Mon Jul 30, 2018 6:54 pm

Jalandh wrote:
chitownmvp01 wrote:
TorqueRxF wrote:Also

Chit might just deserve a best town performance nom for this game


Well thanks! But I did get a town member lynched and shot 2 others. It would have went down to ZSS via POE anyways. I was actually going to shoot Hawk if ZSS didn't surrender and then get rid of ZSS. ZSS's ability didn't make sense to me as a scum ability. It actually hurts scum because it allows town to get more information.

Setup was extremely townsided. Both scum night abilities were weak and ZSS's ability hurt scum and combined with King's is very powerful in town's favor.

Fun game. Thanks for hosting, Torque! :D

GG! :D


Like I mentioned before, iirc Tor told me that all of the roles were made before rng deciding they were town or mafia. Thats why I wasnt given a fakeclaim


Oh. Torque should have redone the RNG given how townsided the list rolled imo.
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Thanks Achro!: Spoiler:
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby TorqueRxF » Mon Jul 30, 2018 6:56 pm

chitownmvp01 wrote:
TorqueRxF wrote:Also

Chit might just deserve a best town performance nom for this game


Well thanks! But I did get a town member lynched and shot 2 others. It would have went down to ZSS via POE anyways. I was actually going to shoot Hawk if ZSS didn't surrender and then get rid of ZSS. ZSS's ability didn't make sense to me as a scum ability. It actually hurts scum because it allows town to get more information.

Setup was extremely townsided. Both scum night abilities were weak and ZSS's ability hurt scum and combined with King's is very powerful in town's favor.

Fun game. Thanks for hosting, Torque! :D

GG! :D


ZSS's ability is just something you shouldn't claim truthfully as a wolf if you want to use it to benefit yourself.

It's alright for scum I think in terms of power level, they can just fix a night if what came out of the night phase sucked.
Imagine if that was used D2 and evil was killed or something.
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby Jalandh » Mon Jul 30, 2018 6:58 pm

TorqueRxF wrote:
chitownmvp01 wrote:
TorqueRxF wrote:Also

Chit might just deserve a best town performance nom for this game


Well thanks! But I did get a town member lynched and shot 2 others. It would have went down to ZSS via POE anyways. I was actually going to shoot Hawk if ZSS didn't surrender and then get rid of ZSS. ZSS's ability didn't make sense to me as a scum ability. It actually hurts scum because it allows town to get more information.

Setup was extremely townsided. Both scum night abilities were weak and ZSS's ability hurt scum and combined with King's is very powerful in town's favor.

Fun game. Thanks for hosting, Torque! :D

GG! :D


ZSS's ability is just something you shouldn't claim truthfully as a wolf if you want to use it to benefit yourself.

It's alright for scum I think in terms of power level, they can just fix a night if what came out of the night phase sucked.
Imagine if that was used D2 and evil was killed or something.


even still, it would have given any potential TI another chance at finding scum.
Use your full power. Take out your soul weapon, and do your best. Otherwise...

Image

You'll die.
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Re: SFM44 | Steins;Gate | Game end (Lab Members win!)

Postby TorqueRxF » Mon Jul 30, 2018 7:00 pm

Jalandh wrote:
TorqueRxF wrote:
chitownmvp01 wrote:
TorqueRxF wrote:Also

Chit might just deserve a best town performance nom for this game


Well thanks! But I did get a town member lynched and shot 2 others. It would have went down to ZSS via POE anyways. I was actually going to shoot Hawk if ZSS didn't surrender and then get rid of ZSS. ZSS's ability didn't make sense to me as a scum ability. It actually hurts scum because it allows town to get more information.

Setup was extremely townsided. Both scum night abilities were weak and ZSS's ability hurt scum and combined with King's is very powerful in town's favor.

Fun game. Thanks for hosting, Torque! :D

GG! :D


ZSS's ability is just something you shouldn't claim truthfully as a wolf if you want to use it to benefit yourself.

It's alright for scum I think in terms of power level, they can just fix a night if what came out of the night phase sucked.
Imagine if that was used D2 and evil was killed or something.


even still, it would have given any potential TI another chance at finding scum.


True. That's not the best scum role I admit lol
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